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{{Archived-Build|date= 19:35, 17 February 2009 (EST)|reason1=Outdated|type1=farming|category=good|}}
{{tested-build|farming|general}}
 
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{{TOCright}}
 
{{TOCright}}
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The A/Any Chkkr Farmer uses Critical Defenses combined with Moebius Strike and dual attacks to maintain a constant physical defense, while dealing more DPS than many other builds.
This build is used to farm EVERY variety of Chkkr bosses in the factions campaign. This includes the [[Chkkr Locust Lord|Locust Lord]], [[Chkkr Thousand Tail|Thousand Tail]], [[Chkkr Ironclaw|Ironclaw]], and [[Chkkr Brightclaw|Brightclaw]]. It is also capable of soloing any other boss that deals physical damage and is able to be pulled away from surrounding mobs, including Shiro Tagachi in both campaigns. It differs greatly from the [[Build:A/E Solo Green Farmer]] in that it pulls a boss away from its mob and kills it instead of suicide jumping straight in. :)
 
  +
 
This build is used to farm EVERY variety of Chkkr bosses in the factions campaign. This includes the [[gw:Chkkr Locust Lord|Locust Lord]], [[gw:Chkkr Thousand Tail|Thousand Tail]], [[gw:Chkkr Ironclaw|Ironclaw]], and [[gw:Chkkr Brightclaw|Brightclaw]]. It is also capable of soloing any other boss that deals physical damage and is able to be pulled away from surrounding mobs, including [[gw:Shiro Tagachi|Shiro Tagachi]] in both campaigns.
   
This is also a great all-around PvE build for Assassins due to the low recharge time, high attack power, and fantastic e-management. It is also very versatile and you can edit it in many ways to your own style.
+
:This is also a great all-around PvE build for Assassins due to the low recharge time, high attack power, and fantastic e-management. It is also very versatile and you can edit it in many ways to your own style.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
  +
<pvxbig>
{{attributes | Assassin | Any
 
 
[build prof=assas/any critic=11+1+3 dagger=11+1 shadow=8+1][Critical Defenses][Unsuspecting Strike][Wild Strike][Critical Strike][Moebius Strike][Death Blossom][Dark Escape][Shadow Refuge][/build]
| Critical Strikes| 11 + 1 + 3
 
  +
</pvxbig>
| Dagger Mastery | 11 + 1
 
| Shadow Arts | 8 + 1
 
}}
 
{{skill bar|Critical Defenses|Unsuspecting Strike|Wild Strike|Critical Strike|Moebius Strike|Death Blossom|Dark Escape|Shadow Refuge}}
 
   
* Shadow Refuge can be switched out for [[Way of Perfection]] or a different healing skill.
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* Shadow Refuge or Dark Escape can be switched out for [[gw:Way of Perfection|Way of Perfection]] or a different healing skill.
  +
* [[gw:Feigned Neutrality|Feigned Neutrality]] can be used for PvE areas where in battle heals aren't as neccessary.
 
* There are many useful variants posted below, this is a very versatile build that you can shape to your own style.
 
* There are many useful variants posted below, this is a very versatile build that you can shape to your own style.
   
 
== Equipment ==
 
== Equipment ==
* Any [[Basic armor|Max Armor]], try to get energy as high as possible and at least 400hp.
+
* Any [[gw:Basic armor|Max Armor]], try to get health as high as possible and at least 400hp.
* [[Zealous]] daggers of [[of Enchanting|Enchanting]] with +15% damage while enchanted are ideal here.
+
* [[gw:Zealous|Zealous]] daggers with +15% damage while enchanted are ideal here. [[gw:Darkroot's Daggers|Darkroot's Daggers]] or [[gw:Hanchor's Daggers|Hanchor's Daggers]] are the perfect daggers for this build.
 
* Also bring a longbow of some sort for pulling some of the bosses away from mobs.
 
* Also bring a longbow of some sort for pulling some of the bosses away from mobs.
   
 
== Usage ==
 
== Usage ==
 
==== Running ====
 
==== Running ====
* '''To Chkkr Locust Lord:'''
+
* '''To [[gw:Chkkr Locust Lord|Chkkr Locust Lord]]:'''
 
* Run normally north until you can go east to enter the lagoon area, wait for mantises to move away before you run.
 
* Run normally north until you can go east to enter the lagoon area, wait for mantises to move away before you run.
 
* Activate Dark Escape and run quickly to the clear area to the north of Chkkr, be very careful not to aggro the small groups!
 
