(→Usage: - enchantment durations are rounded to nearest even number) |
Phenaxkian (talk | contribs) |
||
(40 intermediate revisions by 29 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Archived-Build|date=15:32, 16 February 2009 (EST)|reason1=SF no longer maintainable at 12 Shadow Arts|type1=running|category=great}} |
||
− | {{tested-build|running}} |
||
{{TOCright}} |
{{TOCright}} |
||
+ | Mesmer primary running as a sin to quickly get around. |
||
− | |||
− | This running build uses [[Illusion of Haste]] as the speed boost, while using [[Shadow Form]] to run past difficult areas with ease, with [[Arcane Echo]] to lengthen its duration to allow a longer distance to be run while under its effects. Particularly suitable for running in the Southern Shiverpeaks. |
||
== Attributes and Skills == |
== Attributes and Skills == |
||
+ | <pvxbig> |
||
− | {{attributes | Me | A |
||
+ | [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] |
||
− | | Fast Casting | 8 + 1 |
||
+ | </pvxbig> |
||
− | | Illusion Magic | 10 + 1 + 3 |
||
− | | Inspiration Magic | 2 + 1 |
||
− | | Shadow Arts | 12 |
||
− | }} |
||
− | {{skill bar|Deadly Paradox|Arcane Echo|Shadow Form|Illusion of Haste|Feigned Neutrality|Dark Escape|Death's Charge|Illusion of Weakness}} |
||
== Equipment == |
== Equipment == |
||
=== Armor === |
=== Armor === |
||
− | *Suggested |
+ | *Suggested insignias: |
⚫ | |||
− | #[[ |
+ | #[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time. |
⚫ | |||
− | |||
⚫ | |||
− | *You may replace the Superior Rune of Illusion Magic with a Minor Rune of Illusion Magic giving 10 + 1 + 1 (12) Illusion Magic, trading off 1~1.2 seconds off duration of Illusion of Haste for +75 maximum HP. |
||
− | *Alternatively, you may also choose to use a Major Rune instead with Illusion Magic 11 + 1 + 2 (14) with Fast Casting at 6 + 1 (7), trading off a little bit of fast casting for +40 maximum HP while maintaining the same duration for Illusion of Haste. |
||
=== Weapons === |
=== Weapons === |
||
+ | *A Totem Axe or similar weapon, and a shield. |
||
− | *Any one-handed weapon that increases enchantment duration, preferably with increase to energy too: |
||
− | #[[Rajazan's Fervor]] |
||
− | #[[Totem Axe]] |
||
− | #[[Fiery Flame Spitter]] |
||
− | *Any +12 energy focus items with attribute on Illusion Magic or Fast Casting. Examples include: |
||
− | #[[The Rockmolder]] - Relatively easy to find, and gives 10% chance of half skill recharge for all spells. |
||
− | #[[The Time Eater (focus)]] - Suitable if you decide to use a Superior Rune of Illusion Magic. Only 9 [[Fast Casting]] or more gives you the +12 Energy of this focus. |
||
− | #[[Forgotten Fan]] - Alternatively, you can also choose to sacrifice 5 maximum energy for +30 maximum HP and +5 armor. |
||
== Usage == |
== Usage == |
||
+ | *Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction. |
||
− | *Keep [[Illusion of Weakness]] on at all times, especially while [[Shadow Form]] is active. |
||
+ | *IAU for anti-kd, anti-cripple and armor. |
||
− | *Use [[Illusion of Haste]] as your main running skill. |
||
+ | *1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time. |
||
− | *[[Feigned Neutrality]] is your self heal. However don't attempt to make any attacks while you are running. |
||
+ | *Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken. |
||
− | *Even though the speed increasing effects of [[Dark Escape]] don't stack with [[Illusion of Haste]], it is still useful for cutting your received damage into half while [[Shadow Form]] isn't up. This includes armor-ignoring damage such as [[Azure Shadow]]s' [[Signet of Judgment]]. |
||
+ | *Use common sense. |
||
− | *[[Death's Charge]] can provide a quick heal and/or an escape from a melee trap. |
||
