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Template:Tested-build

This is a mid-line support build that can assist with both defense and offense in the Global Tournament.

Attributes and Skills

Warning

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Elementalist / Any Attribute Rank
Earth Magic 12 + 1 + 1
Energy Storage 11 + 1
Air Magic 5

<pvxbig> [Earth Attunement][Gale][Sandstorm][Ward Against Melee][Ward Against Elements][Ward of Stability][Ward Against Foes][Resurrection Signet] </pvxbig>


Equipment

  • Armor: Radiant Insignia + Superior Vigor
  • Weapons: +5 Energy Axe/Sword/Spear of Enchanting / +30 health and 20% HSR on Earth Magic Focus item
  • Alternate weapon sets: 1 high energy set (+30/-2) and 1 low energy set (-5 Energy Axe/Sword/Spear of Enchanting and +30 health shield)

Usage

  • Place wards to protect your team. Know your enemy to better manage your energy:
    • IWAY: Use Ward Against Melee and Ward Against Foes
    • Bunny Thumpers: Use Ward Against Melee, Ward Against Foes and Ward of Stability
    • Searing Flames: Use Ward Against Elements and Ward of Stability
    • Anything else, extrapolate from the above.
  • Use Ward Against Foes to snare relic runners
  • Try to ensure high uptime for your wards as long as the respective threat has not been neutralized.
  • Try to ensure optimal ward coverage (protect healers if they're targeted, etc.)
  • Use Sandstorm on bunched up foes.
  • Use Gale to knock down key foes (e.g. Ghostly Hero when using Claim Resource, or a relic runner)

Counters

  • Enchantment removal leads to energy problems
  • Disruption is easy and effective as most of your skills have both high activation and recharge times
  • All standard caster counters (Backfire, Arcane Languor, Dazed, etc.)

Variants

Gale can be replaced with:

  • Arcane Echo for more damage (make sure to take the major Air Magic rune off if you do)
  • Web of Disruption for a double interrupt that isn't a knock down
  • Armor of Earth, Frigid Armor or Mantra of Flame for increased survivability (depends very much on the FotM build)
  • Extinguish or Draw Conditions if your party asks for either.

Replace Ward Against Elements with Obsidian Flame for more damage.

Notes

Usually when the warder takes Draw Conditions it's for the sole purpose of curing the RC monk of Dazed. If this is the case, make sure the RC monk knows you have it equipped and tell him to call Dazed, then RC you immediately after you used Draw on them.


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