PvXwiki
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*Upon casting/action hexes, such as [[gw:Backfire|Backfire]].
 
*Upon casting/action hexes, such as [[gw:Backfire|Backfire]].
 
*Enchantment removal, while not immediately devastating, will make [[gw:energy management|energy management]] difficult, reducing the build's overall effectiveness.
 
*Enchantment removal, while not immediately devastating, will make [[gw:energy management|energy management]] difficult, reducing the build's overall effectiveness.
*Protective Spirit.
+
*Protective Spirit and [[Spirit Bond]].
   
 
==Variants==
 
==Variants==

Revision as of 14:00, 17 March 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is a damage-focused Elementalist suitable for PvE groups. By utilizing both Air Attunement and Elemental Attunement, you get a huge energy return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.

Attributes and Skills

<pvxbig> [build prof=eleme/any airmag=12+1+3 energy=12+1][Lightning Strike][Lightning Orb][Lightning Hammer][Blinding Flash][Aura of Restoration][Air Attunement][Elemental Attunement][Resurrection Signet][/build] </pvxbig>

Equipment

  • Any armor with max AL can be used with this build, but Blessed Insignia is preferred for its Armor bonus while enchanted.
  • A 20/20 HCT/HSR Air Wand and a 20/20 HCT/HSR Air Magic Offhand.

Usage

Counters

  • Interrupts.
  • Upon casting/action hexes, such as Backfire.
  • Enchantment removal, while not immediately devastating, will make energy management difficult, reducing the build's overall effectiveness.
  • Protective Spirit and Spirit Bond.

Variants

Notes

  • Always use Elemental Attunement before using Air Attunement. This way, the less effective enchantment will be removed first.
  • Watch out for interrupt rangers & sins and blind them as soon as they are within range.
  • Heroes use Gale ineffectively and accumulate huge amounts of exhaustion, therefor it is not recommended for use on a hero.
  • Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
  • Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.

Related Builds

  • Build:E/any Air Spiker

Template

Skillsdisk
The Equipment Template for this build is:
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