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{{Archived-Build|date=09:22, 23 July 2008 (EDT)|type1=TA|reason1=Fallen out of meta|category=great}}
{{Untested-Testing|TA}}
 
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{{TOCright}}
 
 
Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds.
 
Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds.
   
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*Use Mind Shock to knock down when it's effective to do so.
 
*Use Mind Shock to knock down when it's effective to do so.
 
*Use Lightning Orb to assist in spikes.
 
*Use Lightning Orb to assist in spikes.
*Blinding Flash should be used to stop enemy spikes (it's too hard to maange energy spamming that + mind shock's exhastion.)
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*Blinding Flash should be used to stop enemy spikes (it's too hard to manage energy spamming that + mind shock's exhastion.)
*Use GoLE to reduce b-flash and l-orb.
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*Use GoLE to reduce cost of b-flash and l-orb.
*Drawwhore with draw, or get rid of nasty hexes with convert.
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*Draw Conditions with draw, or get rid of nasty hexes with convert.
*Keep you monks up with Aura of Stability.
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*Keep your monks up with Aura of Stability.
 
*Of course, rez with rez sig.
 
*Of course, rez with rez sig.
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== Variants ==
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* [[gw:Draw Conditions|Draw Conditions]]
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* [[gw:Convert Hexes|Convert Hexes]]
   
 
== Counters ==
 
== Counters ==
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*Over spammage.
 
*Over spammage.
 
*General anti-caster.
 
*General anti-caster.
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[[Category:Multi-campaign builds|E/Mo Mind Shock Support]]

Latest revision as of 21:07, 2 November 2010

This build has been archived as of 09:22, 23 July 2008 (EDT), for the following reason:

  • Fallen out of meta

This build had been designed for the following use:

This build was in the category great before being archived.

Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds.

Attributes and Skills

<pvxbig> [build name="own u" prof=eleme/monk airma=12+1+1 energy=9+1 prot=9][mind shock][lightning orb][blinding flash][aura of stability][optional][glyph of lesser energy][air attunement][resurrection signet][/build] </pvxbig>

  • Depending on team needs, Convert Hexes or Draw Conditions.

Equipment

  • Survivor's Insignias.
  • 20/20 air wand/offhand set.
  • +15/+15 air wand/offhand set.
  • +30 Health + 5 energy spear with selection of +30 hp shields.
  • 20% enchantment weapon switch.

Usage

  • Keep up Air Attunement.
  • Use Mind Shock to knock down when it's effective to do so.
  • Use Lightning Orb to assist in spikes.
  • Blinding Flash should be used to stop enemy spikes (it's too hard to manage energy spamming that + mind shock's exhastion.)
  • Use GoLE to reduce cost of b-flash and l-orb.
  • Draw Conditions with draw, or get rid of nasty hexes with convert.
  • Keep your monks up with Aura of Stability.
  • Of course, rez with rez sig.

Variants

Counters

  • Enchantment removal.
  • Over spammage.
  • General anti-caster.