m (Me/A Shadow Runner moved to Build:Me/A Shadow Runner: lolTai) |
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+ | {{Archived-Build|date=15:32, 16 February 2009 (EST)|reason1=SF no longer maintainable at 12 Shadow Arts|type1=running|category=great}} |
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− | {{Great-Build|running}} |
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{{TOCright}} |
{{TOCright}} |
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+ | Mesmer primary running as a sin to quickly get around. |
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− | |||
− | This running build uses [[gw:Illusion of Haste|Illusion of Haste]] as the speed boost, while using [[gw:Shadow Form|Shadow Form]] to run past difficult areas with ease, with [[gw:Arcane Echo|Arcane Echo]] to lengthen its duration to allow a longer distance to be run while under its effects. Particularly suitable for running in the Southern Shiverpeaks. Both A/Me or Me/A profession combinations can be used. |
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== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build |
+ | [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] |
</pvxbig> |
</pvxbig> |
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#[[gw:Insignia#Common|Radiant]] - For extra energy, number of pieces from this set depending on your preference. |
#[[gw:Insignia#Common|Radiant]] - For extra energy, number of pieces from this set depending on your preference. |
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#[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time. |
#[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time. |
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− | |||
⚫ | |||
− | *A Major Rune of Illusion Magic would be a good choice giving you 10 + 2 (12), more points in Illusion Magic will only provide a 1~1.2 seconds increase in [[gw:Illusion of Haste|Illusion of Haste]]. |
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− | *Alternatively, you may also choose to use a Major Rune instead with Illusion Magic 11 + 1 + 2 (14) with Fast Casting at 6 + 1 (7), trading off a little bit of fast casting for +40 maximum HP while maintaining the same duration for [[gw:Illusion of Haste|Illusion of Haste]]. |
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− | *You may use a Minor Rune of Illusion Magic giving 10 + 1 + 1 (12) Illusion Magic, trading off 1~1.2 seconds off duration of Illusion of Haste for +75 maximum HP. |
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=== Weapons === |
=== Weapons === |
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+ | *A Totem Axe or similar weapon, and a shield. |
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− | *Any one-handed weapon that increases enchantment duration, preferably with increase to energy too: |
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− | #[[gw:Rajazan's Fervor|Rajazan's Fervor]] |
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− | #[[gw:Totem Axe|Totem Axe]] |
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− | #[[gw:Fiery Flame Spitter|Fiery Flame Spitter]] |
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− | #[[gw:Spirit of the Forgotten|Spirit of the Forgotten]] |
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− | *Any +12 energy focus items with attribute on Illusion Magic or Fast Casting. Examples include: |
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− | #[[gw:The Rockmolder|The Rockmolder]] - Relatively easy to find, and gives 10% chance of half skill recharge for all spells. |
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− | #[[gw:The Time Eater (focus)|The Time Eater]] - Suitable if you decide to use a Superior Rune of Illusion Magic. Only 9 [[gw:Fast Casting|Fast Casting]] or more gives you the +12 Energy of this focus. |
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− | #[[gw:Forgotten Fan|Forgotten Fan]] - Alternatively, you can also choose to sacrifice 5 maximum energy for +30 maximum HP and +5 armor. |
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== Usage == |
== Usage == |
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+ | *Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction. |
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− | *Keep [[gw:Illusion of Weakness|Illusion of Weakness]] on at all times, especially while [[gw:Shadow Form|Shadow Form]] is active. |
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+ | *IAU for anti-kd, anti-cripple and armor. |
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− | *Use [[gw:Illusion of Haste|Illusion of Haste]] as your main running skill. |
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+ | *1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time. |
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− | *Whenever possible, use [[gw:Deadly Paradox|Deadly Paradox]] before assassin skills to half their recharge times. |
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+ | *Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken. |
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− | *[[gw:Feigned Neutrality|Feigned Neutrality]] is your self heal. However don't attempt to make any attacks while you are running. |
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+ | *Use common sense. |
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− | *Even though the speed increasing effects of [[gw:Dark Escape|Dark Escape]] don't stack with [[gw:Illusion of Haste|Illusion of Haste]], it is still useful for cutting your received damage into half while [[gw:Shadow Form|Shadow Form]] isn't up. This includes armor-ignoring damage such as [[gw:Azure Shadow|Azure Shadow]]s' [[gw:Signet of Judgment|Signet of Judgment]]. |
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− | *[[gw:Death's Charge|Death's Charge]] can provide a quick heal and/or an escape from a melee trap. |
