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Revision as of 07:27, August 22, 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

This build is to complete Fissure of Woe after nerf in the quickest time possible by using two Shadow Form Assassins to split. The main team uses two Hundred Blades Warriors which have Whirlwind Attack and a MoP nuker to spike groups of foes. It requires a full consumable set to work.

Overview

  • 2xAssassin-icon-small/Elementalist-icon-smallT1/2
Shroud of Distress Shadow Form Optional Optional Ebon Battle Standard of Honor Sliver Armor Optional Death's Charge
  • 1xAssassin-icon-small/Elementalist-icon-smallMT
Shroud of Distress Shadow Form Optional Optional Ebon Battle Standard of Honor Sliver Armor Optional Death's Charge
  • 2xWarrior-icon-small/Assassin-icon-small100b
Air of Superiority "For Great Justice!" Hundred Blades Death's Charge "To the Limit!" Whirlwind Attack Optional "I Am Unstoppable!"
  • 1xNecromancer-icon-small/Assassin-icon-smallMoP
Assassin's Promise Mark of Pain Foul Feast Optional Barbs "By Ural's Hammer!" Ebon Vanguard Assassin Support "Finish Him!"
  • 1xRitualist-icon-small/Ranger-icon-smallEoE
Signet of Spirits Splinter Weapon Summon Spirits Ancestor's Rage "You Move Like a Dwarf!" Technobabble Edge of Extinction Flesh of My Flesh
  • 1xMonk-icon-small/AsteriskUA
Dwayna's Kiss Patient Spirit Cure Hex Seed of Life Heal Party Unyielding Aura Balthazar's Spirit Life Bond


Terras

Terra #1

<pvxbig> [build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] </pvxbig>

Equipment

Usage

<pvxbig>

  • Maintain [[Shadow Form@17] and [[Stoneflesh Aura@13]. This only works when Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
  • Use [["I Am Unstoppable!"] for Abyssals, and Shadow Warriors (If your health is below 50%).
  • Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
  • Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] when dealing with Skeletal Impalers, and after being Dazed by Deafening Roar. </pvxbig>

Terra #2

<pvxbig> [build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] </pvxbig>

Equipment

Usage

<pvxbig>

  • Maintain [[Shadow Form@17] and [[Stoneflesh Aura@13]. This only works when Essence of Celerity is up. Also maintain [[Shroud of Distress@17].
  • Use [["I Am Unstoppable!"] for Abyssals, and Shadow Warriors (If your health is below 50%).
  • Use [[Death's Charge@17] as a self-heal or a method for getting unstuck.
  • Use [[Glyph of Concentration@0] before activating [[Shadow Form@17] while in the spider cave. </pvxbig>

Main Team

Main Tank

<pvxbig> [build prof=A/E ear=12 sha=12+1+3][Shroud of Distress@17][Shadow Form@17][Optional][Optional][Ebon Battle Standard of Honor][Sliver Armor@13][Optional][Death's Charge@17][/build] </pvxbig>

Optionals

Equipment

  • Armor: full Blessed Insignias with runes of Vitae. Superior Vigor rune.
  • Weapons: Caster shield and 20% enchanting weapon. High Energy staff with 20% enchanting, to swap to if low on energy.

Usage

<pvxbig>

Manly Hundred Blades Warrior

<pvxbig> [build prof=Warrior/Assassin sword=12+1+1 strength=11+1 Tactics=5 shadow=4][Air of Superiority]["For Great Justice!"][Hundred Blades@14][Death's Charge@5]["To The Limit!"@6][Whirlwind Attack][Optional]["I Am Unstoppable!"][/build]

Variants

  • [[Death's Retreat] to trigger traps, do retreat spikes, and speed up the run.
  • [[Sun and Moon Slash] if your EoE doesn't know what Splinter Weapon is.

