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+ | {{Archived-Build|date=18:49, 20 May 2008 (EDT)|type1=AB|type2=general|reason1=Outdated|category=good}} |
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{{TOCright}} |
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− | The Fever Outbreak assassin is built for dealing with a large amount of targets. |
+ | The Fever Outbreak assassin is built for dealing with a large amount of targets. It excels in a PvE and AB environment where the sheer amount of players and NPCs make sins unable to deal with all targets, so the Fever Outbreak assassin attempts to solve this by the use of the Mesmer elite Fevered Dreams to spread four potent conditions amid a large area of targets, while hitting the primary target very hard. It can solo cap shrines. The initial build is aimed at teams with a dedicated healer. If you do not have one, variants exist to cope. |
== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=assas/mesme dagger=12+1+2 critic=10+1 shadow=7+1 illusi=4][Fevered Dreams][Shadow Walk][Black Mantis Thrust][ |
+ | [build prof=assas/mesme dagger=12+1+2 critic=10+1 shadow=7+1 illusi=4][Fevered Dreams][Shadow Walk][Black Mantis Thrust][Lotus Strike][Black Spider Strike][Twisting Fangs][Dash][Feigned Neutrality][/build] |
</pvxbig> |
</pvxbig> |
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* To fill in the Optional slots, look in the Variants section for many different uses for this build. |
* To fill in the Optional slots, look in the Variants section for many different uses for this build. |
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+ | ** The Optional: Movement slot is currently filled with Dash. |
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+ | ** The Optional: Defensive slot is currently filled with Feigned Neutrality. |
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+ | ** The Optional: Offensive slot was replaced with Shadow walk. |
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* If you don't have a dedicated healer, drop Critical Strikes down to 10 and put 8 points in Shadow Arts. |
* If you don't have a dedicated healer, drop Critical Strikes down to 10 and put 8 points in Shadow Arts. |
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+ | |||
== Equipment == |
== Equipment == |
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* Armor: Radiant Armor with Runes of Attunement. |
* Armor: Radiant Armor with Runes of Attunement. |
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== Usage == |
== Usage == |
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− | * Select a target, hopefully one in the center of a large collection of foes. The area radius of Fevered Dreams is extremely large, so you can even pick an outlying foe and still possibly affect everyone. Now, hex your target with Fevered Dreams. Shadow walk towards target and hit him with Black Mantis Thrust to slow down, followed with |
+ | * Select a target, hopefully one in the center of a large collection of foes. The area radius of Fevered Dreams is extremely large, so you can even pick an outlying foe and still possibly affect everyone. Now, hex your target with Fevered Dreams. Shadow walk towards target and hit him with Black Mantis Thrust to slow down, followed with Lotus Strike to give you energy for Black Spider Strike and Twisting Fangs. Everyone in the area should now be crippled, bleeding, poisoned, and suffering from a deep wound. |
*Escape from harm by using dash, which cancels your shadow walk and takes you back to your original location speedily. |
*Escape from harm by using dash, which cancels your shadow walk and takes you back to your original location speedily. |
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* Note, this build is very flexible in relation to combo attack order. You can fire off all three of your attacks at any time except Twisting Fangs, which HAS to follow an Off-Hand attack. |
* Note, this build is very flexible in relation to combo attack order. You can fire off all three of your attacks at any time except Twisting Fangs, which HAS to follow an Off-Hand attack. |
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* Hex removal before the combo can be carried out. However, Fevered Dreams only has a 10 second recharge. |
* Hex removal before the combo can be carried out. However, Fevered Dreams only has a 10 second recharge. |
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* General other standard anti-melee counters can pose problems. |
* General other standard anti-melee counters can pose problems. |
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+ | * Martyr |
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== Variants == |
== Variants == |
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*For Optional: Offensive skills, for even more of an edge in killing your target. Interruptions such as [[gw:Disrupting Dagger|Disrupting Dagger]] or [[gw:Web of Disruption|Web of Disruption]] which will also count as a cover hex or all around hex so you can carry out your combo might be useful. [[gw:Expunge Enchantments|Expunge Enchantments]] is even possible to deal with generally unkillable 'Mystic Regeneration' tanks which are common in AB. |
*For Optional: Offensive skills, for even more of an edge in killing your target. Interruptions such as [[gw:Disrupting Dagger|Disrupting Dagger]] or [[gw:Web of Disruption|Web of Disruption]] which will also count as a cover hex or all around hex so you can carry out your combo might be useful. [[gw:Expunge Enchantments|Expunge Enchantments]] is even possible to deal with generally unkillable 'Mystic Regeneration' tanks which are common in AB. |
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*If blocking foes become a problem consider using [[gw:Way of the Fox|Way of the Fox]] to hit with all of the combo (at 5 shadow arts your next 3 attacks are unblockable and at 8 the next 4). |
*If blocking foes become a problem consider using [[gw:Way of the Fox|Way of the Fox]] to hit with all of the combo (at 5 shadow arts your next 3 attacks are unblockable and at 8 the next 4). |
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+ | *[[gww:Shrinking Armor|Shrinking Armor]] for [[gww:Cracked Armor|Cracked Armor]] and cover hex. |
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== Fever Outbreak PvE == |
== Fever Outbreak PvE == |
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* This build is incredibly useful when used in conjunction with other builds that utilize dangerous conditions, specifically burning, daze, and blind. Teamed up with a [[gw:Temple Strike|Temple Strike]] sin for example and a barrage ranger or dervish that will 'hit' everyone while dazed, you can wipe out mobs very quickly if planned correctly. |
* This build is incredibly useful when used in conjunction with other builds that utilize dangerous conditions, specifically burning, daze, and blind. Teamed up with a [[gw:Temple Strike|Temple Strike]] sin for example and a barrage ranger or dervish that will 'hit' everyone while dazed, you can wipe out mobs very quickly if planned correctly. |
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+ | == See Also == |
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− | <!--[[Category:Category 1|Build name]][[Category:Category 2|build name]]--> |
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+ | [[Build:Team - Fever Strike]] |
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+ | |||
+ | <!--[[Category:Multi-campaign builds|A/Me Fever Outbreak]]--> |
Latest revision as of 20:56, 2 November 2010
This build has been archived as of 18:49, 20 May 2008 (EDT), for the following reason:
This build had been designed for the following use: This build was in the category good before being archived. |
The Fever Outbreak assassin is built for dealing with a large amount of targets. It excels in a PvE and AB environment where the sheer amount of players and NPCs make sins unable to deal with all targets, so the Fever Outbreak assassin attempts to solve this by the use of the Mesmer elite Fevered Dreams to spread four potent conditions amid a large area of targets, while hitting the primary target very hard. It can solo cap shrines. The initial build is aimed at teams with a dedicated healer. If you do not have one, variants exist to cope.