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− | *Cast [[gw:Deadly Paradox|Deadly Paradox]] -> [[gw:Arcane Echo|Arcane Echo]] -> [[gw:Shadow Form|Shadow Form]] to run past difficult areas. With the [[gw:Enchantments last 20% longer|Enchantments last 20% longer]] upgrade you can use [[gw:Shadow Form|Shadow Form]] up to 3 times consecutively for a total of 60 seconds. |
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− | **Try to get into a safe zone when Shadow Form expires, if possible. |
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− | **Cast your arcane echoed [[gw:Shadow Form|Shadow Form]] just before the enchantment or copied skill expires (whichever comes first depending on your weapon mod). |
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− | **Health loss from Shadow Form does not trigger Illusion of Weakness. It will trigger when you receive a non-lethal hit of less than 40 damage. When your final copy of [[gw:Shadow Form|Shadow Form]] is just about to expire, use [[gw:Dark Escape|Dark Escape]] to half your received damage then cast [[gw:Feigned Neutrality|Feigned Neutrality]] to begin healing, this would maximize your survivability and allow [[gw:Illusion of Weakness|Illusion of Weakness]] to be triggered. (the order is important here because [[gw:Feigned Neutrality|Feigned Neutrality]] ends if you use a skill) |
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− | |||
− | == Possible Routes == |
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− | *Southern Shiverpeaks: |
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− | **[[gw:Camp Rankor|Camp Rankor]] -> [[gw:Deldrimor War Camp|Deldrimor War Camp]] -> [[gw:The Granite Citadel|The Granite Citadel]] -> [[gw:Copperhammer Mines|Copperhammer Mines]] -> [[gw:Iron Mines of Moladune|Iron Mines of Moladune]] -> [[gw:Marhan's Grotto|Marhan's Grotto]] -> [[gw:Thunderhead Keep|Thunderhead Keep]] |
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== Counters == |
== Counters == |
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− | + | *See the GWW Shadow Form article for information about what effects still affect you. |
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− | *The following monsters can knock you down while you're under the effects of Shadow Form: |
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− | **Wurms, such as [[gw:Frost Wurm|Frost Wurm]] |
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− | **Monsters with [[gw:Giant Stomp|Giant Stomp]], such as [[gw:Tundra Giant|Tundra Giant]]s |
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− | **Azure Shadows with [[gw:Signet of Judgment|Signet of Judgment]] |
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− | **Warrior Wardens with [[gw:"None Shall Pass!"|"None Shall Pass!"]] |
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⚫ | |||
− | *The following monsters uses certain skills that can remove your Shadow Form and put you in grave danger: |
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+ | *High ranks are an advantage but not necessary. |
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− | **[[gw:Creeping Carp|Creeping Carp]] with [[gw:Expunge Enchantments|Expunge Enchantments]] |
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− | |||
− | == Variants == |
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− | [[gw:Inspired Hex|Inspired Hex]] can be replaced with: |
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− | *[[gw:Dark Prison|Dark Prison]] for an extra teleportation skill |
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− | *[[gw:Revealed Hex|Revealed Hex]] is the same as Inspired Hex |
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− | *[[gw:Dash|Dash]] for extra speed, and lose any foe fast |
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− | *[[gw:Arcane Mimicry|Arcane Mimicry]] for a Dual Me/A or A/Me run. |
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− | This build could also possibly be run by Assassin primaries too with the same skillset. |
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− | <pvxbig> |
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− | [build name="assassin shadow runner" prof=a/me illusi=12 deadly=3 shadow=12+1+3][Deadly Paradox][Arcane Echo][Shadow Form][Illusion of Haste][Feigned Neutrality][Dark Escape][Death's Charge][Illusion of Weakness][/build] |
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− | </pvxbig> |
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== External Links == |
== External Links == |
Latest revision as of 20:44, 2 November 2010
This build has been archived as of 15:32, 16 February 2009 (EST), for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
Mesmer primary running as a sin to quickly get around.
Attributes and Skills
<pvxbig> [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] </pvxbig>
Equipment
Armor
- Suggested insignias:
- Radiant - For extra energy, number of pieces from this set depending on your preference.
- Blessed - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
Weapons
- A Totem Axe or similar weapon, and a shield.
Usage
- Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
- IAU for anti-kd, anti-cripple and armor.
- 1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
- Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
- Use common sense.
Counters
- See the GWW Shadow Form article for information about what effects still affect you.
Notes
- High ranks are an advantage but not necessary.
External Links
- Video - Camp Rankor to War Camp (Google video)
- Video - War Camp to Granite Citadel (Google video)
- Video - Granite Citadel to Copperhammer Mines (Google video)
- Video - Copperhammer Mines to Iron Mines (Google video)
- Video - Iron Mines to Marhan's Grotto and Thunderhead Keep (Google video)
- Video - (Dual run) Droknars Forge to Iron Mines through Ice Dome (Google video)