* Activate Dark Escape and run quickly to the clear area to the north of Chkkr, be very careful not to aggro the small groups!
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* '''To Chkkr Thousand Tail:'''
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* '''To [[gw:Chkkr Thousand Tail|Chkkr Thousand Tail]]:'''
* Move up to where the wardens are and wait until they all form into one small spot.
+
* Move up to where the Dragon Moss are and wait until they all form into one small spot.
 
* When this happens activate dark escape and run past them to the right to quickly lose aggro.
 
* When this happens activate dark escape and run past them to the right to quickly lose aggro.
 
* Be careful not to aggro the group coming from the right side of your screen, and wait for all of the mobs to move away.
 
* Be careful not to aggro the group coming from the right side of your screen, and wait for all of the mobs to move away.
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* '''To Chkkr Ironclaw:'''
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* '''To [[gw:Chkkr Ironclaw|Chkkr Ironclaw]]:'''
 
* This is by far the hardest one to do!
 
* This is by far the hardest one to do!
 
* Run to the southwest, past the mesmer boss Xisni, and keep going until you hit a series of rivers and waterfalls where Chkkr is.
 
* Run to the southwest, past the mesmer boss Xisni, and keep going until you hit a series of rivers and waterfalls where Chkkr is.
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* '''To Chkkr Brightclaw:'''
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* '''To [[gw:Chkkr Brightclaw|Chkkr Brightclaw]]:'''
 
* The run is nothing, just walk out of the Jade Flats and walk to the west.
 
* The run is nothing, just walk out of the Jade Flats and walk to the west.
 
* When you approach him be careful, a lot of mantises will spawn when you get too close.
 
* When you approach him be careful, a lot of mantises will spawn when you get too close.
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==== Killing ====
 
==== Killing ====
  +
* '''This is pretty standard for any boss/PvE mob you will face.'''
* '''Chkkr Locust Lord:'''
 
* Activate Critical Defenses as soon as you get behind the tree stump and use Unsuspecting Strike and Wild Strike quickly.
+
* Activate Critical Defenses as soon as the boss gets close, then use the first attacks.
 
* Now just spam Critical Strike when you need to renew Critical Defenses or when you need energy. Otherwise use Death Blossom for damage.
 
* Now just spam Critical Strike when you need to renew Critical Defenses or when you need energy. Otherwise use Death Blossom for damage.
 
* Use Shadow Refuge/Way of Perfection as needed to keep up your health, as CD is only a 75% chance to block.
 
* Use Shadow Refuge/Way of Perfection as needed to keep up your health, as CD is only a 75% chance to block.
 
 
* '''Chkkr Thousand Tail:'''
 
* Activate Dark Escape and Critical Defenses and rush up to meet him before he gets any attacks off.
 
* Use Unsuspecting Strike and Wild Strike for 200+ damage to start the fight.
 
* Now just spam Critical Strike when you need to renew Critical Defenses or when you need energy. Otherwise use Death Blossom for damage.
 
* Use Shadow Refuge/Way of Perfection as needed to keep up your health, as CD is only a 75% chance to block.
 
 
 
* '''Chkkr Ironclaw:'''
 
* Once you manage to pull him away, killing him should be the same as the above two bosses.
 
 
 
* '''Chkkr Brightclaw:'''
 
* Pull him up to the top of the stairs, watch your minimap because sometimes a group of stone scale kirin and dragon mosses will attack.
 
* Once you pull him, it should be an easy kill with any strategy really. The only hard part is when that other group attacks.
 
   
 
== Counters ==
 
== Counters ==
  +
* Enchanment removal
None. :) At least none on the Chkkr bosses. Unless you end up aggroing other monsters of course. (dreamweavers hurt, the rest are actually killable)
 
  +
* Hexes
  +
* Lots of degeneration
  +
* interupts
  +
* Critical Defenses recharging and is not on you.
   
 
== Variants ==
 
== Variants ==
  +
===Shiro Solo===
 
* Heres one more variant I decided to add, its the one I use to SOLO Shiro Tagachi himself at the Gate of Madness. This allows the rest of the team to go ahead and get the bonus without having to worry about him! Its also easy to kill Shiro in Factions with it if you have a few heroes to get past Med. of the Reaper.
 
* Heres one more variant I decided to add, its the one I use to SOLO Shiro Tagachi himself at the Gate of Madness. This allows the rest of the team to go ahead and get the bonus without having to worry about him! Its also easy to kill Shiro in Factions with it if you have a few heroes to get past Med. of the Reaper.
 