Attributes and Skills
<pvxbig> [build prof=assas/mesme dagger=12+1+2 critic=10+1 shadow=7+1 illusi=4][Fevered Dreams][Shadow Walk][Black Mantis Thrust][Lotus Strike][Black Spider Strike][Twisting Fangs][Dash][Feigned Neutrality][/build] </pvxbig>
- To fill in the Optional slots, look in the Variants section for many different uses for this build.
- The Optional: Movement slot is currently filled with Dash.
- The Optional: Defensive slot is currently filled with Feigned Neutrality.
- The Optional: Offensive slot was replaced with Shadow walk.
- If you don't have a dedicated healer, drop Critical Strikes down to 10 and put 8 points in Shadow Arts.
Equipment
- Armor: Radiant Armor with Runes of Attunement.
- Weapons: Poisonous PvP Dagger of Fortitude with a 15% Modifier vs Hexed opponents. It is suggested however you bring along a Cripple, Deepwound, and Zealous Dagger set as well, using them as the situations call for it.
Usage
- Select a target, hopefully one in the center of a large collection of foes. The area radius of Fevered Dreams is extremely large, so you can even pick an outlying foe and still possibly affect everyone. Now, hex your target with Fevered Dreams. Shadow walk towards target and hit him with Black Mantis Thrust to slow down, followed with Lotus Strike to give you energy for Black Spider Strike and Twisting Fangs. Everyone in the area should now be crippled, bleeding, poisoned, and suffering from a deep wound.
- Escape from harm by using dash, which cancels your shadow walk and takes you back to your original location speedily.
- Note, this build is very flexible in relation to combo attack order. You can fire off all three of your attacks at any time except Twisting Fangs, which HAS to follow an Off-Hand attack.
Counters
- Hex removal before the combo can be carried out. However, Fevered Dreams only has a 10 second recharge.
- General other standard anti-melee counters can pose problems.
- Martyr
Variants
- If you wish to have a consistent tanking ability in PvE, add in Critical Eye and Critical Defenses. You can even further drop Black Lotus Strike, put 8 + 1 points in Shadow Art by lowering Dagger Mastery to 10 and add in Way of Perfection. The energy gain from Critical Eye should cover you. If you decide you don't need crippling, you can always replace Black Mantis Thrust for something else of use to you, such as Blinding Powder, which can be shot off after your first off-hand attack without disrupting Twisting Fangs.
- For Optional: Movement skills to close upon your target, such as Dash, Dark Escape, Shadow of Haste or Shadow Walk which will allow you to automatically teleport back after fulfilling your combo if you bring a secondary stance, like Deadly Paradox which will cut down the recharge on a healing spell, such as Feigned Neutrality.
- For Optional: Defensive skills, such as Signet of Malice which will clear you of conditions given the sheer many of them you'll spread around. Or Blinding Powder which can act in a defensive capacity with Fevered Dreams, blinding everyone in the area for 10 seconds with a 20 second recharge, which is considerably useful. Heart of Shadow, Feigned Neutrality, and Shadow Refuge will heal you.
- For Optional: Offensive skills, for even more of an edge in killing your target. Interruptions such as Disrupting Dagger or Web of Disruption which will also count as a cover hex or all around hex so you can carry out your combo might be useful. Expunge Enchantments is even possible to deal with generally unkillable 'Mystic Regeneration' tanks which are common in AB.
- If blocking foes become a problem consider using Way of the Fox to hit with all of the combo (at 5 shadow arts your next 3 attacks are unblockable and at 8 the next 4).
- Shrinking Armor for Cracked Armor and cover hex.
Fever Outbreak PvE
<pvxbig> [build name="Fever Outbreak PvE" prof=A/Me][fevered dreams][black mantis thrust][black spider strike][twisting fangs][signet of malice][critical eye][critical defenses][way of perfection][/build] </pvxbig>
Notes
- This build is incredibly useful when used in conjunction with other builds that utilize dangerous conditions, specifically burning, daze, and blind. Teamed up with a Temple Strike sin for example and a barrage ranger or dervish that will 'hit' everyone while dazed, you can wipe out mobs very quickly if planned correctly.
See Also
Build:Team - Fever Strike