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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build uses permanent Shadow Form, Mesmer energy management spells and few pve-only skills to farm a large amount of enemies in all campaigns.

Attributes and Skills

<pvxbig> [build prof=Me/A name=Shadow Management fas=9+3 ins=9+1+3 sha=12 ded=3][Arcane Echo][Deadly Paradox][Shadow Form][Channeling][Spirit of Failure][Cry of Pain][Ether Nightmare][optional][/build] </pvxbig>

Equipment

  • Radiant armor set, not necessarily max.
  • +5 ene Spear of Enchanting (20%), Inspiration/Fast casting Focus.
  • A high-energy set with a 15/-1 Focus. This is optional, in case you fear of having too low energy.
  • An Essence of Celerity is optional, as it helps maintaining SF.

Usage

  • Maintain Shadow Form. This is accomplished by:
1. When starting off, cast Arcane Echo. While it is casting, active Deadly Paradox,then cast Shadow Form.
2. Cast the echoed copy of Shadow Form just before it would have reverted to Arcane Echo. You can be safe if you cast it when original Shadow Form's skill is almost filled in half.
3. As soon as Arcane Echo recharges, repeat step one. You should have about 1-2 seconds to spare. You must have at least 35 energy for this, so conserve it before recasting SF.
  • Start fight after first cast of SF. Pull a group of monsters (or aggro as many as you can, if you farm ranged or caster monsters - otherwise you'll get a lot of scatter). Cast Spirit of Failure followed by Cry of Pain and one of your damage spells.
  • Rinse and repeat, till everything dies. Remember to first recast SF, then use other skills.
  • You can try to gather as many mobs as you can, then bodyblock them in a narrow space. This however requires a lot of practice and usually it's safer to pull small groups to avoid scatter.

Counters

  • Failure to maintain Shadow Form (either through lag or player error).
  • Anything that pierces Shadow Form, including Wells (if not all enemies die at same time), touch skills, normal skills (not attacks), PBAoE Spells, shouts, traps, signets etc.
  • Some spirits can destroy your chain. Energizing Wind, Quickening Zephyr, Tranquility, Nature's Renewal.
  • Mobs with healers/self-heal.

Variants

Last skill can be any of these:

  • Viper's Defense
  • Radiation Field
  • "Finish Him!" for bosses
  • Light of Deldrimor (best in Dungeons)

For Underworld, you can swap out Channeling and use any of these. If you want to farm Chaos Planes, you need to get a speed buff, although you will loose major e-management from Channeling.

  • Dash
  • Shadow Escape
  • Mindbender
  • Drunken Master
  • Dwarven Stability/"I Am Unstoppable!" (can be used to farm Charging Blacknesses)
  • Shadow Refuge/Feigned Neutrality

Notes

  • All those farms are in Hard Mode.
  • Can be used to kill all monsters in UW except for Charged Blacknesses, Obsidian Wurms and Smite Crawlers. Also, beware of getting too close to Coldfire Nights, as they can kill you (unless you are wearing a 60 AL armor).
  • Can kill almost anything in Tombs of Primeval Kings. The only problem might be with Wurms, as they have very high level of health. Best to take them down first, while other enemies power your Channeling. Note that they have Natural Resistance halving time of conditions and hexes affecting them.
  • Also works on Ice Imps (both EotN and Prophecies - needs a running skill to get to Prophecies' ones), Elementals and Minotaurs (without healer) outside Olafstead.
  • Can be used to kill Wind Riders in Magus Stone and Kraits. Note, however, that sometimes they may morph into a Monk. In this case, try to use your running skill (if you took it) to run away from them or resign.
  • Can probably farm the Beach and Spider Cave in Fissure of Woe.
  • Luxon Assassins and Oni's in Factions, Kappas, Mantids and more.
  • Should be able to farm "A Time for Heroes" and Destroyers.
  • Should work on any bosses without hex-removals and healing, being it self-heal or a Monk/Ritualist/Dervish from their mob.
  • Any other mobs that don't possess self-healing or hex-removal.
  • Although this build can be used at almost any title level, it would be best to have at least r8 and, if bringing Ether Nightmare in UW, r2 luxon/kurzick for 5 pips of degeneration.

This build also may be used as an A/Me, with the points from Fast Casting put into Shadow Arts instead.

Other Uses

  • This build can easily replace a tank in many areas where interrupts are a problem. Larger parts of UW, DoA and few other. Note that it will need a bonder and healer if there is anything penetrating Shadow Form.
  • Can be used to run people or yourself almost everywhere. See Build:A/E Shadow Form Infinite Runner
  • Can (untested) vanquish few areas and dungeons in EotN.
  • Similar version on Guild Wars Guru forums: http://guildwarsguru.com/forum/showthread.php?t=10286824
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