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{{Archived-Build|date=16:45, June 16, 2010 (UTC)|reason1=Sliver armor nerf|type1=farming|category=good|}}
{{Great-Build|farming}}
 
 
 
 
{{TOCright}}
 
{{TOCright}}
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This build uses the Earth Magic skills mixed with Mantra of Earth to both greatly reduce damage taken and gain energy per hit. It is then able to practically keep Sliver Armor up constantly using Glyph of Renewal, dealing large amounts of damage.
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This build uses the Earth Magic skills mixed with Mantra of Earth to both greatly reduce damage taken and gain energy per hit. It is then able to keep Sliver Armor up constantly using Glyph of Renewal, dealing large amounts of damage.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=eleme/mesme earthm=12+1+3 energy=8+1 inspir=10][glyph of renewal][sliver armor][crystal wave][aura of restoration][armor of earth][stoneflesh aura][mantra of earth][stone striker][/build]
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[build prof=eleme/mesme earthm=12+1+3 energy=8+1 inspir=10][glyph of renewal][sliver armor][aftershock][mantra of earth][aura of restoration][stone striker][armor of earth][stoneflesh aura][/build]
 
</pvxbig>
 
</pvxbig>
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== Variances==
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interrupt replace aftershock for [[gw:Mantra of Resolve|Mantra of Resolve]]
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knockdown replace aftershock with [[gw:Ward of Stability|Ward of Stability]]
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  +
degen replace aftershock with [[gw:Glyph of Restoration|Glyph of Restoration]]
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foes with high elemental resistance replace aftershock with [[gw: Tenai's Crystals|Tenai's Crystals]]\[[gw:Crystal Wave|Crystal Wave]]
   
 
== Equipment ==
 
== Equipment ==
 
* Geomancers Armor.
 
* Geomancers Armor.
 
* Any weapon with a +20% longer enchantments mod. As this build would normally be used to tank a melee weapon would be best.
 
* Any weapon with a +20% longer enchantments mod. As this build would normally be used to tank a melee weapon would be best.
* A [[gw:Totem Axe|Totem Axe]] fits this description, although a [[gw:Galigord's Stone Staff|Galigord's Stone Staff]] will work too.
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* A [[gw:Totem Axe|Totem Axe]] fits this description as does [[gw:Rajazan's Fervor|Rajazan's Fervor]], although a [[gw:Galigord's Stone Staff|Galigord's Stone Staff]] will work too.
   
 
== Usage ==
 
== Usage ==
* Before aggroing anything, activate and maintain Mantra of Earth, Stone Striker, Armor of Earth, Aura of Restoration, and Stoneflesh Aura.
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* Before aggroing anything, cast 4-8 in order for timing maintaining each at or before recharge points
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* Once you have even a single foe in the grup aggroed you can begin by casting renewal and sliver and continue aggroing more the recharge times of these skills are precise to within 1 second of recasting
* Aggro the group you would like to farm and use Glyph of Renewal, then Sliver Armor.
 
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*Note that if you cast sliver armor again before renewal you will have to wait the full recharge time for sliver armor slowing down the process
* Do '''''not''''' recast Sliver Armor instantly, wait for the recharge of Glyph Of Renewal and repeat, moving to the next target after each is dead.
 
* When there are not enough enemies to trigger Sliver Armor quick enough to kill anything, use Crystal Wave.
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* Sliver armor alone is not enough to kill foes that heal so use aftershock to augment the damage
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* Aura Of Restoration is enough healing if you A) don't have geomancer insignias B) are pulling only 5 or so enemies at a time and are not replacing skills for counters C) you choose not to use armor of earth on foes that do less damage
* Aura Of Restoration should be enough healing for most situations.
 
   
 
== Counters ==
 
== Counters ==
* Strong degen or enchant removals.
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* Multiple forms of degen in one pull
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* Enchant removal
 
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* Stance removal
== Variants ==
 
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* Multiple interrupts or interrupt combined with spike damage over what armor of earth and your stance reduce
* Teinai's Crystals for Crystal Wave.
 
