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* Standard Anti-Melee
 
* Standard Anti-Melee
   
== Dev Hammer ==
+
== Magehunters Hammer ==
 
<pvxbig>
 
<pvxbig>
 
[build prof=warrior/rt hammerma=12+1+1 strengt=12+2 resto=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Protector's Strike][Flail][Enraging Charge][Death Pact Signet][/build]
 
[build prof=warrior/rt hammerma=12+1+1 strengt=12+2 resto=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Protector's Strike][Flail][Enraging Charge][Death Pact Signet][/build]
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==Bsurge==
 
==Bsurge==
 
<pvxbig>
 
<pvxbig>
[build prof=e/w airmag=12+1+1 energy=8+1 tact=10+1][blinding surge][Shell Shock][Lightning Bolt][Gale]["Shield's Up!"][Aura of Restoration][air attunement][Resurrection Signet][/build]
+
[build prof=e/w airmag=12+1+1 energy=9+1 tact=9][blinding surge][Shell Shock][Shock Arrow][Gale]["Shield's Up!"][Aura of Restoration][air attunement][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
   
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*Use [[gw:Blinding Surge|Blinding Surge]] to relieve pressure, and particularly to deflect enemies' most powerful attack [[gw:skills|skills]] (watch for [[gw:warrior|Warriors]] converging on a new [[gw:target|target]]). Do NOT spam [[gw:Blinding Surge|Blinding Surge]] on recharge or it becomes very easy for enemy mesmers to [[gw:Diversion|Divert]].
 
*Use [[gw:Blinding Surge|Blinding Surge]] to relieve pressure, and particularly to deflect enemies' most powerful attack [[gw:skills|skills]] (watch for [[gw:warrior|Warriors]] converging on a new [[gw:target|target]]). Do NOT spam [[gw:Blinding Surge|Blinding Surge]] on recharge or it becomes very easy for enemy mesmers to [[gw:Diversion|Divert]].
 
*Use [[gw:Gale|Gale]] to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.
 
*Use [[gw:Gale|Gale]] to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.
*Use [[gw:Weapon of Warding|WoW]] to relieve pressure off monks and to have a block against interupts.
 
*Use [[gw:Protective Was Kaolai|PwK]] for party-heals.
 
   
 
===Counters===
 
===Counters===

Revision as of 12:11, 7 December 2009

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

Balanced team with a Bsurge, "TPIY!" and Signet of Binding.

Team Overview

Dismember Executioner's Strike Disrupting Chop Bull's Strike Shock Primal Rage Rush Resurrection Signet
Magehunter's Smash Crushing Blow Hammer Bash Bull's Strike Protector's Strike Flail Enraging Charge Death Pact Signet
Keen Arrow Power Shot Savage Shot Distracting Shot Glass Arrows Lightning Reflexes Signet of Binding Resurrection Signet
Blinding Surge Shock Arrow Shell Shock Gale "Shields Up!" Aura of Restoration Air Attunement Resurrection Signet
Spear of Lightning Disrupting Throw "The Power Is Yours!" Mending Refrain Anthem of Flame Rigor Mortis Strip Enchantment Aggressive Refrain
Spirit Bond Reversal of Fortune Shielding Hands Guardian Aura of Stability Restore Condition Holy Veil Balanced Stance
Infuse Health Word of Healing Patient Spirit Guardian Signet of Rejuvenation Draw Conditions Cure Hex Disciplined Stance
Icy Shackles Wielder's Boon Weapon of Warding Resilient Weapon Protective Was Kaolai Recuperation Glyph of Lesser Energy Armor of Mist


Prage

<pvxbig> [build prof=w/e axe=12+1+1 str=12+1 air=3][dismember][executioner's strike][disrupting chop][bull's strike][Shock][primal rage][rush][res sig][/build]

  • [[Body Blow@13]

</pvxbig>

Equipment

  • Full Survivor except Stonefist on Hand/Feet. Rune of Sup Vigor.
  • Vamp/Zealous/Ebon Axes of Fortitude (15^50)
  • Anti-Blind/Cripple Shields.

Usage

Counters

  • Standard Anti-Melee

Magehunters Hammer

<pvxbig> [build prof=warrior/rt hammerma=12+1+1 strengt=12+2 resto=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Protector's Strike][Flail][Enraging Charge][Death Pact Signet][/build] </pvxbig>

Equipment

Template:Equipment

  • Survivor insignias and 1 Stonefist insignia on boot or hand.
  • Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Superior Vigor, Clarity, and Restoration runes.

Usage

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use Bull's Strike to knock people down and set up spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Enraging Charge to gain adrenaline and catch up to targets.
  • After knocking someone down with Magehunter's Smash, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Magehunter, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.