</pvxbig>

Equipment

Usage

<pvxbig>

  • Maintain [[Air of Superiority]
  • On spikes, use [[Air of Superiority] →[[For Great Justice!] →[["I am Unstoppable"@10] → [[Hundred Blades@15] → [[Death's Charge@5] → [[To the Limit@5] → [[Whirlwind Attack] → [[Sun And Moon Slash] </pvxbig>

MoP Necro

<pvxbig> [build prof=Necromancer/Assassin curses=12+1+3 soul=10+1 deadly=8][Assassin's Promise@9][Mark of Pain@17][Foul Feast@12][Optional][Barbs@17]["By Ural's Hammer!"][Ebon Vanguard Assassin Support]["Finish Him!"][/build] </pvxbig>

Variants

<pvxbig>

  • [[Defile Defenses@17] for additional damage against Rock Borer Worms.
  • [[Insidious Parasite@17] </pvxbig>

Equipment

Usage

<pvxbig>

  • When choosing a target do not choose the nearest target by pressing 'c' or '|'. Select a target in the centre of the group of balled foes, ensuring it is not a monk.
  • For most spikes, cast [[Mark of Pain@17], [["By Ural's Hammer!"] then [[Assassin's Promise@9].
  • For leftovers or single foes, cast [[Barbs@17], [[Ebon Vanguard Assassin Support], [[Assassin's Promise@9].
  • Use [[Foul Feast@12] to remove Blind from the warriors.
  • Use Ebon Vanguard Assassin to clear traps away so warriors do not get blinded, crippled or take damage from the traps.</pvxbig>

EoE Utility Ritualist

<pvxbig> [build prof=Rt/R Channeling=12+1+3 beast=12 Spawning=3][Signet of Spirits@17][Splinter Weapon@17][Summon Spirits][Ancestor's Rage@17]["You Move Like a Dwarf!"][Technobabble][Edge of Extinction@13][Flesh of My Flesh@1][/build]</pvxbig>

Variants

<pvxbig>

  • [[Bloodsong@17] additional spirit damage.
  • [[Agony@17] additional spirit damage.
  • [[Vampirism] additional spirit damage.
  • [[Mend Body and Soul] as additional condition removal: 4 conditions are removed if all the spirits are within earshot. Raise Restoration Magic slightly if you want to improve healing.

</pvxbig>

Equipment

Usage

<pvxbig>

  • Should maintain [[Splinter Weapon@17] on both warriors.
  • Use [[Summon Spirits] to ensure [[Edge of Extinction@13] is in range, on spikes.
  • Use Ritualist spirits to absorb damage, cause extra damage and kill leftover enemies after spikes in forest/parts of forge. Spirits can also block the door in front of Rastigan. If EoE is recharged, put spirits in front of door, and then cast EoE back a bit.</pvxbig>

Healing Monk

<pvxbig> [build prof=Monk/Any heal=11+1+1 divine=11+1 prot=8+1][Dwayna's Kiss@15][Patient Spirit@15][Cure Hex@15][Seed of Life][Heal Party@15][Unyielding Aura@14][Balthazar's Spirit][Life Bond][/build]

  • [[Great Dwarf Weapon] to assist in killing leftovers and clearing skeletal groups during Gift of Griffons in the absence of the rit.</pvxbig>

Usage

<pvxbig>

  • Remove [[Spiteful Spirit] and other hexes with [[Cure Hex@15]
  • Maintain Life Bond on the Main Tank.
  • Maintain Balthazar's Spirit on yourself for energy.
  • Optional: Maintain Balthazar's Spirit also on the Main Tank for his energy. He will be grateful.</pvxbig>

Equipment

<pvxbig>

No bonds variant

[build prof=Monk/Elementalist heal=12+1+1 divine=12+1][Dwayna's Kiss@15][Patient Spirit@15][Vigorous Spirit@15][Cure Hex@15][Seed of Life][Heal Party@15][Glyph of Lesser Energy][Unyielding Aura@14][/build]</pvxbig>

Usage

<pvxbig>

  • Remove hexes with [[Cure Hex@15]
  • Use [[Glyph of Lesser Energy] for e-management
  • Use [[Vigorous Spirit@15] on Warriors before fight will start

