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{{Trash-Build|03:04, July 28, 2010 (UTC)|general|PvE team|farming}}
{{Good-Build|general|PvE team|farming}}

Revision as of 21:26, August 1, 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires an Essence of Celerity to operate properly.  

A twelve-man variation of Physway to easily complete the Deep (and Urgoz) with physicals with great time.


5-6 Physicals

Assassin-icon-small/Warrior-icon-small WotA "SY!" Assassins

Jagged Strike Fox Fangs Death Blossom Way of the Assassin "Save Yourselves!" Asuran Scan "By Ural's Hammer!" Critical Eye

Dervish-icon-small/Warrior-icon-small Zealous Dervish

Eremite's Attack Mystic Sweep Protector's Strike Asuran Scan Frenzy "Save Yourselves!" Zealous Vow "By Ural's Hammer!"

Warrior-icon-small/Dervish-icon-small Enduring Scythe

Warrior's Endurance Power Attack Eremite's Attack Mystic Sweep Asuran Scan Aura of Holy Might "By Ural's Hammer!" Frenzy

Warrior-icon-small/Asterisk Enduring Axe

Warrior's Endurance Cyclone Axe Whirlwind Attack Power Attack Protector's Strike Asuran Scan Frenzy "By Ural's Hammer!"

Ranger-icon-small/Ritualist-icon-small Barrage Ranger

Barrage Triple Shot Dual Shot Optional Drunken Master Dwarven Stability Edge of Extinction Flesh of My Flesh

0-1x Optional

Mesmer-icon-small/Elementalist-icon-small Panic Mesmer

Panic Arcane Conundrum Cry of Pain Mistrust Overload Wandering Eye "By Ural's Hammer!" Glyph of Lesser Energy

1x Ritualist-icon-small/Asterisk SoS Ritualist

Feast of Souls Signet of Spirits Bloodsong Earthbind Optional Armor of Unfeeling Summon Spirits (Kurzick) Flesh of My Flesh

1x Necromancer-icon-small/Monk-icon-small Orders Necromancer

Cultist's Fervor Blood Bond Order of Pain Draw Conditions Extinguish Remove Hex Strength of Honor Renew Life

1x Necromancer-icon-small/Assassin-icon-small MoP Nuker

Barbs Ebon Vanguard Assassin Support Mark of Pain Assassin's Promise Tryptophan Signet Reckless Haste "By Ural's Hammer!" Vocal Minority

1x Monk-icon-small/Mesmer-icon-small UA

Unyielding Aura Auspicious Incantation Heal Party Seed of Life Dwayna's Kiss Heaven's Delight Divine Healing Deny Hexes

2x Elementalist-icon-small/Monk-icon-small ER Bonders

Great Dwarf Weapon Infuse Health Shield Guardian Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Protective Spirit Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration


The damage. Your job as an damage dealer is to target whatever the necro caller calls. Use T to target and attack and never stop attacking or running.



  • Attack necro caller targets.
  • Maintain IAS.
  • Use Asuran Scan [[Asuran Scan] and &quot;By Ural&#039;s Hammer!&quot; [["By Ural's Hammer!"] to boost your damage.
  • Spam &quot;Save Yourselves!&quot; [["Save Yourselves!"] on recharge.


SoS Ritualist

The Spirits act as tanks and party heals, tanking against foes like Deathhands with Chilblains. They should be placed in the frontline with the physicals or you can also pull with spirits. In the Barbed room use the spirits to slow down the charging mob. <pvxbig> [build prof=Rt/any Spawning=10+1 Channeling=12+1+3 Communing=8+1 Resto=2][Feast of Souls][Signet of Spirits][Bloodsong][Earthbind][Optional][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build] Optional slot:

  • Pain [[Pain@9] for another spirit to make walls with.
  • Painful Bond [[Painful Bond@16] for more damage done with spirits.
  • &quot;You Move Like a Dwarf!&quot; [["You Move Like a Dwarf!"] for help with Kanaxai Aspect knockdowns.



