PvXwiki
(Take it but do not take it?)
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== Variants ==
 
== Variants ==
 
*A re-usable Resurrection skill in place of [[gw:Resurrection Signet|Resurrection Signet]].
 
*A re-usable Resurrection skill in place of [[gw:Resurrection Signet|Resurrection Signet]].
*[[gw:Foul Feast|Foul Feast]] can replace [[gw:Draw Conditions|Draw Conditions]] for the same effect, but without Soul Reaping, it won't get you energy or health, so [[gw:Draw Conditions|Draw Conditions]] would help more.
 
 
*[[gw:Eternal Aura|Eternal Aura]] to keep up AoM.
 
*[[gw:Eternal Aura|Eternal Aura]] to keep up AoM.
   

Revision as of 15:34, 30 January 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses the synergy between Draw Conditions and Avatar of Melandru to make a sturdy dervish with good party support.

Attributes and Skills

<pvxbig> [build prof=D/Mo myst=12+1+1 scythe=12+1 prot=3][Avatar of Melandru][Victorious Sweep][Wearying Strike][Zealous Renewal][Heart of Fury][Draw Conditions][Imbue Health][Resurrection Signet][/build] </pvxbig>

Equipment

  • If you are running this on a hero, run Radiant Insignias. For human players, run insignias of your choice, preferably Survivor's Insignias.
  • On a hero, any generic scythe, such as the Soulbreaker, is fine. For human players, keep a staff handy so you can activate Avatar of Melandru whenever you need it.

Usage

  • Use AoM when needed.
  • Keep Zealous Renewal up.
  • Draw conditions whenever possible.
  • Use Imbue to heal others whenever possible (after Draw Conditions).

Counters

Variants

Notes

  • Heroes may need micromanagement to properly use Avatar of Melandru.