PvXwiki
(Added CM - plenty of NPCs/Wammos)
m (Reverted edits by Panic (talk | block) to last version by Wikichu)
 
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
  +
{{Archived-Build|date=January 5, 2008|reason1=Several nerfs|reason2=Meta shift|type1=GvG|type2=HB|category=great}}
{{Great-Build|GvG|HB|CM}}
 
 
 
 
{{TOCright}}
 
{{TOCright}}
 
This build utilizes Illusion Magic spells to quickly kill NPCs in GvG while also providing a strong defense against physical attackers.
 
This build utilizes Illusion Magic spells to quickly kill NPCs in GvG while also providing a strong defense against physical attackers.
Line 7: Line 5:
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mesmer/Assassin Illusion=12+1+1 Inspiration=10+1 Fast=8+1][Ineptitude][Clumsiness][Auspicious Incantation]
+
[build prof=Mesmer/Assassin Illusion=12+1+1 Inspiration=10+1 Fast=8+1 dead=2][Ineptitude][Clumsiness][Auspicious Incantation]
[Conjure Nightmare][Disrupting Dagger][Drain Enchantment][Illusion of Haste][Ether Feast][/build]
+
[Conjure Nightmare][Disrupting Dagger][Inspired Enchantment][Illusion of Haste][Ether Feast][/build]
 
</pvxbig>
 
</pvxbig>
   
Line 22: Line 20:
 
*Use [[gw:Ineptitude|Ineptitude]] for blind and damage.
 
*Use [[gw:Ineptitude|Ineptitude]] for blind and damage.
 
*Use [[gw:Auspicious Incantation|Auspicious Incantation]] and [[gw:Conjure Nightmare|Conjure Nightmare]] for energy management and degen.
 
*Use [[gw:Auspicious Incantation|Auspicious Incantation]] and [[gw:Conjure Nightmare|Conjure Nightmare]] for energy management and degen.
*Use [[gw:Drain Enchantment|Drain Enchantment]] to remove enchantments, as well as for energy management.
+
*Use [[gw:Inspired Enchantment|Inspired Enchantment]] to remove enchantments, as well as for energy management.
*Use [[gw:Disrupting Dagger|Disrupting Dagger]] to interrupt Archers' [[gw:Troll Unguent|Troll Unguent]] and Knights' [[gw:Healing Signet|Healing Signet]].
+
*Use [[gw:Disrupting Dagger|Disrupting Dagger]] to interrupt [[gw:Archer|Archers']] [[gw:Troll Unguent|Troll Unguent]] and [[gw:Knight|Knights']] [[gw:Healing Signet|Healing Signet]].
 
*[[gw:Illusion of Haste|Illusion of Haste]] can be used as a speedbuff and to remove cripple. However, you should be careful with usage of it, as when it ends, you are crippled.
 
*[[gw:Illusion of Haste|Illusion of Haste]] can be used as a speedbuff and to remove cripple. However, you should be careful with usage of it, as when it ends, you are crippled.
   
Line 35: Line 33:
 
*[[gw:Dash|Dash]] instead of Illusion of Haste.
 
*[[gw:Dash|Dash]] instead of Illusion of Haste.
 
*[[gw:Distortion|Distortion]]
 
*[[gw:Distortion|Distortion]]
  +
*[[gw:Drain Enchantment|Drain Enchantment]] instead of Inspired Enchantment.

Latest revision as of 21:08, 2 November 2010

This build has been archived as of January 5, 2008, for the following reasons:

  • Several nerfs
  • Meta shift

This build had been designed for the following use:

This build was in the category great before being archived.

This build utilizes Illusion Magic spells to quickly kill NPCs in GvG while also providing a strong defense against physical attackers.

Attributes and Skills

<pvxbig> [build prof=Mesmer/Assassin Illusion=12+1+1 Inspiration=10+1 Fast=8+1 dead=2][Ineptitude][Clumsiness][Auspicious Incantation] [Conjure Nightmare][Disrupting Dagger][Inspired Enchantment][Illusion of Haste][Ether Feast][/build] </pvxbig>

Equipment

  • Survivor armor
  • Illusion Magic headgear with a minor Illusion Magic rune
  • Minor runes of Inspiration Magic and Fast Casting
  • Standard caster weaponsets(40/40 Illusion set, Negative Energy set, defensive set, high energy set).

Usage

Counters

  • Offensive casters
  • Defensive flaggers

Variants