This build has been archived as of 16:44, September 4, 2010 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category good before being archived. |
Lame build that capitalizes on the good sides of IoP without losing on the drawbacks. Now with added utility from edenial and anti-melee.
Attributes and Skills
<pvxbig> [build prof=Me/any ill=12+1+1 ins=9+1 fas=9+1][Ineptitude][Illusion of Pain][Phantom Pain][Optional][Ether Phantom][Drain Delusions][Optional][Resurrection Signet][/build]
- First slot
- [[Power Drain@10]
- [[Drain Enchantment@10]
- [[Ether Feast@10]
- [[Web of Disruption]
- Second slot
- [[Return@3]
- [[Shield Bash]
- [[Armor of Sanctity@7] (drop Fast Casting)
</pvxbig>
Equipment
- Full survivor's, vitae, runes above, vigor.
- Defensive set with extended cripple/deep wound/weakness.
- 40/40 illusion set
- 40/40 inspiration set
- High energy inspiration or illusion set.
Usage
- Mainbar
- Ineptitude on melee when it's a sure shot.
- IoP on a target, cover with either Phantom Pain or Ether Phantom, not both, or you can't cover it again when renewed.
- Phantom Pain can be Drained for deep wound as a finish-off.
- Ether Phantom is a strong cover hex that should be Drained if possible for maximum potential.
- Swap sets for shortest possible recharge times.
- Optionals
- Return to snare offensively or defensively on an ally in a suitable location.
- Shield Bash for instant activation counter of physical characters.
- AoS to lol at offense.
Counters
- Strong hex removal.
- Basic anti-caster.