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{{Archived-Build|date=22:35, 5 January 2008 (EST)|reason1=Reduced recharge for various spells reduced need for MoR|reason2=Buff of Energy Surge|reason3=Metagame shift.|type1=GvG|type2=AB|type3=CM}}
 
{{Archived-Build|date=22:35, 5 January 2008 (EST)|reason1=Reduced recharge for various spells reduced need for MoR|reason2=Buff of Energy Surge|reason3=Metagame shift.|type1=GvG|type2=AB|type3=CM}}
 
{{TOCright}}
 
{{TOCright}}
This build relies on the [[gw:Mantra of Recovery|Mantra of Recovery]] to increase the frequency of its many shutdown skills. It is most commonly used in Guild Battles.
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This build relies on the [[gww:Mantra of Recovery|Mantra of Recovery]] to increase the frequency of its many shutdown skills. It is most commonly used in Guild Battles.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
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==Usage==
 
==Usage==
*Maintain [[gw:Mantra of Recovery|Mantra of Recovery]] whenever possible.
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*Maintain [[gww:Mantra of Recovery|Mantra of Recovery]] whenever possible.
*Use [[gw:Diversion|Diversion]] on anyone spamming their skills. Blinding Surge is the most common target for Diversion, although fire elementalists and necros are also frequently easy targets.
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*Use [[gww:Diversion|Diversion]] on anyone spamming their skills. Blinding Surge is the most common target for Diversion, although fire elementalists and necros are also frequently easy targets.
*Use [[gw:Power Leak|Power Leak]] whenever possible to shut down casters (including monks). It is often a more powerful tool against non-spamming casters than Diversion.
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*Use [[gww:Power Leak|Power Leak]] whenever possible to shut down casters (including monks). It is often a more powerful tool against non-spamming casters than Diversion.
*Use [[gw:Drain Enchantment|Drain Enchantment]] and [[gw:Power Drain|Power Drain]] to recover your Energy. Try to Drain particularly useful enchantments such as elementalist attunements.
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*Use [[gww:Drain Enchantment|Drain Enchantment]] and [[gww:Power Drain|Power Drain]] to recover your Energy. Try to Drain particularly useful enchantments such as elementalist attunements.
*[[gw:Shatter Enchantment|Shatter Enchantment]] and/or [[gw:Shame|Shame]]/[[gw:Diversion|Diversion]] is your contribution to a group spike; Shame/Divert a monk, shatter the target.
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*[[gww:Shatter Enchantment|Shatter Enchantment]] and/or [[gww:Shame|Shame]]/[[gww:Diversion|Diversion]] is your contribution to a group spike; Shame/Divert a monk, shatter the target.
   
 
==Counters==
 
==Counters==
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==Variants==
 
==Variants==
*Replace Shame with [[gw:Draw Conditions|Draw Conditions]] if needed.
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*Replace Shame with [[gww:Draw Conditions|Draw Conditions]] if needed.
*[[gw:Mirror of Disenchantment|Mirror of Disenchantment]] instead of one of the enchantment removals for removing Aegis (note that if Drain Enchantment is dropped energy management can become an issue; the build is certainly playable though, as long as Diversion is not spammed on recharge and Power Drain is never missed)
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*[[gww:Mirror of Disenchantment|Mirror of Disenchantment]] instead of one of the enchantment removals for removing Aegis (note that if Drain Enchantment is dropped energy management can become an issue; the build is certainly playable though, as long as Diversion is not spammed on recharge and Power Drain is never missed)
*[[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] for [[gw:Elementalist|Elementalist]] secondaries, cast before high-energy skills to alleviate the stress of Energy.
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*[[gww:Glyph of Lesser Energy|Glyph of Lesser Energy]] for [[gww:Elementalist|Elementalist]] secondaries, cast before high-energy skills to alleviate the stress of Energy.
*[[gw:Blackout|Blackout]] instead of [[gw:Power Leak|Power Leak]]. Note that Blackout is not a spell, and is therefore not affected by Mantra of Recovery.
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*[[gww:Blackout|Blackout]] instead of [[gww:Power Leak|Power Leak]]. Note that Blackout is not a spell, and is therefore not affected by Mantra of Recovery.
*[[gw:Energy Burn|Energy Burn]] for damage.
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*[[gww:Energy Burn|Energy Burn]] for damage.
*[[gw:Death Pact Signet|Death Pact Signet]] or [[gw:Flesh of My Flesh|Flesh of My Flesh]] instead of Resurrection Chant.
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*[[gww:Death Pact Signet|Death Pact Signet]] or [[gww:Flesh of My Flesh|Flesh of My Flesh]] instead of Resurrection Chant.
*[[gw:Ward Against Melee|Ward Against Melee]] for defense if using an Elementalist secondary.
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*[[gww:Ward Against Melee|Ward Against Melee]] for defense if using an Elementalist secondary.
*[[gw:Inspired Enchantment|Inspired Enchantment]] or [[gw:Revealed Enchantment|Revealed Enchantment]] instead of [[gw:Drain Enchantment|Drain Enchantment]]
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*[[gww:Inspired Enchantment|Inspired Enchantment]] or [[gww:Revealed Enchantment|Revealed Enchantment]] instead of [[gww:Drain Enchantment|Drain Enchantment]]
   
 
<!--[[Category:Multi-campaign builds|Me/Mo MoR Domination Mesmer]]-->
 
<!--[[Category:Multi-campaign builds|Me/Mo MoR Domination Mesmer]]-->

Revision as of 03:45, October 14, 2008

This build has been archived as of 22:35, 5 January 2008 (EST), for the following reasons:

  • Reduced recharge for various spells reduced need for MoR
  • Buff of Energy Surge
  • Metagame shift.

This build had been designed for the following use:

This build was in the category No category specified before being archived.

This build relies on the Mantra of Recovery to increase the frequency of its many shutdown skills. It is most commonly used in Guild Battles.

Attributes and Skills

<pvxbig> [build prof=Me/Mo fastca=10+1 domina=11+1+1 inspir=10+1 healin=1][power drain][power leak][diversion][Shame][shatter enchantment][drain enchantment][mantra of recovery][Resurrection Chant][/build] </pvxbig>

Equipment

  • Survivor Insignia for high health
  • A 40%/40% Faster Casting / Faster Recharge Domination wand and focus set
  • +5e/+30hp Axe, Sword or Spear and +30hp/20% Faster Recharge Domination focus set
  • +5e/+30hp Axe, Sword or Spear and +30hp Shield set
  • A 40%/20% Faster Casting / Faster Recharge, +15/-1e Healing Prayers wand and focus set for use with Resurrection Chant

Usage

  • Maintain Mantra of Recovery whenever possible.
  • Use Diversion on anyone spamming their skills. Blinding Surge is the most common target for Diversion, although fire elementalists and necros are also frequently easy targets.
  • Use Power Leak whenever possible to shut down casters (including monks). It is often a more powerful tool against non-spamming casters than Diversion.
  • Use Drain Enchantment and Power Drain to recover your Energy. Try to Drain particularly useful enchantments such as elementalist attunements.
  • Shatter Enchantment and/or Shame/Diversion is your contribution to a group spike; Shame/Divert a monk, shatter the target.

Counters

  • Interrupts.
  • Maintained Holy Veil on high priority Diversion/Shame targets.
  • Physical pressure (this build has no self-defense).

Variants


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