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This build uses the powerful effects of the [[Dervish]] elite skill [[Avatar of Melandru]] to give a constant Health bonus and condition immunity. In combination with powerful [[Scythe Mastery]] attacks that would normally incur a penalty towards the player, that is neutralized, resulting in an extremely powerful Melee build.
 
This build uses the powerful effects of the [[Dervish]] elite skill [[Avatar of Melandru]] to give a constant Health bonus and condition immunity. In combination with powerful [[Scythe Mastery]] attacks that would normally incur a penalty towards the player, that is neutralized, resulting in an extremely powerful Melee build.

Revision as of 22:52, 29 December 2006

Template:Tested-build

This build uses the powerful effects of the Dervish elite skill Avatar of Melandru to give a constant Health bonus and condition immunity. In combination with powerful Scythe Mastery attacks that would normally incur a penalty towards the player, that is neutralized, resulting in an extremely powerful Melee build.

Attributes and Skills

Warning

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Dervish / Warrior Attribute Rank
Mysticism 10 + 2
Wind Prayers 8 + 1
Scythe Mastery 12 + 1 + 1

<pvxbig> [Victorious Sweep][Wearying Strike][Mystic Sweep][Wild Blow][Featherfoot Grace][Harrier's Grasp][Avatar of Melandru][Resurrection Signet] </pvxbig>


Equipment

  • Radiant's insignia is required to maintain your energy level.
  • A Scythe with "Guided by Fate" or "Strength and Honor" inscriptions.
  • If you want an even larger energy pool, look for the "I Have the Power" insignia.
  • Runes of Major Mysticism, Superior Vigor, Minor Wind Prayers, Major Scythe Mastery.

Usage

  • Keep Avatar of Melandru active as much as possible, and as energy allows for.
  • Victorious Sweep, Wearying Strike, and Mystic Sweep are your primary attack skills.
  • Follow up Wearying Strike with Mystic Sweep for a fast Deep Wound spike.
  • Use Wild Blow to remove stances.
  • Featherfoot Grace should be used as a speed boost. Note the reduced duration for Conditions can be helpful when not under the effects of Avatar of Melandru.
  • Maintain Harrier's Grasp for chasing down kiting foes.
  • Resurrection Signet is to be used on fallen party members.

Counters

  • This build has no means of removing hexes and is vunderable to the same types of hexes as most melee oriented builds such as Spiteful Spirit and Empathy.
  • Heavy Energy denial can be troublesome, especially if trying to activate Avatar of Melandru.

Variants

  • Instead of Featherfoot Grace, consider Pious Haste, Enchanted Haste, Lyssa's Haste, or Harrier's Haste.
  • Harrier's Grasp can be replaced with other anti-kiting skills.
  • If under high energy constraints, such as not having an enchantment caster in your party, consider replacing an attack with an enchantment such as Guiding Hands, Intimidating Aura, or Zealous Renewal.