− | *Cast [[Deadly Paradox]] -> [[Arcane Echo]] -> [[Shadow Form]] to run past difficult areas. With the [[Enchantments last 20% longer]] upgrade you can use [[Shadow Form]] up to 3 times consecutively for a total of 60 seconds. |
||
− | **Try to get into a safe zone when Shadow Form expires, if possible. |
||
− | **Cast your arcane echoed [[Shadow Form]] just before the enchantment or copied skill expires (whichever comes first depending on your weapon mod). |
||
− | **Health loss from Shadow Form does not trigger Illusion of Weakness. It will trigger when you receive a non-lethal hit of less than 40 damage. When your final copy of [[Shadow Form]] is just about to expire, cast [[Feigned Neutrality]] to begin healing and use [[Dark Escape]] to half your received damage to maximize your survivability so [[Illusion of Weakness]] can be triggered. |
||
− | |||
− | == Possible Routes == |
||
− | *Southern Shiverpeaks: |
||
− | **[[Camp Rankor]] -> [[Deldrimor War Camp]] -> [[The Granite Citadel]] -> [[Copperhammer Mines]] -> [[Iron Mines of Moladune]] -> [[Marhan's Grotto]] -> [[Thunderhead Keep]] |
||
== Counters == |
== Counters == |
||
− | + | *See the GWW Shadow Form article for information about what effects still affect you. |
|
− | *The following monsters can knock you down while you're under the effects of Shadow Form: |
||
− | **Wurms, such as [[Frost Wurm]] |
||
− | **Monsters with [[Giant Stomp]], such as [[Tundra Giant]]s |
||
− | **Azure Shadows with [[Signet of Judgment]] |
||
− | **Warrior Wardens with [["None Shall Pass!"]] |
||
− | |||
− | *The following monsters uses certain skills that can remove your Shadow Form and put you in grave danger: |
||
− | **Monsters with [[Chilblains]], such as [[Grawl Crone]] |
||
− | **[[Creeping Carp]] with [[Expunge Enchantments]] |
||
− | |||
− | == Variants == |
||
− | [[Inspired Hex]] can be replaced with: |
||
− | *[[Dark Prison]] for an extra teleportation skill |
||
− | *[[Revealed Hex]] is the same as Inspired Hex |
||
− | *[[Dash]] for extra speed, and lose any foe fast |
||
− | *[[Arcane Mimicry]] for a Dual Me/A or A/Me run. |
||
− | This build could also possibly be run by Assassin primaries too with the same skillset. |
||
− | {{attributes | A | Me |
||
− | | Illusion Magic | 12 |
||
− | | Inspiration Magic | 3 |
||
− | | Shadow Arts | 12 + 1 + 3 |
||
− | }} |
||
− | |||
− | The Skill Template for the Assassin variant: |
||
⚫ | |||
− | {{Skills-template|data=AXNRgHznnSAPqBmmxdLBdGIA}} |
||
+ | *High ranks are an advantage but not necessary. |
||
== External Links == |
== External Links == |
Latest revision as of 20:44, 2 November 2010
This build has been archived as of 15:32, 16 February 2009 (EST), for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
Mesmer primary running as a sin to quickly get around.
Attributes and Skills
<pvxbig> [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] </pvxbig>
Equipment
Armor
- Suggested insignias:
- Radiant - For extra energy, number of pieces from this set depending on your preference.
- Blessed - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
Weapons
- A Totem Axe or similar weapon, and a shield.
Usage
- Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
- IAU for anti-kd, anti-cripple and armor.
- 1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
- Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
- Use common sense.
Counters
- See the GWW Shadow Form article for information about what effects still affect you.
Notes
- High ranks are an advantage but not necessary.
External Links
- Video - Camp Rankor to War Camp (Google video)
- Video - War Camp to Granite Citadel (Google video)
- Video - Granite Citadel to Copperhammer Mines (Google video)
- Video - Copperhammer Mines to Iron Mines (Google video)
- Video - Iron Mines to Marhan's Grotto and Thunderhead Keep (Google video)
- Video - (Dual run) Droknars Forge to Iron Mines through Ice Dome (Google video)