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Use overpowered scythes and Seeping Wound to win. |
Use overpowered scythes and Seeping Wound to win. |
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+ | == Attributes and Skills == |
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− | THIS IS MY BUILD U ASSHOLE STOLE IT GET UR GET DAMN BUILD LEARN IT URSELF STOP TAKING ALL MY CREDIT ASSHOLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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+ | <pvxbig> |
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+ | [build prof=Assassin/Dervish ScytheMastery=12 CriticalStrikes=12+1+1][Seeping Wound][Wearying Strike][Mystic Sweep][Eremite's Attack][Assassin's Remedy][Way of the Master][Dash][Resurrection Signet][/build] |
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+ | '''PvP versions of skills:''' |
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+ | *[[Mystic Sweep (PvP)@12] |
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+ | *[[Eremite's Attack (PvP)@12] |
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+ | *[[Assassin's Remedy (PvP)@14] |
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+ | </pvxbig> |
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== Equipment == |
== Equipment == |
Revision as of 21:12, 16 May 2010
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Use overpowered scythes and Seeping Wound to win.
Attributes and Skills
<pvxbig> [build prof=Assassin/Dervish ScytheMastery=12 CriticalStrikes=12+1+1][Seeping Wound][Wearying Strike][Mystic Sweep][Eremite's Attack][Assassin's Remedy][Way of the Master][Dash][Resurrection Signet][/build] PvP versions of skills:
- [[Mystic Sweep (PvP)@12]
- [[Eremite's Attack (PvP)@12]
- [[Assassin's Remedy (PvP)@14]
</pvxbig>
Equipment
- Survivors Insignias.
- Vampiric and Elemental Scythes,
- Staff for Enchantments.
- Defence Sets.
Usage
- Hex your target with SW.
- Use Wearying Strike → Mystic Sweep → Eremite's Attack to spike.
- Maintain Assassin's Remedy and Way of the Master. Cover Assassin's Remedy with Way of the Master since being immune to blind is arguably more important than critical hit chance.
- Res your teammates with res sig.
Counters
- Hex Removal.
- Standard melee counters.
- Enchantment removal.
Variants
<pvxbig>
- [[Rending Sweep@12] - enchantment removal.
- [[Aura Slicer@12] - more conditions to trigger [[Seeping Wound@14] and more damage.
- [[Crippling Sweep@12] / [[Crippling Victory@12] - more conditions to trigger [[Seeping Wound@14] and extra snare.
- [[Deaths Charge@3] - more mobility.
</pvxbig>