No edit summary |
Phenaxkian (talk | contribs) |
||
(24 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Archived-Build|date=7 December 2007|type1=HA|reason1=Fallen out of meta, replaced by SH eles.|category=great}} |
||
− | {{build-stub}} |
||
− | |||
{{TOCright}} |
{{TOCright}} |
||
− | The '''Mind Blast Warder''' |
+ | The '''Mind Blast Warder''' applies heavy pressure using fire magic skills while defending its backline with wards and maintaining energy using [[gw:Mind Blast|Mind Blast]]. |
== Attributes and Skills == |
== Attributes and Skills == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=E/ |
+ | [build prof=E/any Fire=12+1+2 Earth=9+1 Energy=9+1][Mind Blast][Rodgort's Invocation][Meteor] |
[Optional][Ward against Melee][Ward against Foes][Fire Attunement][Resurrection Signet][/build] |
[Optional][Ward against Melee][Ward against Foes][Fire Attunement][Resurrection Signet][/build] |
||
</pvxbig> |
</pvxbig> |
||
− | |||
− | '''Optional Slot''' |
||
− | |||
− | *You can go air and take [[gw:Blinding Flash|Blinding Flash]], or water for some snares. |
||
== Equipment == |
== Equipment == |
||
+ | * [[gw:Insignia#Common|Survivor's insignias]] are recommended to counteract the major rune. |
||
− | * Radiant Armor, Superior Vigor and attunement runes. |
||
+ | * Standard high energy, low energy, and defensive [[gw:Weapon Set|sets]]. |
||
− | * Insightful PvP Fire Staff of Fortitude |
||
+ | * [[gw:40/40|40/40]] fire and earth sets. |
||
== Usage == |
== Usage == |
||
− | *Keep up Fire Attunement at all times. |
+ | *Keep up [[gw:Fire Attunement|Fire Attunement]] at all times. |
+ | *Apply heavy pressure using [[gw:Rodgort's Invocation|Rodgort's Invocation]]. |
||
− | |||
+ | *Use [[gw:Meteor|Meteor]] for an [[gw:Area of Effect|AoE]] knockdown. |
||
− | *Protect your team with your wards. |
||
+ | *Use [[gw:Ward Against Melee|Ward Against Melee]] and [[gw:Ward Against Foes|Ward Against Foes]] to help protect your backline. |
||
− | |||
+ | *Spam [[gw:Mind Blast|Mind Blast]] to maintain a high energy level. |
||
− | *Use Mind Burn as much as possible to deal good damage and gain energy. |
||
⚫ | |||
− | |||
− | *Also deal damage with your team to foes with Rodgort's Incrovation and Meteor. |
||
− | |||
⚫ | |||
== Counters == |
== Counters == |
||
+ | *[[gw:Interrupt|Interrupts]]. Your 40/40 set helps to partially counter this. |
||
− | *Interrupts |
||
+ | *Skills disabling. Be wary of enemy [[gw:Mesmer|mesmers]] with [[gw:Diversion|Diversion]] in particular. |
||
− | |||
+ | *Enchantment removal, to some extent - you can easily function without Fire Attunement, though at a cost to your damage output. |
||
− | *Skills disabling |
||
− | |||
− | *Enchantment Removal |
||
== Variants == |
== Variants == |
||
+ | *{{skill icon|Draw Conditions}} to clear allies of conditions. |
||
− | List the major variants. |
||
+ | *{{skill icon|Extinguish}} to counter partywide condition spread. |
||
+ | *{{skill icon|Gaze of Contempt}} or {{skill icon|Rend Enchantments}} if your team lacks enchantment removal. |
||
+ | *{{skill icon|Hex Breaker}} for anti-diversion. |
||
+ | *{{skill icon|Ward of Stability}} when anticipating knockdowns. |
||
+ | *{{skill icon|Fireball}} or {{skill icon|Liquid Flame}} for additional damage. |
||
+ | *{{skill icon|Glyph of Lesser Energy}} if you need additional energy management. |
||
+ | *{{skill icon|Mark of Rodgort}} to spread [[gw:Burning|burning]]. |
||
+ | *With an investment into [[gw:Air Magic|Air]] or [[gw:Water Magic|Water Magic]] instead of [[gw:Earth Magic|Earth Magic]], take {{skill icon|Blinding Flash}} or some [[gw:Snare (terminology)|snares]] respectively, instead of the wards. |
||
+ | *{{skill icon|Mirror of Disenchantment}} to remove party-wide enchantments like [[gw:Tainted Flesh|Tainted Flesh]], [[gw:Aegis|Aegis]], and [[gw:Life Bond|Life Bond]]. |
||
+ | [[Category:Multi-campaign builds|E/any Mind Blast Warder]] |
||
− | == Notes == |
||
− | *Credit to [[user:Tycn|Tycn]] for build. |
Latest revision as of 21:00, 2 November 2010
This build has been archived as of 7 December 2007, for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
The Mind Blast Warder applies heavy pressure using fire magic skills while defending its backline with wards and maintaining energy using Mind Blast.
Attributes and Skills
<pvxbig> [build prof=E/any Fire=12+1+2 Earth=9+1 Energy=9+1][Mind Blast][Rodgort's Invocation][Meteor] [Optional][Ward against Melee][Ward against Foes][Fire Attunement][Resurrection Signet][/build] </pvxbig>
Equipment
- Survivor's insignias are recommended to counteract the major rune.
- Standard high energy, low energy, and defensive sets.
- 40/40 fire and earth sets.
Usage
- Keep up Fire Attunement at all times.
- Apply heavy pressure using Rodgort's Invocation.
- Use Meteor for an AoE knockdown.
- Use Ward Against Melee and Ward Against Foes to help protect your backline.
- Spam Mind Blast to maintain a high energy level.
- Resurrect fallen allies with Resurrection Signet.
Counters
- Interrupts. Your 40/40 set helps to partially counter this.
- Skills disabling. Be wary of enemy mesmers with Diversion in particular.
- Enchantment removal, to some extent - you can easily function without Fire Attunement, though at a cost to your damage output.
Variants
- Draw Conditions to clear allies of conditions.
- Extinguish to counter partywide condition spread.
- Gaze of Contempt or Rend Enchantments if your team lacks enchantment removal.
- Hex Breaker for anti-diversion.
- Ward of Stability when anticipating knockdowns.
- Fireball or Liquid Flame for additional damage.
- Glyph of Lesser Energy if you need additional energy management.
- Mark of Rodgort to spread burning.
- With an investment into Air or Water Magic instead of Earth Magic, take Blinding Flash or some snares respectively, instead of the wards.
- Mirror of Disenchantment to remove party-wide enchantments like Tainted Flesh, Aegis, and Life Bond.