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This build has been archived as of 23:31, 3 April 2008 (EDT), for the following reasons:

  • Outdated
  • Replaced by alternate builds

This build had been designed for the following use:

This build was in the category good before being archived.

This build works with the high damage generated from a critical hit by a scythe and the fact a scythe can hit multiple targets. It gives the user a near total condition removal (except blind), plus a cheap Deep Wound and damage inflicter without its usual drawbacks and a consistent heal.

Attributes and Skills

<pvxbig> [build prof=assas/dervi critic=12+1+3 scythe=12][Reap Impurities][Wearying Strike][Malicious Strike][Optional][Way of the Master][Assassin's Remedy][Way of the Assassin][Resurrection Signet][/build] </pvxbig>

Equipment

Usage

Counters

  • Anything that takes off enchantments.
  • Evasions, if people do use these against you it is recommended to choose a different target.
  • Being blinded.
  • Stone Sheath and Dulled Weapon both remove your ability to critical, destroying this build.

Variants

Notes

  • With all the skills in place you will have a 70% chance of causing a critical hit.
  • You will be able to make up to 4 hits while Critical Defenses lasts.
  • The chance of getting at least 1 critical hit while attacking one person after 4 strikes is 99.2%.
  • Weakness is applied after Wearying Strike hits and is taken away after the next Critical Hit is registered.


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