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{{Untested-Trial|RA|AB|}}
{{Archived-Build|date=May 19, 2008|reason1=Increased use of [[gw:Rend Enchantments|Rend Enchantments]] and [[gw:Corrupt Enchantment|Corrupt Enchantment]]/[[gw:Rip Enchantment|Rip Enchantment]]|reason2=Outdated, better alternatives arose in PvE|reason3=No longer used in PvP for most places|type1=RA|type2=AB|type3=general|type4=hero|category=great}}
 
 
This build is a damage-focused [[gw:Elementalist|Elementalist]] suitable for PvP groups. By utilizing both [[gw:Air Attunement|Air Attunement]] and [[gw:Elemental Attunement|Elemental Attunement]] as well as the newly buffed aura of restoration, you get a huge energy and health return for each [[gw:Air Magic|Air Magic]] spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.
{{TOCright}}
 
This build is a damage-focused [[gw:Elementalist|Elementalist]] suitable for PvE groups. By utilizing both [[gw:Air Attunement|Air Attunement]] and [[gw:Elemental Attunement|Elemental Attunement]], you get a huge energy return for each [[gw:Air Magic|Air Magic]] spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.
 
   
 
==Attributes and Skills==
 
==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=eleme/any airmag=12+1+2 energy=12+1][Shell Shock][Lightning Orb][Optional][Lightning Hammer][Blinding Flash][Elemental Attunement][Air Attunement][Resurrection Signet][/build]
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[build prof=E/? air=12+1+2 ene=12+1][Lightning Orb][Lightning Hammer][Blinding Flash][Optional][Aura of Restoration][Elemental Attunement][Air Attunement][res sig][/build]</pvxbig>
</pvxbig>
 
   
 
==Variants==
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*[[gw:Enervating Charge|Enervating Charge]] adds the [[gw:Weakness|Weakness]] condition
 
*For AB/BYOB replace [[gw:Resurrection Signet|Resurrection Signet]] with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]] or windborn speed.
 
*Use [[gw:Glyph of Elemental Power|Glyph of Elemental Power]] to increase the effectiveness of your spells.
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*Gale as an interrupt/snare
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*Mirage cloak or distortion to prevent interrupts
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*Healing breeze to heal allies with your extra energy
 
==Equipment==
 
==Equipment==
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*40/40 air set
*Any armor with max AL can be used with this build, but [[gw:Insignia#Common|Blessed Insignia]] is preferred for its Armor bonus while enchanted.
 
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*20%+ enchant staff
*A [[gw:20/20|20/20]] [[gw:HCT|HCT]]/[[gw:HSR|HSR]] Air Wand and a 20/20 HCT/HSR Air Magic Offhand.
 
   
 
==Usage==
 
==Usage==
*Cast and maintain [[gw:Elemental Attunement|Elemental Attunement]] and [[gw:Air Attunement|Air Attunement]] in that order. Keep them covered with [[gw:Aura of Restoration|Aura of Restoration]].
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*Maintain [[gw:Elemental Attunement|Elemental Attunement]] and [[gw:Air Attunement|Air Attunement]] in that order. Keep them covered with [[gw:Aura of Restoration|Aura of Restoration]] and any other optional enchantments.
*Use [[gw:Blinding Flash|Blinding Flash]] on approaching enemy attackers to negate any physical attacks. You can easily keep two targets blinded.
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*Use [[gw:Blinding Flash|Blinding Flash]] on approaching enemy attackers to negate any physical attacks. You can easily keep two targets blinded. Rangers with D-shot are a priority.
*[[gw:Lightning Hammer|Lightning Hammer]] and [[gw:Lightning Orb|Lightning Orb]] are your high damage, single-target skills.
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*[[gw:Lightning Hammer|Lightning Hammer]] and [[gw:Lightning Orb|Lightning Orb]] are your high damage, single-target skills, these will give considerable health return on each cast
*Use [[gw:Lightning Strike|Lightning Strike]] for a quick casting damage spell.
 
   
 
==Counters==
 
==Counters==
 
*Interrupts.
 
*Interrupts.
 
*Upon casting/action hexes, such as [[gw:Backfire|Backfire]].
 
*Upon casting/action hexes, such as [[gw:Backfire|Backfire]].
*Enchantment removal, while not immediately devastating, will make [[gw:energy management|energy management]] difficult, reducing the build's overall effectiveness.
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*Deep enchantment removal, while not immediately devastating, will make [[gw:energy management|energy management]] difficult, reducing the build's overall effectiveness.
 
