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{{Archived-Build|date=15:32, 16 February 2009 (EST)|reason1=SF no longer maintainable at 12 Shadow Arts|type1=running|category=great}}
{{Great-Build|running}}
 
 
{{TOCright}}
 
{{TOCright}}
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Mesmer primary running as a sin to quickly get around.
 
This running build uses [[gw:Illusion of Haste|Illusion of Haste]] as the speed boost, while using [[gw:Shadow Form|Shadow Form]] to run past difficult areas with ease, with [[gw:Arcane Echo|Arcane Echo]] to lengthen its duration to allow a longer distance to be run while under its effects. Particularly suitable for running in the Southern Shiverpeaks. Both A/Me or Me/A profession combinations can be used.
 
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build name="shadow runner" prof=me/a fastca=6+1 illusi=10+1+1 deadly=6 shadow=12][Deadly Paradox][Arcane Echo][Shadow Form][Illusion of Haste][Feigned Neutrality][Dark Escape][Death's Charge][Illusion of Weakness][/build]
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[build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build]
 
</pvxbig>
 
</pvxbig>
   
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#[[gw:Insignia#Common|Radiant]] - For extra energy, number of pieces from this set depending on your preference.
 
#[[gw:Insignia#Common|Radiant]] - For extra energy, number of pieces from this set depending on your preference.
 
#[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
 
#[[gw:Insignia#Common|Blessed]] - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.
 
=== Runes ===
 
*A Major Rune of Illusion Magic would be a good choice giving you 10 + 2 (12), more points in Illusion Magic will only provide a 1~1.2 seconds increase in [[gw:Illusion of Haste|Illusion of Haste]].
 
*Alternatively, you may also choose to use a Major Rune instead with Illusion Magic 11 + 1 + 2 (14) with Fast Casting at 6 + 1 (7), trading off a little bit of fast casting for +40 maximum HP while maintaining the same duration for [[gw:Illusion of Haste|Illusion of Haste]].
 
*You may use a Minor Rune of Illusion Magic giving 10 + 1 + 1 (12) Illusion Magic, trading off 1~1.2 seconds off duration of Illusion of Haste for +75 maximum HP.
 
   
 
=== Weapons ===
 
=== Weapons ===
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*A Totem Axe or similar weapon, and a shield.
*Any one-handed weapon that increases enchantment duration, preferably with increase to energy too:
 
#[[gw:Rajazan's Fervor|Rajazan's Fervor]]
 
#[[gw:Totem Axe|Totem Axe]]
 
#[[gw:Fiery Flame Spitter|Fiery Flame Spitter]]
 
#[[gw:Spirit of the Forgotten|Spirit of the Forgotten]]
 
*Any +12 energy focus items with attribute on Illusion Magic or Fast Casting. Examples include:
 
#[[gw:The Rockmolder|The Rockmolder]] - Relatively easy to find, and gives 10% chance of half skill recharge for all spells.
 
#[[gw:The Time Eater (focus)|The Time Eater]] - Suitable if you decide to use a Superior Rune of Illusion Magic. Only 9 [[gw:Fast Casting|Fast Casting]] or more gives you the +12 Energy of this focus.
 
#[[gw:Forgotten Fan|Forgotten Fan]] - Alternatively, you can also choose to sacrifice 5 maximum energy for +30 maximum HP and +5 armor.
 
   
 
== Usage ==
 
== Usage ==
  +
*Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
*Keep [[gw:Illusion of Weakness|Illusion of Weakness]] on at all times, especially while [[gw:Shadow Form|Shadow Form]] is active.
 
  +
*IAU for anti-kd, anti-cripple and armor.
*Use [[gw:Illusion of Haste|Illusion of Haste]] as your main running skill.
 
  +
*1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
*Whenever possible, use [[gw:Deadly Paradox|Deadly Paradox]] before assassin skills to half their recharge times.
 
  +
*Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
*[[gw:Feigned Neutrality|Feigned Neutrality]] is your self heal. However don't attempt to make any attacks while you are running.
 
  +
*Use common sense.
*Even though the speed increasing effects of [[gw:Dark Escape|Dark Escape]] don't stack with [[gw:Illusion of Haste|Illusion of Haste]], it is still useful for cutting your received damage into half while [[gw:Shadow Form|Shadow Form]] isn't up. This includes armor-ignoring damage such as [[gw:Azure Shadow|Azure Shadow]]s' [[gw:Signet of Judgment|Signet of Judgment]].
 
*[[gw:Death's Charge|Death's Charge]] can provide a quick heal and/or an escape from a melee trap.
 
*Cast [[gw:Deadly Paradox|Deadly Paradox]] -> [[gw:Arcane Echo|Arcane Echo]] -> [[gw:Shadow Form|Shadow Form]] to run past difficult areas. With the [[gw:Enchantments last 20% longer|Enchantments last 20% longer]] upgrade you can use [[gw:Shadow Form|Shadow Form]] up to 3 times consecutively for a total of 60 seconds.
 
