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{{Archived-Build|date=15:32, 16 February 2009 (EST)|reason1=SF no longer maintainable at 12 Shadow Arts|type1=running|category=great}}
{{tested-build|running}}
 
 
{{TOCright}}
 
{{TOCright}}
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Mesmer primary running as a sin to quickly get around.
 
This running build uses [[Illusion of Haste]] as the speed boost, while using [[Shadow Form]] to run past difficult areas with ease, with [[Arcane Echo]] to lengthen its duration to allow a longer distance to be run while under its effects. Particularly suitable for running in the Southern Shiverpeaks.
 
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
  +
<pvxbig>
{{attributes | Me | A
 
  +
[build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build]
| Fast Casting | 8 + 1
 
  +
</pvxbig>
| Illusion Magic | 10 + 1 + 3
 
| Inspiration Magic | 2 + 1
 
| Shadow Arts | 12
 
}}
 
{{skill bar|Deadly Paradox|Arcane Echo|Shadow Form|Illusion of Haste|Feigned Neutrality|Dark Escape|Death's Charge|Illusion of Weakness}}
 
   
 
== Equipment ==
 
== Equipment ==
 
=== Armor ===
 
=== Armor ===
*Suggested armor pieces:
+
*Suggested insignias:
 
#[[gw:Insignia#Common|Radiant]] - For extra energy, number of pieces from this set depending on your preference.
#[[Enchanter's Armor]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
+
#[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
#[[Charlatan's Armor]] - For extra energy, number of pieces from this set depending on your preference.
 
 
=== Runes ===
 
*You may replace the Superior Rune of Illusion Magic with a Minor Rune of Illusion Magic giving 10 + 1 + 1 (12) Illusion Magic, trading off 1~1.2 seconds off duration of Illusion of Haste for +75 maximum HP.
 
*Alternatively, you may also choose to use a Major Rune instead with Illusion Magic 11 + 1 + 2 (14) with Fast Casting at 6 + 1 (7), trading off a little bit of fast casting for +40 maximum HP while maintaining the same duration for Illusion of Haste.
 
   
 
=== Weapons ===
 
=== Weapons ===
  +
*A Totem Axe or similar weapon, and a shield.
*Any one-handed weapon that increases enchantment duration, preferably with increase to energy too:
 
#[[Rajazan's Fervor]]
 
#[[Totem Axe]]
 
#[[Fiery Flame Spitter]]
 
*Any +12 energy focus items with attribute on Illusion Magic or Fast Casting. Examples include:
 
#[[The Rockmolder]] - Relatively easy to find, and gives 10% chance of half skill recharge for all spells.
 
#[[The Time Eater (focus)]] - Suitable if you decide to use a Superior Rune of Illusion Magic. Only 9 [[Fast Casting]] or more gives you the +12 Energy of this focus.
 
#[[Forgotten Fan]] - Alternatively, you can also choose to sacrifice 5 maximum energy for +30 maximum HP and +5 armor.
 
   
 
== Usage ==
 
== Usage ==
  +
*Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
*Keep [[Illusion of Weakness]] on at all times, especially while [[Shadow Form]] is active.
 
  +
*IAU for anti-kd, anti-cripple and armor.
*Use [[Illusion of Haste]] as your main running skill.
 
  +
*1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
*[[Feigned Neutrality]] is your self heal. However don't attempt to make any attacks while you are running.
 
  +
*Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
*Even though the speed increasing effects of [[Dark Escape]] don't stack with [[Illusion of Haste]], it is still useful for cutting your received damage into half while [[Shadow Form]] isn't up. This includes armor-ignoring damage such as [[Azure Shadow]]s' [[Signet of Judgment]].
 
  +
*Use common sense.
*[[Death's Charge]] can provide a quick heal and/or an escape from a melee trap.
 
*Cast [[Deadly Paradox]] -> [[Arcane Echo]] -> [[Shadow Form]] to run past difficult areas. With the [[Enchantments last 20% longer]] upgrade you can use [[Shadow Form]] up to 3 times consecutively for a total of 60 seconds.
 
**Try to get into a safe zone when Shadow Form expires, if possible.
 
**Cast your arcane echoed [[Shadow Form]] just before the enchantment or copied skill expires (whichever comes first depending on your weapon mod).
 
**Health loss from Shadow Form does not trigger Illusion of Weakness. It will trigger when you receive a non-lethal hit of less than 40 damage. When your final copy of [[Shadow Form]] is just about to expire, cast [[Feigned Neutrality]] to begin healing and use [[Dark Escape]] to half your received damage to maximize your survivability so [[Illusion of Weakness]] can be triggered.
 
 
== Possible Routes ==
 
*Southern Shiverpeaks:
 
**[[Camp Rankor]] -> [[Deldrimor War Camp]] -> [[The Granite Citadel]] -> [[Copperhammer Mines]] -> [[Iron Mines of Moladune]] -> [[Marhan's Grotto]] -> [[Thunderhead Keep]]
 
   
 
== Counters ==
 
== Counters ==
While using Shadow Form, you must beware that...
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*See the GWW Shadow Form article for information about what effects still affect you.
*The following monsters can knock you down while you're under the effects of Shadow Form:
 
**Wurms, such as [[Frost Wurm]]
 
**Monsters with [[Giant Stomp]], such as [[Tundra Giant]]s
 
**Azure Shadows with [[Signet of Judgment]]
 
**Warrior Wardens with [["None Shall Pass!"]]
 
 
*The following monsters uses certain skills that can remove your Shadow Form and put you in grave danger:
 
**Monsters with [[Chilblains]], such as [[Grawl Crone]]
 
**[[Creeping Carp]] with [[Expunge Enchantments]]
 
 
== Variants ==
 
[[Inspired Hex]] can be replaced with:
 
*[[Dark Prison]] for an extra teleportation skill
 
*[[Revealed Hex]] is the same as Inspired Hex
 
*[[Dash]] for extra speed, and lose any foe fast
 
*[[Arcane Mimicry]] for a Dual Me/A or A/Me run.
 
This build could also possibly be run by Assassin primaries too with the same skillset.
 
{{attributes | A | Me
 
| Illusion Magic | 12
 
| Inspiration Magic | 3
 
| Shadow Arts | 12 + 1 + 3
 
}}
 
 
The Skill Template for the Assassin variant:
 
   
 
== Notes ==
{{Skills-template|data=AXNRgHznnSAPqBmmxdLBdGIA}}
 
  +
*High ranks are an advantage but not necessary.
   
 
== External Links ==
 
== External Links ==

Latest revision as of 20:44, 2 November 2010

This build has been archived as of 15:32, 16 February 2009 (EST), for the following reason:

  • SF no longer maintainable at 12 Shadow Arts

This build had been designed for the following use:

This build was in the category great before being archived.

Mesmer primary running as a sin to quickly get around.

Attributes and Skills

<pvxbig> [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] </pvxbig>

Equipment

Armor

  • Suggested insignias:
  1. Radiant - For extra energy, number of pieces from this set depending on your preference.
  2. Blessed - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.

Weapons

  • A Totem Axe or similar weapon, and a shield.

Usage

  • Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
  • IAU for anti-kd, anti-cripple and armor.
  • 1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
  • Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
  • Use common sense.

Counters

  • See the GWW Shadow Form article for information about what effects still affect you.

Notes

  • High ranks are an advantage but not necessary.

External Links