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{{Great-Build|GvG|HA|TA|RA|HB|AB|CM|general|hero}}
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{{Archived-Build|reason1=Fox's Promise nerf|date=20 March 2008|GvG|type1=HA|type2=TA|type3=RA|type4=HB|type5=AB|type6=CM|type7=general|type8=hero|category=great}}
 
{{TOCright}}
 
{{TOCright}}
   
This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of damage with each swing.
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This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of unblockable damage with each swing.
   
== Attributes and Skills ==
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== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=A/D critic=12+1+1 scythe=12+1][Dark Apostasy][Wearying Strike][Mystic Sweep][Eremite's Attack][Dash][Assassin's Remedy][Way of the Master][SHADOW WALK][/build]
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[build prof=A/D critic=12+1+1 scythe=12 shadow=3][Fox's Promise][Wearying Strike][Mystic Sweep][Eremite's Attack][Dash][Assassin's Remedy][Way of the Master][SHADOW WALK][/build]
 
</pvxbig>
 
</pvxbig>
   
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== Notes ==
 
== Notes ==
 
*Assassin's Remedy removes a condition ''before'' the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit.
 
*Assassin's Remedy removes a condition ''before'' the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit.
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*Be sure to have anti-melee hexes taken off of you ASAP; they can cause a miss that will in turn cause Fox's Promise to end.
   
[[Category:Multi-campaign builds]]
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<!--[[Category:Multi-campaign builds|A/D Fox's Promise Scythe]]-->

Latest revision as of 14:13, 14 November 2010

This build has been archived as of 20 March 2008, for the following reason:

  • Fox's Promise nerf

This build had been designed for the following use:

This build was in the category great before being archived.

This unconventional Assassin uses Critical Strikes with a scythe to manage energy and deal high packets of unblockable damage with each swing.

Attributes and Skills

<pvxbig> [build prof=A/D critic=12+1+1 scythe=12 shadow=3][Fox's Promise][Wearying Strike][Mystic Sweep][Eremite's Attack][Dash][Assassin's Remedy][Way of the Master][SHADOW WALK][/build] </pvxbig>

Equipment

  • Sundering/Vampiric (pick preference), Ebon, and Zealous (not completely needed) Scythes of Fortitude (and 1 scythe of enchanting, not required).
  • Defensive set.
  • Survivor's Insignias with Vitae.

Usage

  • Maintain all of your buffs.
  • Spike (or pressure) with Wearying → Mystic → Eremite's.
  • Use Dash to attack kiting foes.

Counters

  • Anti-melee hexes.
  • Spirit Bond/Protective Spirit.
  • Kiting, to a degree
  • Enchantment removal.

Variants

Notes

  • Assassin's Remedy removes a condition before the attack hits. This means that conditions like weakness (from Wearying Strike) and blind (from anti-melee foes) are generally removed before the next hit.
  • Be sure to have anti-melee hexes taken off of you ASAP; they can cause a miss that will in turn cause Fox's Promise to end.