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== Usage ==
 
== Usage ==
This build is basically getting foes that spam their spells, which is true for most foes. If you want to cast [[Power Block]] first, you'd want to target a foe who is an offensive spell caster or you can reserve [[Power Block]] and cast it during mid-battle on a defensive foe like a [[monk]] (please remember this is an interrupt not a hex), but it might prove to be difficult to interrupt a foe with skills that have short casting time.
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This build is basically getting foes that spam their spells, which is true for most foes. If you want to cast [[Power Block]] first, you'd want to target a foe who is an offensive spell caster or you can reserve Power Block and cast it during mid-battle on a defensive foe like a [[monk]] (please remember this is an interrupt not a hex), but it might prove to be difficult to interrupt a foe with skills that have short casting time.
   
Your main targets would be spammers, so cast [[Arcane Thievery]] on them and also [[Diversion]]. You can spam [[Wastrel's Worry]] as you wait for [[Arcane Thievery]] and [[Diversion]] to recharge.
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Your main targets would be spammers, so cast [[Arcane Thievery]] on them and also [[Diversion]]. You can spam [[Wastrel's Worry]] as you wait for [[Arcane Thievery]] and Diversion to recharge.
Skills from 1-4 consume large amounts of energy so skills from 5-8 are generally to conserve your energy. Cast [[Shame]] on a foe that targets their ally. [[Monk]]s are usually good targets. [[Shame]] should return some energy. [[Signet of Humility]] are effective when used correctly. This skill wont cost you energy. [[Inspired Hex]] is not an anti-spam skill, but does give you energy and help your team. The same goes for [[Drain Enchantment]]. These two skills can be changed to other anti-spam depending on the users preference on energy consumption and regeneration.
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Skills from 1-4 consume large amounts of energy so skills from 5-8 are generally to conserve your energy. Cast [[Shame]] on a foe that targets their ally. Monks are usually good targets. Shame, if successful, will return some energy. [[Signet of Humility]] is effective when used correctly in shutting down builds that depend on their elite skill. [[Inspired Hex]] is not an anti-spam skill, but does give you energy and helps your team. The same goes for [[Drain Enchantment]]. These two skills can be changed to other anti-spam depending on the user's preference on energy management.
   
Some good targets for anti-spam are boon/prot [[monk]]s, touch [[ranger]]s, and [[me]]/[[e]].
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Some good targets for anti-spam are boon/prot monks, touch [[ranger]]s, and [[me]]/[[e]].
   
 
== Counters ==
 
== Counters ==
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== Variants ==
 
== Variants ==
*Exchange [[Guilt]] for [[Shame]] to put Offensive casters out of business.
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*Exchange [[Guilt]] for Shame to put Offensive casters out of business.
*[[Blackout]] with [[Signet of Humility]] is an excellent defense against touch rangers.
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*[[Blackout]] with Signet of Humility is an excellent defense against touch rangers.
*Replace [[Signet of Humility]] with [[Ether Feast]] for healing purposes.
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*Replace Signet of Humility with [[Ether Feast]] for healing purposes.
*Replace [[Drain Enchantment]] with [[Inspired Enchantment]] for a "chance" to get healing enchantments or protection enchantments to help you survive.
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*Replace Drain Enchantment with [[Inspired Enchantment]] for a "chance" to get healing enchantments or protection enchantments to help you survive.
*Replace [[Wastrel's Worry]] with [[Arcane Larceny]] for more anti-spam skills, but more energy usage.
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*Replace Wastrel's Worry with [[Arcane Larceny]] for more anti-spam skills, but more energy usage.
*Replace [[Power Block]] with [[Mantra of Recovery]] to recharge diversion faster.
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*Replace Power Block with [[Mantra of Recovery]] to recharge Diversion faster.
*Replace [[Arcane Thievery]] with [[Arcane Echo]] so [[Diversion]] can be used more.
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*Replace Arcane Thievery with [[Arcane Echo]] so Diversion can be used more.
   
 
== Notes ==
 
== Notes ==

Revision as of 05:18, 31 August 2006

Template:Untested-build

This build basically is an anti-spammer. It prevents foes from spamming their skills. It will work well on boon/prot monks and touch rangers.

Attributes and Skills

Warning

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Mesmer / Any Attribute Rank
Domination Magic 12 + 1 + 1
Fast Casting 8 + 1
Inspiration Magic 10 + 1

<pvxbig> [Power Block][Wastrel's Worry][Arcane Thievery][Diversion][Shame][Signet of Humility][Inspired Hex][Drain Enchantment] </pvxbig>


Equipment

  • A full set of Enchanters is required, as this build is quite reliant on energy.
  • A 20/20 domination wand/staff, or a wand, and a +15 energy offhand.

Usage

This build is basically getting foes that spam their spells, which is true for most foes. If you want to cast Power Block first, you'd want to target a foe who is an offensive spell caster or you can reserve Power Block and cast it during mid-battle on a defensive foe like a monk (please remember this is an interrupt not a hex), but it might prove to be difficult to interrupt a foe with skills that have short casting time.

Your main targets would be spammers, so cast Arcane Thievery on them and also Diversion. You can spam Wastrel's Worry as you wait for Arcane Thievery and Diversion to recharge. Skills from 1-4 consume large amounts of energy so skills from 5-8 are generally to conserve your energy. Cast Shame on a foe that targets their ally. Monks are usually good targets. Shame, if successful, will return some energy. Signet of Humility is effective when used correctly in shutting down builds that depend on their elite skill. Inspired Hex is not an anti-spam skill, but does give you energy and helps your team. The same goes for Drain Enchantment. These two skills can be changed to other anti-spam depending on the user's preference on energy management.

Some good targets for anti-spam are boon/prot monks, touch rangers, and me/e.

Counters

  • Backfire can be devastating because of the lack of self healing.
  • Conditions can easily kill you.

Variants

  • Exchange Guilt for Shame to put Offensive casters out of business.
  • Blackout with Signet of Humility is an excellent defense against touch rangers.
  • Replace Signet of Humility with Ether Feast for healing purposes.
  • Replace Drain Enchantment with Inspired Enchantment for a "chance" to get healing enchantments or protection enchantments to help you survive.
  • Replace Wastrel's Worry with Arcane Larceny for more anti-spam skills, but more energy usage.
  • Replace Power Block with Mantra of Recovery to recharge Diversion faster.
  • Replace Arcane Thievery with Arcane Echo so Diversion can be used more.

Notes

This build can be noticed to work when a foe starts to flee or seemed to be just attacking normally. This build is most compatible with a health degen teammate and a healer.