{{skill bar|Critical Defenses|Golden Phoenix Strike|Critical Strike|Moebius Strike|Death Blossom|Wild Blow|Way of Perfection|Shadow Refuge}}
 
{{skill bar|Critical Defenses|Golden Phoenix Strike|Critical Strike|Moebius Strike|Death Blossom|Wild Blow|Way of Perfection|Shadow Refuge}}
 
* This build adds in Wild Blow as a quick stance remover that doesn't interrupt the attack chain to easily remove Battle Scars.
 
* This build adds in Wild Blow as a quick stance remover that doesn't interrupt the attack chain to easily remove Battle Scars.
* Here is a [http://www.youtube.com/watch?v=-7OCivdFvhc VIDEO] OF me Soloing Shiro Tagachi. -[[User:Samurai_JM|<font color="Black">'''Samurai-JM'''</font>]]-{{ProfessionIcon|Assassin}}
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* Here is a [http://www.youtube.com/watch?v=CnYeo2YY6DM VIDEO] of me Tanking Shiro Tagachi. -[[gw:User:Samurai_JM||<font color="Black">'''Samurai-JM'''</font>]]-{{ProfessionIcon|Assassin}}
 
* The full battle took about 8 minutes, but it was too big for youtube so I had to cut the first half off. The first half of his hp goes down very slowly anyway, and it is basically the first 30 seconds of this part repeated over and over while the team got the bonus.
 
* The full battle took about 8 minutes, but it was too big for youtube so I had to cut the first half off. The first half of his hp goes down very slowly anyway, and it is basically the first 30 seconds of this part repeated over and over while the team got the bonus.
* ''The monk hero is not necessary to do this, I just wanted to be perfectly safe in case I messed up.'' :)
+
* ''The monk hero is not necessary to do this, I just wanted to be perfectly safe in case I messed up. (and I did while talking to teammates)'' :)
  +
* You can kill Shiro in normal mode, I did, with this build, pick the first four hench, possibly the other monk. This is the precise build I used:
 
  +
"OwFk0xe3HOizAs7t/aYHsgCBE3B" the shadow step is for in case Shiro runs away, to save time..
 
  +
Skill dance: {1},2,(3,4,5),{6},{7} . Alternate on those in parens, and from time to time hit those in the curly brackets. Hit 8 when Shiro runs away. Because of the small group size he will not use his banishing spell as much. The more hench, the more banished hench -> binded spirits, and therefore the more shiroken's.. I suppose with more hench there is a greater temptation to use the banish skill, and therefore more of those "sword flinging" shiroken..
 
* Replace Shadow Refuge for Way of Perfection if you prefer healing on your [[Critical Strikes]].
 
* Replace Dark Escape for Way of Perfection if you don't seem to need a speed boost for running.
 
* For a much stronger build, equip some fiery daggers of enchanting and use this:
 
{{skill bar|Critical Defenses|Mark of Rodgort|Black Spider Strike|Death Blossom|Moebius Strike|Critical Strike|Dark Escape|Shadow Refuge}}
 
 
* For an addition of blind, without the beginning spike or any degen, try using this:
 
{{skill bar|Critical Defenses|Golden Phoenix Strike|Blinding Powder|Death Blossom|Moebius Strike|Critical Strike|Dark Escape|Shadow Refuge}}
 
   
  +
===Other Variants===
* For a LOT of degeneration to counter things like Troll Unguent and Shadow Refuge, try this:
 
 
* For a much stronger degen/DPS build, maybe for PvP areas, equip fiery daggers and try something like this:
{{skill bar|Critical Defenses|Mark of Rodgort|Black Spider Strike|Twisting Fangs|Moebius Strike|Critical Strike|Dark Escape|Shadow Refuge}}
 
 
{{skill bar|Critical Defenses|Mark of Rodgort|Black Spider Strike|Death Blossom|Moebius Strike|Critical Strike|Conjure Flame|Shadow Refuge}}
* Here you have to spam only Critical Strike and Moebius Strike, so until he hits 50% health, the attacks will be a bit slow, but the degeneration will be massive. You also need fiery daggers if you want MoR.
 
* Feel free to try out different variations of this and fit it to your own style. Also try to post your own versions on the discussion page to share them with everyone!
 
