m (moved Build:A/D Fox's Promise Scythe to Archive:A/D Fox's Promise Scythe) |
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+ | {{Archived-Build|reason1=Fox's Promise nerf|date=20 March 2008|GvG|type1=HA|type2=TA|type3=RA|type4=HB|type5=AB|type6=CM|type7=general|type8=hero|category=great}} |
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− | This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of damage with each swing. |
+ | This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of unblockable damage with each swing. |
− | == Attributes and Skills |
+ | == Attributes and Skills == |
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<pvxbig> |
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− | [build prof=A/D critic=12+1+1 scythe=12 |
+ | [build prof=A/D critic=12+1+1 scythe=12 shadow=3][Fox's Promise][Wearying Strike][Mystic Sweep][Eremite's Attack][Dash][Assassin's Remedy][Way of the Master][SHADOW WALK][/build] |
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== Notes == |
== Notes == |
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*Assassin's Remedy removes a condition ''before'' the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit. |
*Assassin's Remedy removes a condition ''before'' the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit. |
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+ | *Be sure to have anti-melee hexes taken off of you ASAP; they can cause a miss that will in turn cause Fox's Promise to end. |
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− | [[Category:Multi-campaign builds]] |
+ | <!--[[Category:Multi-campaign builds|A/D Fox's Promise Scythe]]--> |
Latest revision as of 14:13, 14 November 2010
This build has been archived as of 20 March 2008, for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of unblockable damage with each swing.
Attributes and Skills
<pvxbig> [build prof=A/D critic=12+1+1 scythe=12 shadow=3][Fox's Promise][Wearying Strike][Mystic Sweep][Eremite's Attack][Dash][Assassin's Remedy][Way of the Master][SHADOW WALK][/build] </pvxbig>
Equipment
- Sundering/Vampiric (pick preference), Ebon, and Zealous (not completely needed) Scythes of Fortitude (and 1 scythe of enchanting, not required).
- Defensive set.
- Survivor's Insignias with Vitae.
Usage
- Maintain all of your buffs.
- Spike (or pressure) with Wearying → Mystic → Eremite's.
- Use Dash to attack kiting foes.
Counters
- Anti-melee hexes.
- Spirit Bond/Protective Spirit.
- Kiting, to a degree
- Enchantment removal.
Variants
- Death's Charge instead of Shadow Walk.
- Resurrection Signet for areas where it is useful (PvE, RA, etc.).
- Critical Agility and/or Aura of Holy Might for PvE use.
Notes
- Assassin's Remedy removes a condition before the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit.
- Be sure to have anti-melee hexes taken off of you ASAP; they can cause a miss that will in turn cause Fox's Promise to end.