*[[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]].
 
*[[gw:Protective Spirit|Protective Spirit]] and [[gw:Spirit Bond|Spirit Bond]].
   
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==Variants==
 
*[[gw:Lightning Strike|Lightning Strike]] can be used instead of [[gw:Shell Shock|Shell Shock]].
 
*[[gw:Lightning Bolt|Lightning Bolt]] offers more damage than [[gw:Lightning Strike|Lightning Strike]] but strikes with a projectile and has a longer recharge.
 
*[[gw:Enervating Charge|Enervating Charge]] adds the [[gw:Weakness|Weakness]] condition compared to [[gw:Lightning Strike|Lightning Strike]], and with Dual Attunements costs the same (due to the lack of rounding for even-numbered spell costs). The only draw back is a slightly longer recharge rate.
 
*[[gw:Lightning Javelin|Lightning Javelin]] can be used as another quick casting damage spell. It also interrupts attacking targets, providing efficient shut down of Assassin, Dervish, Ranger and Warrior bosses when combined with [[gw:Blinding Flash|Blinding Flash]] .
 
*Replace [[gw:Blinding Flash|Blinding Flash]] with another damaging skill or [[gw:Intensity|Intensity]] when in areas with few martial classes and more spellcasters.
 
*For AB replace [[gw:Resurrection Signet|Resurrection Signet]] with [[gw:Storm Djinn's Haste|Storm Djinn's Haste]].
 
*Use [[gw:Glyph of Elemental Power|Glyph of Elemental Power]] to increase the effectiveness of your spells.
 
*By taking [[gw:Mesmer|Mesmer]] as secondary and bringing [[gw:Arcane Echo|Arcane Echo]] you can spam damage-dealing spells more effectively, but be certain to maintain your Attunements if you decide to spam [[gw:Lightning Hammer|Lightning Hammer]].
 
*[[gw:Glyph of Concentration|Glyph of Concentration]] can be used to prevent annoying Mesmers or Rangers from interrupting your Attunements. This is extremely useful in PvP, where often you do not have 45 seconds to wait for the spells to recharge.
 
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] can be wise if using with heroes.
 
*Consider [[gw:Maelstrom|Maelstrom]] to shut down casters in PvE.
 
*[[gw:Gale|Gale]].
 
*[[gw:Aura of Restoration|Aura of Restoration]] to maintain your Health.
 
*[[gw:Glyph of Restoration|Glyph of Restoration]] for a strong self-heal.
 
   
 
==Notes==
 
==Notes==
*Always use [[gw:Elemental Attunement|Elemental Attunement]] before using [[gw:Air Attunement|Air Attunement]]. This way, the less effective enchantment will be removed first.
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*Always use [[gw:Elemental Attunement|Elemental Attunement]] before using [[gw:Air Attunement|Air Attunement]], and cover them both with all other enchantments. This way, the less effective enchantment will be removed first.
*Watch out for interrupt rangers & sins and blind them as soon as they are within range.
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*Watch out for interrupt rangers and blind them as soon as they are within range.
 
*Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
 
*Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
 
*Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.
 
*Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.
   
==See also==
 
*[[Build:E/any Air Spiker]]
 
   
 
==External links==
 
==External links==
*[http://www.youtube.com/watch?v=GPoALnmiJ2Y video]
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*[http://www.youtube.com/watch?v=GPoALnmiJ2Y video] (old)
   
 
<!--[[Category:Multi-campaign builds|E/any Dual Attunement Air Spiker]]-->
 
<!--[[Category:Multi-campaign builds|E/any Dual Attunement Air Spiker]]-->

Revision as of 19:04, 1 April 2009

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

This build is a damage-focused Elementalist suitable for PvP groups. By utilizing both Air Attunement and Elemental Attunement as well as the newly buffed aura of restoration, you get a huge energy and health return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.

Attributes and Skills

<pvxbig> [build prof=E/? air=12+1+2 ene=12+1][Lightning Orb][Lightning Hammer][Blinding Flash][Optional][Aura of Restoration][Elemental Attunement][Air Attunement][res sig][/build]</pvxbig>

Variants

Equipment

  • 40/40 air set
  • 20%+ enchant staff

Usage

Counters


Notes

  • Always use Elemental Attunement before using Air Attunement, and cover them both with all other enchantments. This way, the less effective enchantment will be removed first.
  • Watch out for interrupt rangers and blind them as soon as they are within range.
  • Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
  • Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.


External links