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Phenaxkian (talk | contribs) m (Reverted edits by Panic (talk | block) to last version by Phenaxkian) |
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+ | {{Archived-Build|date=09:22, 23 July 2008 (EDT)|type1=TA|reason1=Fallen out of meta|category=great}} |
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− | {{Great-Build|TA}} |
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{{TOCright}} |
{{TOCright}} |
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Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds. |
Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds. |
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*Use Mind Shock to knock down when it's effective to do so. |
*Use Mind Shock to knock down when it's effective to do so. |
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*Use Lightning Orb to assist in spikes. |
*Use Lightning Orb to assist in spikes. |
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− | *Blinding Flash should be used to stop enemy spikes (it's too hard to |
+ | *Blinding Flash should be used to stop enemy spikes (it's too hard to manage energy spamming that + mind shock's exhastion.) |
− | *Use GoLE to reduce b-flash and l-orb. |
+ | *Use GoLE to reduce cost of b-flash and l-orb. |
*Draw Conditions with draw, or get rid of nasty hexes with convert. |
*Draw Conditions with draw, or get rid of nasty hexes with convert. |
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− | *Keep |
+ | *Keep your monks up with Aura of Stability. |
*Of course, rez with rez sig. |
*Of course, rez with rez sig. |
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*Over spammage. |
*Over spammage. |
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*General anti-caster. |
*General anti-caster. |
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+ | |||
+ | [[Category:Multi-campaign builds|E/Mo Mind Shock Support]] |
Latest revision as of 21:07, 2 November 2010
This build has been archived as of 09:22, 23 July 2008 (EDT), for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
Assists in spikes, KDs on demand, assists in condition/hex removal, prevents KD, blinds.
Attributes and Skills
<pvxbig> [build name="own u" prof=eleme/monk airma=12+1+1 energy=9+1 prot=9][mind shock][lightning orb][blinding flash][aura of stability][optional][glyph of lesser energy][air attunement][resurrection signet][/build] </pvxbig>
- Depending on team needs, Convert Hexes or Draw Conditions.
Equipment
- Survivor's Insignias.
- 20/20 air wand/offhand set.
- +15/+15 air wand/offhand set.
- +30 Health + 5 energy spear with selection of +30 hp shields.
- 20% enchantment weapon switch.
Usage
- Keep up Air Attunement.
- Use Mind Shock to knock down when it's effective to do so.
- Use Lightning Orb to assist in spikes.
- Blinding Flash should be used to stop enemy spikes (it's too hard to manage energy spamming that + mind shock's exhastion.)
- Use GoLE to reduce cost of b-flash and l-orb.
- Draw Conditions with draw, or get rid of nasty hexes with convert.
- Keep your monks up with Aura of Stability.
- Of course, rez with rez sig.
Variants
Counters
- Enchantment removal.
- Over spammage.
- General anti-caster.