   
  +
* For more degenerative build that can easily take on defensive stances, use something like this:
 
{{skill bar|Critical Defenses|Expose Defenses|Black Spider Strike|Twisting Fangs|Death Blossom|Moebius Strike|Critical Strike|Shadow Refuge}}
   
 
* For much more of degeneration to counter things like Troll Unguent and Shadow Refuge, try this:
* I have found this build to be useful for quickly killing Chkkr Thousand Trail. Spam Death Blossom as often as energy allows for a quick kill. Spam your skills using 2,3,4 then 2,3,5 and your critical defenses will never run out. Chkkr should be dead in <2-3 minutes. (X Sins Of God X)
 
{{skill bar|Critical Defenses|Unsuspecting Strike|Wild Strike|Critical Strike|Death Blossom|Dark Escape|Way of Perfection|Shadow Refuge}}
+
{{skill bar|Critical Defenses|Mark of Rodgort|Black Spider Strike|Twisting Fangs|Moebius Strike|Critical Strike|Way of Perfection|Shadow Refuge}}
   
 
* Feel free to try out different variations of this and fit it to your own style. Also try to post your own versions on the '''discussion page''' to share them with everyone!
* You can also use the following if you have an issue with your Critical Defenses running out. Use Temple Strike if Critical Defenses run out to blind Chkkr for aprox. 9 seconds to give you time to get Critical Defenses back up. If done correctly, you will never have the need for Shadow Refuge. Because of Temple Strike's high energy use it should only be used if Critical Defenses expires.
 
{{skill bar|Critical Defenses|Unsuspecting Strike|Wild Strike|Critical Strike|Death Blossom|Temple Strike|Dark Escape|Shadow Refuge}}
 
   
 
== Notes ==
 
== Notes ==
 
* Be patient, don't always expect a green drop on your first run. The runs can take time to perfect, but these builds are flawless in killing the boss on every trip as long as there are no aggros.
 
* Be patient, don't always expect a green drop on your first run. The runs can take time to perfect, but these builds are flawless in killing the boss on every trip as long as there are no aggros.
  +
* Try it out! Go out and explore other farming possibilities, and post your finds in the discussion page.
   
 
== See also ==
 
== See also ==
This build is a counter to the [[Build:A/E Solo Green Farmer]]. It uses vastly different tactics to take on different types of bosses as well.
+
This build is a counter to the [[Build:A/E Solo Green Farmer]]. It uses vastly different tactics to take on different types of bosses.
   
<!--[[Category:farming|Chkkr Farmer]]-->
+
[[Category:Factions builds|A/any Chkkr Farmer]]

Latest revision as of 21:01, 2 November 2010

This build has been archived as of 19:35, 17 February 2009 (EST), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category good before being archived.


The A/Any Chkkr Farmer uses Critical Defenses combined with Moebius Strike and dual attacks to maintain a constant physical defense, while dealing more DPS than many other builds.

This build is used to farm EVERY variety of Chkkr bosses in the factions campaign. This includes the Locust Lord, Thousand Tail, Ironclaw, and Brightclaw. It is also capable of soloing any other boss that deals physical damage and is able to be pulled away from surrounding mobs, including Shiro Tagachi in both campaigns.

This is also a great all-around PvE build for Assassins due to the low recharge time, high attack power, and fantastic e-management. It is also very versatile and you can edit it in many ways to your own style.

Attributes and Skills

<pvxbig> [build prof=assas/any critic=11+1+3 dagger=11+1 shadow=8+1][Critical Defenses][Unsuspecting Strike][Wild Strike][Critical Strike][Moebius Strike][Death Blossom][Dark Escape][Shadow Refuge][/build] </pvxbig>

  • Shadow Refuge or Dark Escape can be switched out for Way of Perfection or a different healing skill.
  • Feigned Neutrality can be used for PvE areas where in battle heals aren't as neccessary.
  • There are many useful variants posted below, this is a very versatile build that you can shape to your own style.

Equipment

  • Any Max Armor, try to get health as high as possible and at least 400hp.
  • Zealous daggers with +15% damage while enchanted are ideal here. Darkroot's Daggers or Hanchor's Daggers are the perfect daggers for this build.
  • Also bring a longbow of some sort for pulling some of the bosses away from mobs.

Usage

Running

  • To Chkkr Locust Lord:
  • Run normally north until you can go east to enter the lagoon area, wait for mantises to move away before you run.
  • Activate Dark Escape and run quickly to the clear area to the north of Chkkr, be very careful not to aggro the small groups!
  • Equip your bow and be patient while you wait for the mantises to move away from Chkkr, then fire and pull back.
  • Move behind the large tree stump that is sticking out of the water to avoid aggroing any mantises and begin killing.


  • To Chkkr Thousand Tail:
  • Move up to where the Dragon Moss are and wait until they all form into one small spot.
  • When this happens activate dark escape and run past them to the right to quickly lose aggro.
  • Be careful not to aggro the group coming from the right side of your screen, and wait for all of the mobs to move away.
  • No use in using a bow here since this Chkkr is a ranged boss, so move ahead to killing him.


