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{{Archived-Build|date=23:01, November 19, 2009 (UTC)|reason1=Addition of Skeletons of Dhuum to UW|type1=farming|category=Good|}}
{{Great-Build|farming}}
 
 
{{TOCright}}
 
{{TOCright}}
 
This build is born to farm the [[gw:Underworld|Underworld]] with a [[gw:SS|SS]] necromancer. It represents a good alternative to the 55hp [[gw:Invincible Monk|Invincible Monk]] because of the better protection against spells, the better supply of energy and the better defense against interruptions. This build uses [[gw:Stone Striker|Stone Striker]] to convert damage received into Earth Damage, which trigger [[gw:Mantra of Earth|Mantra of Earth]] to further reduce the damage and gain large amounts of energy. [[gw:Kinetic Armor|Kinetic Armor]] is kept up using [[gw:Aura of Restoration|Aura of Restoration]].
 
This build is born to farm the [[gw:Underworld|Underworld]] with a [[gw:SS|SS]] necromancer. It represents a good alternative to the 55hp [[gw:Invincible Monk|Invincible Monk]] because of the better protection against spells, the better supply of energy and the better defense against interruptions. This build uses [[gw:Stone Striker|Stone Striker]] to convert damage received into Earth Damage, which trigger [[gw:Mantra of Earth|Mantra of Earth]] to further reduce the damage and gain large amounts of energy. [[gw:Kinetic Armor|Kinetic Armor]] is kept up using [[gw:Aura of Restoration|Aura of Restoration]].
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==Equipment==
 
==Equipment==
* [[gw:Geomancer armor|Geomancer armor]] to further reduce the damage received.
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* [[gw:Geomancer armor|Geomancer Insignia]] to further reduce the damage received.
 
* [[gw:Galigord's Stone Staff|Galigord's Stone Staff]] is perfect (any other staff with a perfect modifier of enchanting will be ok).
 
* [[gw:Galigord's Stone Staff|Galigord's Stone Staff]] is perfect (any other staff with a perfect modifier of enchanting will be ok).
 
* A 20% one handed weapon and a +45(enchanted)/-2(stance) shield can help a lot.
 
* A 20% one handed weapon and a +45(enchanted)/-2(stance) shield can help a lot.
   
 
==Usage==
 
==Usage==
*Cast and keep up [[gw:Kinetic Armor|Kinetic Armor]], [[gw:Stoneflesh Aura|Stoneflesh Aura]], [[gw:Stone Striker|Stone Striker]] and [[gw:Mantra of Earth|Mantra of Earth]].
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*Cast and maintain [[gw:Kinetic Armor|Kinetic Armor]], [[gw:Stoneflesh Aura|Stoneflesh Aura]], [[gw:Stone Striker|Stone Striker]] and [[gw:Mantra of Earth|Mantra of Earth]].
 
*Use [[gw:Aura of Restoration|Aura of Restoration]] to heal from life stealing or degeneration and to keep [[gw:Kinetic Armor|Kinetic Armor]] up.
 
*Use [[gw:Aura of Restoration|Aura of Restoration]] to heal from life stealing or degeneration and to keep [[gw:Kinetic Armor|Kinetic Armor]] up.
*Cast [[gw:Obsidian Flesh|Obsidian Flesh]] when you see any [[gw:Dying Nightmare|Dying Nightmare]]s to prevent enchantments stealing.
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*Cast [[gw:Obsidian Flesh|Obsidian Flesh]] when you see any [[gw:Dying Nightmare|Dying Nightmare]]s to prevent enchantment stripping.
 
*Cast first [[gw:Sympathetic Visage|Sympathetic Visage]] and then [[gw:Ancestor's Visage|Ancestor's Visage]] alternatively every 10 sec (when the activated skill is half recharged) to steal adrenaline and energy from adjacent mobs and to prevent interruptions.
 
*Cast first [[gw:Sympathetic Visage|Sympathetic Visage]] and then [[gw:Ancestor's Visage|Ancestor's Visage]] alternatively every 10 sec (when the activated skill is half recharged) to steal adrenaline and energy from adjacent mobs and to prevent interruptions.
 
*[[gw:Obsidian Flesh|Obsidian Flesh]] is also to be used against [[gw:Terrorweb Dryder|Terrorweb Dryder]]s.
 
*[[gw:Obsidian Flesh|Obsidian Flesh]] is also to be used against [[gw:Terrorweb Dryder|Terrorweb Dryder]]s.
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==Variant==
 
==Variant==
 
*Take out either [[gw:Sympathetic Visage|Sympathetic Visage]] or [[gw:Ancestor's Visage|Ancestor's Visage]] and replace it with [[gw:Glyph of Swiftness|Glyph of Swiftness]]. Use it before you cast [[gw:Obsidian Flesh|Obsidian Flesh]] for a faster recharge which will decrease or even get rid of the gap.
 
*Take out either [[gw:Sympathetic Visage|Sympathetic Visage]] or [[gw:Ancestor's Visage|Ancestor's Visage]] and replace it with [[gw:Glyph of Swiftness|Glyph of Swiftness]]. Use it before you cast [[gw:Obsidian Flesh|Obsidian Flesh]] for a faster recharge which will decrease or even get rid of the gap.
 
==Counters==
 
* It is possible for [[gw:Lingering Curse|Lingering Curse]] to remove all of these enchantments and cause the InvinciTank to have a squishy nature and be wiped out instantly. The only monsters that use Lingering Curse are [[gw:Keeper of Souls|Keeper of Souls]], which spawn only if you take the [[gw:Unwanted Guests|Unwanted Guests]] quest.
 
 
[[Category:Multi-campaign builds|E/Me Underworld Tank]]
 

Latest revision as of 21:06, 2 November 2010

This build has been archived as of 23:01, November 19, 2009 (UTC), for the following reason:

  • Addition of Skeletons of Dhuum to UW

This build had been designed for the following use:

This build was in the category Good before being archived.

This build is born to farm the Underworld with a SS necromancer. It represents a good alternative to the 55hp Invincible Monk because of the better protection against spells, the better supply of energy and the better defense against interruptions. This build uses Stone Striker to convert damage received into Earth Damage, which trigger Mantra of Earth to further reduce the damage and gain large amounts of energy. Kinetic Armor is kept up using Aura of Restoration.

Attributes and Skills

<pvxbig> [build prof=eleme/mesme energy=6+2 earthm=12+1+2 inspir=7 illusi=9][Kinetic Armor][Stoneflesh Aura][Stone Striker][Mantra of Earth][Obsidian Flesh][Sympathetic Visage][Ancestor's Visage][Aura of Restoration][/build] </pvxbig>

Equipment

  • Geomancer Insignia to further reduce the damage received.
  • Galigord's Stone Staff is perfect (any other staff with a perfect modifier of enchanting will be ok).
  • A 20% one handed weapon and a +45(enchanted)/-2(stance) shield can help a lot.

Usage

Be careful, before activating Obsidian Flesh a second time you have a gap of 6 sec. during which you are not protected against their spells.

Variant