  • High energy set



  • Let spirits aggro Outcast and other lethal mobs to divert damage packets and ball better.
  • Try to keep spirits just below 50% health to make &quot;By Ural&#039;s Hammer!&quot; [["By Ural's Hammer!"] last longer.
  • Heal spirits with Summon Spirits [[Summon Spirits]
  • Use Armor of Unfeeling [[Armor of Unfeeling@9] when spirits are being attacked.
  • Use Feast of Souls [[Feast of Souls@11] as party-heal.
  • Use Earthbind [[Earthbind@9] to knocklock foes and Kanaxai for an easy finish.


Orders Necromancer

The Order's job is to keep spamming cover-enchants to prevent many PB strips, and increase damage at the same time. Try to keep conditions off of ER's; in the Barbed room, ER's can fall behind the team - so keep an eye on them. <pvxbig> [build prof=N/Mo Blood=12+1+3 Smiting=10 Soul=8+1 Heal=2 Prot=1][Cultist's Fervor][Blood Bond][Order of Pain][Draw Conditions][Extinguish][Remove Hex][Strength of Honor][Renew Life][/build] </pvxbig>



  • Maintain Strength of Honor [[Strength of Honor@10] on all melee.
  • Maintain Cultist&#039;s Fervor [[Cultist's Fervor@16] for energy.
  • Spam Order of Pain [[Order of Pain@16] and Blood Bond [[Blood Bond@16].
  • Resurrect anyone who dies, as soon as they die.




  • Foul Feast [[Foul Feast@9] instead of Draw Conditions [[Draw Conditions@1] for better energy management.
  • Smite Condition [[Smite Condition@10] for AoE damage.
  • Resurrection Chant [[Resurrection Chant@2] for another ranged res.


MoP Nuker

Use Assassin's Promise and Mark of Pain to call targets for melee. <pvxbig> [build prof=N/A Curses=12+1+3 Deadly=10 Soul=8+1][Barbs][Ebon Vanguard Assassin Support][Mark of Pain][Assassin's Promise][Tryptophan Signet][Reckless Haste]["By Ural's Hammer!"][Vocal Minority][/build] </pvxbig>


  • Use Mark of Pain and Assassin's Promise right after, followed by EVAS if time permits.
  • Use other hexes when the occasion rises.
  • Manually pick the best targets (look for groups) and call for the physicals. Do NOT C-space, ever.

UA Monk

The Party Healer. It supplies the things ERs don't have: res, hex removal, and an abundance of party heals. <pvxbig> [build prof=Mo/Me Inspiration=6 Divine=11+1 Healing=12+1+1][Unyielding Aura][Auspicious Incantation][Heal Party][Seed of Life][Dwayna's Kiss][Heaven's Delight][Divine Healing][Deny Hexes][/build] </pvxbig>


  • Maintain UA, removing as soon as someone dies.
  • Use Seed of Life on anyone that's taking moderate damage.
  • Use Party Heals when health starts getting low party-wide, and during the Aspect of Pain areas. (Life loss over movement)
  • During the life loss over movement room, cast Seed of Life on any character for party heals.

ER Bonders

Primary ER Bonder (ER1)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>


  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.



  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Maintain Life Attunement [[Life Attunement@12] on yourself and the second ER.


Secondary ER Bonder (ER2)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>


  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.


  • Room 1: Phys + Phys + ER
    • Let the Sin lure the Ripper with the (Phys1) safely out of aggro. It is important that one of you tank the blinds which allows the other to kill. Kill the Ripper, Irku and Aspect In That Order. Have the ER stand behind the far pillar while one of the phys lure, then kill things while Room 2 are breaking out.
  • Room 2: Phys + Phys + ER
    • Same as Room 1; only once you are free, help room 3 break out.
  • Room 3: MoP + SoS + UA monk
    • Don't aggro anything until room 2 is ready.
  • Room 4: Orders, Phys and Cleaner
    • Go make some tea and snack on crumpets.