Counters

  • Melee shutdown.
  • Anti-knockdown skills.

Glass Spiker

<pvxbig> [build prof=R/Rt exp=12+2 mar=12+1+1 Com=3][Keen Arrow][Power Shot][Savage Shot][Distracting Shot][Lightning Reflexes][Glass Arrows][Signet of Binding][Resurrection Signet][/build] </pvxbig>

Equipment

Usage

  • Maintain Glass Arrows.
  • Spike with 1->2->3.
  • Dshot important stuff.
  • Steal spirits.

Counters

Bsurge

<pvxbig> [build prof=e/w airmag=12+1+1 energy=9+1 tact=9][blinding surge][Shell Shock][Shock Arrow][Gale]["Shield's Up!"][Aura of Restoration][air attunement][Resurrection Signet][/build] </pvxbig>

Equipment

  • A wand and offhand with 20/20 HCT/HSR are strongly recommended.
  • A weapon set with +20% enchantment duration for casting Air Attunement.
  • Defensive Sets for +AL versus certains foes.
  • Survivor armor.

Usage

  • Cast Air Attunement before entering combat.
  • Use Blinding Surge to relieve pressure, and particularly to deflect enemies' most powerful attack skills (watch for Warriors converging on a new target). Do NOT spam Blinding Surge on recharge or it becomes very easy for enemy mesmers to Divert.
  • Use Gale to interrupt or prevent key actions such as self-heals and knock down fleeing (or chasing) foes.

Counters

"TPIY!"

<pvxbig> [build prof=Paragon/N Spearm=12+1+1 Leader=9+1 Motiv=8+1 Blood=8 Curs=1][Spear of Lightning][Disrupting Throw]["The Power is Yours!"][Anthem of Flame][Mending Refrain][Rigor Mortis][Strip Enchantment][Resurrection Signet][/build] </pvxbig>

Equipment

  • Shields and Spears.
  • Centurion set.

Usage

  • Spike with 1->2 + Rigor and Strip.
  • Spam Anthem of Flame
  • Spam "TPIY!"
  • Spread Mending Refrain.

Counters

  • Anti-physical.
  • Generic counters.

WoH Monk

<pvxbig> [build prof=mo/w heal=12+1+1 prot=8+1 div=7+1 tactics=8][Infuse Health][Patient Spirit][Word of Healing][Signet of Rejuvenation][Guardian][Draw Conditions][Cure Hex][Disciplined Stance][/build] </pvxbig>

Equipment

  • Survivor insignias
  • Fill up with Vitae Runes.
  • -5(and +5) Sword/Spear(+30 health) with +30 Health Shields vs x.
  • 40/20% Protection Prayers Staff.
  • 40/40 Healing Prayers Set.
  • 30/-2 Healing prayers Set.

Usage

  • Use Patient Spirit as a secondary heal for pre-healing and on targets over 50%. Take note of its fast cast to bypass rangers or mesmer interrupts.
  • Use Word of Healing as your big heal for targets under 50%.
  • use Signet of Rejuvenation for energy management and

Counters

  • Diversion
  • Rangers generally
  • Mesmers generally

Variants

RC Monk

<pvxbig> [build prof=mo/w protec=12+1+1 divine=10+1 tactics=8][Spirit Bond][Reversal of Fortune][Restore Condition][Guardian][Shielding Hands][Aura of Stability][Holy Veil][Balanced Stance][/build] </pvxbig>

Equipment

  • Survivor Insignas.
  • Fill up with Vitae Runes.
  • -5(and +5) sword/spear(+30 health) with +30 health shields vs x.
  • 40/20 +20%enches Protection Prayers Staff.
  • 30/-2 Protection prayers Set.
  • 20/20 Protection Prayers Staff(halves casting time of spells and halves recharge of spells, veil set).

Usage

Counters

  • Heavy Energy denial can be devastating if you're caught unprepared.
  • As with many other healing builds, Diversion can be very harmful if it hits a critical spell.
  • Interrupts on key skills.

Shackles Flagger

<pvxbig> [build prof=Rt/E Restoration=12+1+1 Water=11 spawning=6+1][Icy Shackles][Weapon of Warding][Resilient Weapon][wielder's boon][protective was kaolai][Recuperation][armor of mist][Glyph of Lesser Energy][/build] </pvxbig>

Equipment

  • Full Survivor's, with a Rune of Sup Vigor and a Rune of Restoration.
  • 40/40 Resto Set.
  • 40/40 Water Set (and + Enchanting Water Set for AoM).
  • Various Shield Sets.
  • High and Low Sets.

Usage

Counters

  • Standard Anti-Caster Counters.
  • Anti-Hex.
  • Enchantment Removal.