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The purpose of the build is to quickly capture shrines as part of a team. This character will destroy the shrine in seconds. |
The purpose of the build is to quickly capture shrines as part of a team. This character will destroy the shrine in seconds. |
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+ | == Attributes and Skills == |
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+ | <pvxbig> |
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+ | [build prof=E/any name="Speed Capper" fir=12+1+3 ene=12+1][Savannah Heat][Mark of Rodgort][Fireball][Glowing Gaze][Glyph of Sacrifice][Meteor Shower][Flame Djinn's Haste][Fire Attunement][/build] |
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+ | </pvxbig> |
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+ | |||
+ | == Equipment == |
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+ | * Survior Insignia * 3. |
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+ | * Radiant Insignia * 2. |
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+ | * Superior Vigor. |
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+ | * Vitae * 2. |
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+ | * Fire Wand of Memory. |
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+ | * Flame Artifact of Fortitude. |
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== Usage == |
== Usage == |
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* Keep [[gw:Fire Attunement|Fire Attunement]] up at all times. |
* Keep [[gw:Fire Attunement|Fire Attunement]] up at all times. |
Revision as of 03:28, 14 May 2010
This build has been archived as of 03:07, October 13, 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category good before being archived. |
The purpose of the build is to quickly capture shrines as part of a team. This character will destroy the shrine in seconds.
Attributes and Skills
<pvxbig> [build prof=E/any name="Speed Capper" fir=12+1+3 ene=12+1][Savannah Heat][Mark of Rodgort][Fireball][Glowing Gaze][Glyph of Sacrifice][Meteor Shower][Flame Djinn's Haste][Fire Attunement][/build] </pvxbig>
Equipment
- Survior Insignia * 3.
- Radiant Insignia * 2.
- Superior Vigor.
- Vitae * 2.
- Fire Wand of Memory.
- Flame Artifact of Fortitude.
Usage
- Keep Fire Attunement up at all times.
- Keep Flame Djinn's Haste up as much as possible.
- To cap a shrine, use skills in the following order -> GoS, MS, SH. The shrine will very quickly fall.
- Use MoR to add burning, if you included it into your build.
- Glowing Gaze on opponents affected by Burning for Energy Management.
Counters
Notes
- Build intended for AB, but with modifications could be used in RA/TA.
- You should have 495 health, which is enough to stand up to some pressure.
- Does not require a monk or other healer as part of your team in AB but having one can greatly increase your survivability.
Variant 1
<pvxbig> [build prof=E/D fir=11+1+2 ene=11+3 earthp=8][Savannah Heat][Immolate][Glowing Gaze][Glyph of Sacrifice][Meteor Shower][Mystic Regeneration][Flame Djinn's Haste][Fire Attunement][/build] </pvxbig>
- This allows for self-healing but is less effective against other human teams in terms of damage and in terms of Energy Management.
Variant 2
<pvxbig> [build prof=E/D fir=11+1+2 ene=11+3 earthp=8][Savannah Heat][Mark of Rodgort][Fireball][Glowing Gaze][Flame Djinn's Haste][Fire Attunement][Mystic Regeneration][Optional][/build] </pvxbig>
- Allows you to be more useful when facing enemy teams, but your capping ability is lessened.
- Still more than capable of being part of an extremely effective capping team
- Optional can be filled with anything from Breath of Fire, Fire Storm, Inferno for extra AOE or Glyph of Elemental Power for extra damage or Veil of Thorns to assist when under attack.
Variant 3
<pvxbig> [build prof=E/A fir=12+1+3 ene=8+1 deadlya=10][Fire Attunement][Glyph of Sacrifice][Meteor Shower][Assassin's Promise][Searing Heat][Teinai's Heat][Fireball][Dash][/build] </pvxbig>
- Will clear shrines in under 10 seconds and recharge all skills to do it all over again instantly at the cost of self heal and reduced effectiveness against other teams