  • To Chkkr Ironclaw:
  • This is by far the hardest one to do!
  • Run to the southwest, past the mesmer boss Xisni, and keep going until you hit a series of rivers and waterfalls where Chkkr is.
  • Try to avoid aggro as best as you can, its a very hard run, but eventually you can get through the the north of Chkkr.
  • Stay in the wide open area north of him, and shoot him with a bow. The entire group will come, but they SHOULD shake off.
  • Continue to go north until his group leaves, but Chkkr stays following you, now begin killing him.
  • It is very difficult to make this run, and also to get his group to leave without him, just try to be patient.


  • To Chkkr Brightclaw:
  • The run is nothing, just walk out of the Jade Flats and walk to the west.
  • When you approach him be careful, a lot of mantises will spawn when you get too close.
  • To pull him, stand near the top of the stairs and shoot at him, this should cause him to leave his group and come after you.
  • Watch out for the group of stone scale kirin and dragon mosses, for some reason they like to run across the map and kill you when you attack Chkkr...

Killing

  • This is pretty standard for any boss/PvE mob you will face.
  • Activate Critical Defenses as soon as the boss gets close, then use the first attacks.
  • Now just spam Critical Strike when you need to renew Critical Defenses or when you need energy. Otherwise use Death Blossom for damage.
  • Use Shadow Refuge/Way of Perfection as needed to keep up your health, as CD is only a 75% chance to block.

Counters

  • Enchanment removal
  • Hexes
  • Lots of degeneration
  • interupts
  • Critical Defenses recharging and is not on you.

Variants

Shiro Solo

  • Heres one more variant I decided to add, its the one I use to SOLO Shiro Tagachi himself at the Gate of Madness. This allows the rest of the team to go ahead and get the bonus without having to worry about him! Its also easy to kill Shiro in Factions with it if you have a few heroes to get past Med. of the Reaper.

<pvxbig> [Critical Defenses][Golden Phoenix Strike][Critical Strike][Moebius Strike][Death Blossom][Wild Blow][Way of Perfection][Shadow Refuge] </pvxbig>

  • This build adds in Wild Blow as a quick stance remover that doesn't interrupt the attack chain to easily remove Battle Scars.
  • Here is a VIDEO of me Tanking Shiro Tagachi. -|Samurai-JM-Assassin
  • The full battle took about 8 minutes, but it was too big for youtube so I had to cut the first half off. The first half of his hp goes down very slowly anyway, and it is basically the first 30 seconds of this part repeated over and over while the team got the bonus.
  • The monk hero is not necessary to do this, I just wanted to be perfectly safe in case I messed up. (and I did while talking to teammates) :)
  • You can kill Shiro in normal mode, I did, with this build, pick the first four hench, possibly the other monk. This is the precise build I used:

"OwFk0xe3HOizAs7t/aYHsgCBE3B" the shadow step is for in case Shiro runs away, to save time.. Skill dance: {1},2,(3,4,5),{6},{7} . Alternate on those in parens, and from time to time hit those in the curly brackets. Hit 8 when Shiro runs away. Because of the small group size he will not use his banishing spell as much. The more hench, the more banished hench -> binded spirits, and therefore the more shiroken's.. I suppose with more hench there is a greater temptation to use the banish skill, and therefore more of those "sword flinging" shiroken..

Other Variants

  • For a much stronger degen/DPS build, maybe for PvP areas, equip fiery daggers and try something like this:

<pvxbig> [Critical Defenses][Mark of Rodgort][Black Spider Strike][Death Blossom][Moebius Strike][Critical Strike][Conjure Flame][Shadow Refuge] </pvxbig>


  • For more degenerative build that can easily take on defensive stances, use something like this:

<pvxbig> [Critical Defenses][Expose Defenses][Black Spider Strike][Twisting Fangs][Death Blossom][Moebius Strike][Critical Strike][Shadow Refuge] </pvxbig>


  • For much more of degeneration to counter things like Troll Unguent and Shadow Refuge, try this:

<pvxbig> [Critical Defenses][Mark of Rodgort][Black Spider Strike][Twisting Fangs][Moebius Strike][Critical Strike][Way of Perfection][Shadow Refuge] </pvxbig>


  • Feel free to try out different variations of this and fit it to your own style. Also try to post your own versions on the discussion page to share them with everyone!

Notes

  • Be patient, don't always expect a green drop on your first run. The runs can take time to perfect, but these builds are flawless in killing the boss on every trip as long as there are no aggros.
  • Try it out! Go out and explore other farming possibilities, and post your finds in the discussion page.

See also

This build is a counter to the Build:A/E Solo Green Farmer. It uses vastly different tactics to take on different types of bosses.