Once you are all out of your rooms, the ERs should rebond everyone as they "collect" them; bonding six party members each (top half for ER1, bottom half for ER2). The room after the splits will be empty by now, and you can continue to the next room with the infamous Switches. Take out the Leviathans, but when you aggro any of the rangers with Choking Gas, take them out quickly. If it hits one of the eles during ER, then half the team is going to struggle.


Time is always lost over people frantically running around, not knowing whether they should go in or stand on a switch. I'll dumb it down for you *slightly*:

  • Two or three physicals.
  • The Mesmer.
  • Two necros.

The rest rush through the gate as quickly as possible, and take out the two closest Outcast mobs swiftly, starting with the Deathhands. Then stand back against the wall so you don't aggro the gate, when sapping Nightmares begin to appear.

Send someone to trigger the spawns in the previous room by walking down into the middle of the room with all the Outcast in it (while not aggroing anything). Everyone who are in the switch-side of the gate, stand right next to it and wait to die.

  • As people die, use UA (or possibly rez scrolls) to get them across quickly, then re-bond and continue.

Room Tactics

After the breakout and Switches, the tactics for each of the rooms in order:

Energy depletion effect

  • ER's watch their energy carefully with the rooms Aspect. Careful of Outcast Deathhands' Chilblains; keep your health high to avoid being targeted and try to cover Ether Renewal. If it's stripped inform your team immediately. Overall, an easy room.
  • Physicals kill Deathhands first; ping the target if the necro caller hasn't already.

Anti-Spells Room (No spells)

  • ER's stay out of the room and heal. Extremely easy room.
  • One physical pulls mobs and other physicals make a wall at the door. Kill targets.

Anti-Enchantment Room

  • ER's run with team to Aspect, cast GDW on physicals to kill the Aspect. Once dead quickly regain your energy. This is a very quick room, don't hesitate to cast GDW before the Aspect dies. Cover ER for spirit of disenchantment.
  • Charge to the aspect, kill it and take care of any nearby Oni. Keep an eye on protective bond and let ER's know if you lose it between fights.

Scorpion Wire Effect

  • ER's be very aware of the Aspects effect and it's weird recharge, even if ER has recharged wait a few seconds for the Aspects Effect to trigger before recasting.
  • Physicals kill deathhands first, same as the Energy Sap Room.

Shadow of Fear Effect

  • REMOVE WANDS from here till the end!
  • Run through this room to avoid the mob spawn. ER's cast GDW and infuse when needed, monk and ritualist handles the party heal.
  • Kill the Oni that spawns while rushing to the Aspect.

Energy Sap Room

  • ER's stay back and cover enchant an assassin puller.
  • Physicals make a wall and one physical pulls the mobs to the wall of death.

Toxicity Effect

  • Heal and watch frontlines protective bond for the few Deathhands in this room.
  • Physicals kill deathhands first. Necro try to keep off conditions on ER's or other casters, don't worry to much about physicals.

Wastrel's Effect

  • Energy can drain fast, keep an eye on energy.
  • Physicals kill the caller targets, a couple Deathhands is this room keep an eye on Protective Bond near the Aspect.


  • ER's keep GDW on physical: begin casting beforehand so GDW is saturated when the fight begins.
  • Gank Kanaxai and kill the summoned Nightmares after he dies.


Caster weapons must be removed and replaced at least halfway into the run, when the Sappers will spam Chaos Storm and drain the ER's energy in moments. Caster Spears/swords/axes with a focus are much preferred.


  • To apply this build to Urgoz, you can swap Rigor Mortis on the MoP for Necrotic Traversal and change one assassin for a barrage ranger with EoE (Although it's not necessary, it's free damage for Urgoz)
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