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This build has been archived as of 18:55, 7 February 2008 (EST), for the following reasons:

  • IW builds fell out of favor.
  • Various updates and buffs to other skills.
  • Metagame shifts.

This build had been designed for the following use:

This build was in the category good before being archived.

The Neutral IW uses Illusionary Weaponry to deal armor-ignoring damage and chance of double strike, while staying alive by keeping Dark Escape and Feigned Neutrality up constantly. This gives the Mesmer 150 armor (60 + 10 + 80) and +7 health regeneration while dealing substantial damage. Designed for PvP but can be used effectively in PvE.

Attributes and Skills

<pvxbig> [build prof=mesme/assas illusi=12+1+3 shadow=12 deadly=3][illusionary weaponry][deadly paradox][deaths charge][feigned neutrality][dark escape][return][illusion of weakness][resurrection signet][/build] </pvxbig>

Equipment

  • Max armor with +10 when enchanted.
  • Superior Rune of Illusion Magic.
  • Superior Rune of Vigor.
  • Rune of Purity.
  • 2 Runes of Vitae.
  • Crippling (for Return) Daggers with of Enchanting suffix and "I have the power" +5 Energy inscription (because none of the +damage% mods will affect the damage from IW).
  • Any sword, axe or scythe of Enchanting. Any shield off hand, even at zero attribute, will still give 8 armor and additional inscription benifits.
  • A PvP Jeweled Chakram of Aptitude with a "Master of My Domain" can be used when casting Illusion of Weakness and Illusionary Weaponry for a 20% chance of casting the spell with 17 Illusion Magic. Switch back to your primary set after casting.

Usage

Counters

Variants

  • For Alliance Battles Resurrection Signet isn't important, so Illusion of Haste give you ways of kiting.
  • Assassin primary; lower damage but stronger.
  • Exchange Return for Distortion. This will sap energy but can be more effective at protecting yourself.
  • Replace Return for Shadow Refuge to help further counter degeneration.
  • Add Caltrops to snare kiting foes.
  • For PvE, consider bringing a scythe (with the same preferred mods as the daggers) in a second weapon slot. The scythe will do a steady 24 DPS instead of the average 36 DPS of the daggers (32 if you don't count double strikes). However, if two or three foes are adjacent you do a nice 48 or 72 DPS respectively. Change between the daggers and scythe as the situation warrants.
  • Death's Retreat can also be used instead of Return, or with Return to retreat further back.
  • For PvE, the Kurzick/Luxon skill, Shadow Sanctuary can be used as well along with Dark Escape and Feigned Neutrality to keep up defences indefinately.

Notes

See Also


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