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**Example: Droknar's trolls use Disrupting Chop during cast time of Stoneflesh Aura with 2 it is possible to recast spells and heal through this effect, but if you pull the large group in the cave you will get hit for 37x# of enemies by devastating hammer so bring either glyph of resto or mantra of resolve
* Depending on the area you're farming, you can replace Armor of Earth with [[gw:Teinai's Crystals|Teinai's Crystals]], if Armor of Earth is not necessary.
 
*Lose Aura of Restoration and Tenai's Crystals for [[gw:Sympathetic Visage|Sympathetic Visage]] and [[gw:Ancestor's Visage|Ancestor's Visage]] for interupt heavy areas. Using this you can kill all trolls and bosses outside of Drok's in Hard Mode.
 
*[[gw:Aftershock|Aftershock]] is a good alternative for Crystal Wave, lower energy.
 
 
   
 
== Notes ==
 
== Notes ==
Movie of the build: (will be posted)
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[http://www.youtube.com/watch?v=PZEq5JY2BSs Movie of the build at Arkjok Ward(HM)]:
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[http://www.youtube.com/watch?v=DtIJRWZqL1s Movie of the build at Arkjok Ward in Hard Mode], French version of the game:
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[http://www.youtube.com/watch?v=qh7-60r5ccA Movie of the build at Droknar's Forge], French version of the game
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[[Category:Multi-campaign builds|E/Me Renewal Sliver Tank]]

Latest revision as of 20:54, 2 November 2010

This build has been archived as of 16:45, June 16, 2010 (UTC), for the following reason:

  • Sliver armor nerf

This build had been designed for the following use:

This build was in the category good before being archived.

This build uses the Earth Magic skills mixed with Mantra of Earth to both greatly reduce damage taken and gain energy per hit. It is then able to keep Sliver Armor up constantly using Glyph of Renewal, dealing large amounts of damage.

Attributes and Skills

<pvxbig> [build prof=eleme/mesme earthm=12+1+3 energy=8+1 inspir=10][glyph of renewal][sliver armor][aftershock][mantra of earth][aura of restoration][stone striker][armor of earth][stoneflesh aura][/build] </pvxbig>

Variances

interrupt replace aftershock for Mantra of Resolve

knockdown replace aftershock with Ward of Stability

degen replace aftershock with Glyph of Restoration

foes with high elemental resistance replace aftershock with Tenai's Crystals\Crystal Wave

Equipment

  • Geomancers Armor.
  • Any weapon with a +20% longer enchantments mod. As this build would normally be used to tank a melee weapon would be best.
  • A Totem Axe fits this description as does Rajazan's Fervor, although a Galigord's Stone Staff will work too.

Usage

  • Before aggroing anything, cast 4-8 in order for timing maintaining each at or before recharge points
  • Once you have even a single foe in the grup aggroed you can begin by casting renewal and sliver and continue aggroing more the recharge times of these skills are precise to within 1 second of recasting
  • Note that if you cast sliver armor again before renewal you will have to wait the full recharge time for sliver armor slowing down the process
  • Sliver armor alone is not enough to kill foes that heal so use aftershock to augment the damage
  • Aura Of Restoration is enough healing if you A) don't have geomancer insignias B) are pulling only 5 or so enemies at a time and are not replacing skills for counters C) you choose not to use armor of earth on foes that do less damage

Counters

  • Multiple forms of degen in one pull
  • Enchant removal
  • Stance removal
  • Multiple interrupts or interrupt combined with spike damage over what armor of earth and your stance reduce
    • Example: Droknar's trolls use Disrupting Chop during cast time of Stoneflesh Aura with 2 it is possible to recast spells and heal through this effect, but if you pull the large group in the cave you will get hit for 37x# of enemies by devastating hammer so bring either glyph of resto or mantra of resolve

Notes

Movie of the build at Arkjok Ward(HM): Movie of the build at Arkjok Ward in Hard Mode, French version of the game: Movie of the build at Droknar's Forge, French version of the game