</pvxbig>

Usage

Terra #1

Terra1

Terra One Route

  1. Start
  2. Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take both quests. Skeletons can no longer kill the ghosts if they are aggroed.(After silver form fix, agro 2 groups of sceletons with 3 berserks. Kill berserks first, than kill the Shadow Priest, 3 Rangers and Beast).
  3. Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the Priest of Menzies, but make sure the Priest of Menzies doesn't start running round. Death's Charge up to the Priest. The Warriors will start running round, but the casters will keep wanding, so Sliver Armor can kill Menzies before any Warriors steal Sliver's target. Once the Priest is dead, recast Shadow Form and pick up the book. Run around (do not use Death's Charge or the book will be left up the top) and take the book back to the ghosts. Do not forget to drop the book before recasting Shadow Form or it will run out early due to lack of +20% enchantment. Dragon Liches can interrupt through Shadow Form with Deafening Roar. If you have aggroed one, stop a few seconds before casting Shadow Form as to waste Deafening Roar.
  4. Once the book is back, run to the Shard Wolf in the middle of the battlefield and kill it.
  5. Run to burning forest (check the quest log to see if Terra 2 took the quest from Miko the Unchained before going in. If they have not taken it, take it yourself, shout at them a bit and go into forest). Mahgo Hydras will try to follow you, and use inferno which hit for 190 damage without the right equipment. Run to (5) and recast Shadow Form. Glyph of Lesser Energy and Death's Charge towards the Shard Wolf and kill it. If you are not moving, keep Feigned Neutrality up to reduce the hydra's damage and heal–you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
  6. There are 4 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
  7. Tower of Strength - there should be lots of Shadow Patrols, Abyssals, Mesmers, and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
  8. Kill the wolf if he isn't already dead.

Terra #2

FoWSC T2

Terra Two Route

  1. Start
  2. Grab quest from Cross grey 20 Miko the Unchained on your way past
  3. Take quest from Ranger-tango-icon-20.png Nimros the Hunter
  4. Kill this Elementalist-tango-icon-20.png Shard Wolf. Lots of monks heal him so you might want to try pulling him into cave.
  5. Kill the Elementalist-tango-icon-20.png Beach Wolf, try not to aggro the warrior guys
  6. Wait at beach for the main team to take the quest Restore the Temple of War. Work though the cave killing the Necromancer-tango-icon-20.png Seeds of Corruption.
  7. ●●● - This is path where the Seeds of Corruption are. If you had trouble with the first wolf then ask where T1 currently is. If he is almost finished at Tower of Strength, wait outside forge so you can trigger the Tower Mage straight away.
  8. ●●● - Follow the yellow line to Mesmer-tango-icon-20.png Lord Khobay. To kill, pull the drakes by the Giant Wurm with you, so you can get more aggro. Be careful not to let the drakes bodyblock the exit, then walk pass the Giant Wurm by Khobay. Death Charge to Khobay and sliver him to death. Now trigger mage if you have not already done so.

Main Team

Main Tank Video Walkthrough

How to spike: Perma balls groups tightly and pings EBSoH. The necro selects a non-monk target within the ball, and pings that they're casting MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.

  • Clear the way to the Tower of Courage and complete Rastigan's quest. Only take Rastigan's quest once you are at the Tower of Courage and have cleared the surrounding area. Most likely, one 100b, the Rit and the UA will stay back to complete the quest while the rest continues ahead.
  • Clear the way to the Temple of War and clear it so the Eternal Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
  • Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
  • Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres. Usually the Rit will stay back to take the quests while the rest of the team continues ahead.
  • Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
  • The perma should pull and kill the nearby Shard Wolf, using Sliver Armor.
  • The Ritualist is the quest taker. Wait until everyone else is off the map (their names are grayed out) and the Main Tank says ready, then take the quest from the Wailing Lord. Wait until you are called by the main team. After being asked to bring the Griffons by the main team you should ping enemies; this will ensure the Griffons follow you instead of any other moving player.
  • The main team should clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
  • Pull and kill the last Shard Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.

See Also

Guide:Manly Spike
11 minute run (pre-SF nerf)
15 minute run (pre-SF nerf)
Necro Damage
Full Video Guide

15 minute run (POST - Shadow Form/Sliver/Candy Nerf)

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