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+ | {{Archived-Build|date=18:25, June 15, 2010 (UTC)|category=good|type1=RA|reason1=Outdated}} |
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− | {{Great-Build|RA|TA|CM}} |
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{{TOCright}} |
{{TOCright}} |
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+ | This build utilizes Lyssa's Aura to spam hexes, pressuring through degeneration and energy denial. |
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− | This build utilizes the amazing energy management from Lyssa´s Aura in combination with Illusion Magic and Mantra of Persistence to spam longlasting degeneration while strongly draining/denying energy on the opposing healer to create a very versatile Mesmer build. |
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+ | |||
== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][ |
+ | [build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build] |
</pvxbig> |
</pvxbig> |
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== Equipment == |
== Equipment == |
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− | * A head piece with +1 on Inspiration Magic, and small runes on the attributes in use. |
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* Full Survivor armor, and a Superior Vigor rune. |
* Full Survivor armor, and a Superior Vigor rune. |
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− | * |
+ | * 40/40 Inspiration and Illusion sets. |
+ | * Defensive set with -5e. |
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− | * A 40/40 set is not really needed due to the low recharge/casting time of the spells in use. If you changed the skill bar a 40/40 set might be handy, otherwise bring another Shield Set instead. |
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+ | * High energy set. |
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== Usage == |
== Usage == |
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− | *In the beginning of the fight, cast Lyssa´s Aura |
+ | *In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible. |
− | *Spam Conjure Nightmare |
+ | *Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team. |
− | *While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net gain of 10 |
+ | *While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10. |
− | *Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often |
+ | *Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss. |
+ | *Use Distortion to piss off physicals and avoid interrupts. |
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− | *Never stop spamming your degeneration! |
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== Counters == |
== Counters == |
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*General caster hate. |
*General caster hate. |
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*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies. |
*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies. |
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+ | *Using Drain Delusions on Illusion of Pain (removal of IoP) |
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− | *The Regenerator |
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− | |||
== Variants == |
== Variants == |
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For filling the optional slot or in place of any other non-elite skill, some possibilities are: |
For filling the optional slot or in place of any other non-elite skill, some possibilities are: |
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+ | *[[gw: Shrinking Armor|Shrinking Armor]] instead of [[gw:Conjure Phantasm|Conjure Phantasm]]. |
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− | *[[gw:Signet of Humility|Signet of Humility]] for general annoyance. |
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+ | *[[gw:Signet of Humility|Signet of Humility]] to disable elite skills that poses a lot of threat to your team e.g. [[gw:Peace and Harmony|Peace and Harmony]]. |
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*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users. |
*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users. |
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*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments. |
*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments. |
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− | *[[gw:Ether Feast|Ether Feast]] for a self heal that also drains energy. |
+ | *[[gw:Ether Feast|Ether Feast]] for a strong self heal that also drains energy. |
− | *You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with Drain Delusions. |
+ | *You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with [[gw:Drain Delusions|Drain Delusions]]. |
− | *[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of Drain Delusions. |
+ | *[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of [[gw:Drain Delusions|Drain Delusions]]. |
⚫ | |||
− | *In place of Mantra of Persistance, [[gw:Distortion|Distortion]] can serve as a powerful blocking stance that is almost maintainable. Its energy loss is not a problem with Lyssa's Aura. |
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+ | *[[gw:Conjure Phantasm|Conjure Phantasm]] over IoP |
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⚫ | |||
==Notes== |
==Notes== |
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− | [[gww: |
+ | [[gww:Drain Delusions|Drain Delusions]] has been updated. It gives 4 energy instead of 2. |
Latest revision as of 21:15, 2 November 2010
This build has been archived as of 18:25, June 15, 2010 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category good before being archived. |
This build utilizes Lyssa's Aura to spam hexes, pressuring through degeneration and energy denial.
Attributes and Skills
<pvxbig> [build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build] </pvxbig>
Equipment
- Full Survivor armor, and a Superior Vigor rune.
- 40/40 Inspiration and Illusion sets.
- Defensive set with -5e.
- High energy set.
Usage
- In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
- Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team.
- While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10.
- Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
- Use Distortion to piss off physicals and avoid interrupts.
Counters
- General caster hate.
- Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
- Using Drain Delusions on Illusion of Pain (removal of IoP)
Variants
For filling the optional slot or in place of any other non-elite skill, some possibilities are:
- Shrinking Armor instead of Conjure Phantasm.
- Signet of Humility to disable elite skills that poses a lot of threat to your team e.g. Peace and Harmony.
- Spirit of Failure, Spirit Shackles or Clumsiness to annoy attackers. Soothing Images will neutralize adrenaline users.
- An enchantment removal such as Feedback or Discharge Enchantment. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments.
- Ether Feast for a strong self heal that also drains energy.
- You can bring Web of Disruption for a double interrupt when paired with Drain Delusions.
- Phantom Pain or Accumulated Pain if you want a Deep Wound. Phantom Pain's DW can be timed through the use of Drain Delusions.
- Imagined Burden, Ethereal Burden, and Kitah's Burden to snare for long periods in combination with Mantra of Persistence.
- Conjure Phantasm over IoP
Notes
Drain Delusions has been updated. It gives 4 energy instead of 2.