**Try to get into a safe zone when Shadow Form expires, if possible.
 
**Cast your arcane echoed [[gw:Shadow Form|Shadow Form]] just before the enchantment or copied skill expires (whichever comes first depending on your weapon mod).
 
**Health loss from Shadow Form does not trigger Illusion of Weakness. It will trigger when you receive a non-lethal hit of less than 40 damage. When your final copy of [[gw:Shadow Form|Shadow Form]] is just about to expire, use [[gw:Dark Escape|Dark Escape]] to half your received damage then cast [[gw:Feigned Neutrality|Feigned Neutrality]] to begin healing, this would maximize your survivability and allow [[gw:Illusion of Weakness|Illusion of Weakness]] to be triggered. (the order is important here because [[gw:Feigned Neutrality|Feigned Neutrality]] ends if you use a skill)
 
 
== Possible Routes ==
 
*Southern Shiverpeaks:
 
**[[gw:Camp Rankor|Camp Rankor]] -> [[gw:Deldrimor War Camp|Deldrimor War Camp]] -> [[gw:The Granite Citadel|The Granite Citadel]] -> [[gw:Copperhammer Mines|Copperhammer Mines]] -> [[gw:Iron Mines of Moladune|Iron Mines of Moladune]] -> [[gw:Marhan's Grotto|Marhan's Grotto]] -> [[gw:Thunderhead Keep|Thunderhead Keep]]
 
   
 
== Counters ==
 
== Counters ==
While using Shadow Form, you must beware that...
+
*See the GWW Shadow Form article for information about what effects still affect you.
*The following monsters can knock you down while you're under the effects of Shadow Form:
 
**Wurms, such as [[gw:Frost Wurm|Frost Wurm]]
 
**Monsters with [[gw:Giant Stomp|Giant Stomp]], such as [[gw:Tundra Giant|Tundra Giant]]s
 
**Azure Shadows with [[gw:Signet of Judgment|Signet of Judgment]]
 
**Warrior Wardens with [[gw:"None Shall Pass!"|"None Shall Pass!"]]
 
   
 
== Notes ==
*The following monsters uses certain skills that can remove your Shadow Form and put you in grave danger:
 
  +
*High ranks are an advantage but not necessary.
**[[gw:Creeping Carp|Creeping Carp]] with [[gw:Expunge Enchantments|Expunge Enchantments]]
 
 
== Variants ==
 
[[gw:Inspired Hex|Inspired Hex]] can be replaced with:
 
*[[gw:Dark Prison|Dark Prison]] for an extra teleportation skill
 
*[[gw:Revealed Hex|Revealed Hex]] is the same as Inspired Hex
 
*[[gw:Dash|Dash]] for extra speed, and lose any foe fast
 
*[[gw:Arcane Mimicry|Arcane Mimicry]] for a Dual Me/A or A/Me run.
 
This build could also possibly be run by Assassin primaries too with the same skillset.
 
<pvxbig>
 
[build name="assassin shadow runner" prof=a/me illusi=12 deadly=3 shadow=12+1+3][Deadly Paradox][Arcane Echo][Shadow Form][Illusion of Haste][Feigned Neutrality][Dark Escape][Death's Charge][Illusion of Weakness][/build]
 
</pvxbig>
 
   
 
== External Links ==
 
== External Links ==

Latest revision as of 20:44, 2 November 2010

This build has been archived as of 15:32, 16 February 2009 (EST), for the following reason:

  • SF no longer maintainable at 12 Shadow Arts

This build had been designed for the following use:

This build was in the category great before being archived.

Mesmer primary running as a sin to quickly get around.

Attributes and Skills

<pvxbig> [build prof=me/a fastca=11+1+1 shadow=12 deadly=6][Deadly Paradox][Arcane Echo][Shadow Form][Dwarven Stability][Dash][Dark Escape][Death's Charge]["I Am Unstoppable!"][/build] </pvxbig>

Equipment

Armor

  • Suggested insignias:
  1. Radiant - For extra energy, number of pieces from this set depending on your preference.
  2. Blessed - For better armor (+10), basically you will be under the effects of an enchantment 100% of the time.

Weapons

  • A Totem Axe or similar weapon, and a shield.

Usage

  • Maintain Dwarven Stability. Use Dash for fast IMS and Dark Escape for long-lasting IMS and damage reduction.
  • IAU for anti-kd, anti-cripple and armor.
  • 1-2-3 for Shadow Form. Cast the Shadow Form in slot 2 right before it would turn back into A/Echo. If timing is an issue, you can use skill recharges to measure time.
  • Find a safe spot for when Shadow Form ends. It's not troublesome with the long recharge, but if you somewhy end up in a dangerous position, use Dark Escape to mitigate the damage taken.
  • Use common sense.

Counters

  • See the GWW Shadow Form article for information about what effects still affect you.

Notes

  • High ranks are an advantage but not necessary.

External Links