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{{Archived-Build|date=18:25, June 15, 2010 (UTC)|category=good|type1=RA|reason1=Outdated}}
{{Great-Build|RA|TA|CM}}
 
 
{{TOCright}}
 
{{TOCright}}
   
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This build utilizes Lyssa's Aura to spam hexes, pressuring through degeneration and energy denial.
This build utilizes the amazing energy management from Lyssa´s Aura in combination with Illusion Magic and Mantra of Persistence to spam longlasting degeneration while strongly draining/denying energy on the opposing healer to create a very versatile Mesmer build.
 
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Optional][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][Mantra of Persistence][Resurrection Signet][/build]
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[build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
* A head piece with +1 on Inspiration Magic, and small runes on the attributes in use.
 
 
* Full Survivor armor, and a Superior Vigor rune.
 
* Full Survivor armor, and a Superior Vigor rune.
* Defensive Sets and a staff on Inspiration with +60 life and 20% HCT will do.
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* 40/40 Inspiration and Illusion sets.
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* Defensive set with -5e.
* A 40/40 set is not really needed due to the low recharge/casting time of the spells in use. If you changed the skill bar a 40/40 set might be handy, otherwise bring another Shield Set instead.
 
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* High energy set.
   
 
== Usage ==
 
== Usage ==
*In the beginning of the fight, cast Lyssa´s Aura and Mantra of Persistence. Keep up the Mantra all the time, and if Lyssa´s Aura gets stripped, recast it as soon as possible.
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*In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
*Spam Conjure Nightmare (and Conjure Phantasm if you take it along) all over the enemy team. Due to the Mantra, both hexes will last 18 seconds, pressuring the enemy healer with -8 or -10 health degeneration on his team mates.
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*Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team.
*While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net gain of 10 energy.
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*While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10.
*Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often, even when you are at high energy levels. The 10 seconds of +10 energy regeneration you get from both Lyssa´s Aura and Ether Lord will bump up the energy you lost in a flash. Just resurrected foes usually don´t have much energy, so using Ether Lord to hinder them at effectively entering the fight again is a good idea.
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*Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
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*Use Distortion to piss off physicals and avoid interrupts.
*Never stop spamming your degeneration!
 
   
 
== Counters ==
 
== Counters ==
 
*General caster hate.
 
*General caster hate.
 
*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
 
*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
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*Using Drain Delusions on Illusion of Pain (removal of IoP)
*The Regenerator
 
 
 
== Variants ==
 
== Variants ==
 
For filling the optional slot or in place of any other non-elite skill, some possibilities are:
 
For filling the optional slot or in place of any other non-elite skill, some possibilities are:
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*[[gw: Shrinking Armor|Shrinking Armor]] instead of [[gw:Conjure Phantasm|Conjure Phantasm]].
*[[gw:Signet of Humility|Signet of Humility]] for general annoyance.
 
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*[[gw:Signet of Humility|Signet of Humility]] to disable elite skills that poses a lot of threat to your team e.g. [[gw:Peace and Harmony|Peace and Harmony]].
 
*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users.
 
*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users.
 
*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments.
 
*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments.
*[[gw:Ether Feast|Ether Feast]] for a self heal that also drains energy.
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*[[gw:Ether Feast|Ether Feast]] for a strong self heal that also drains energy.
*You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with Drain Delusions.
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*You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with [[gw:Drain Delusions|Drain Delusions]].
*[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of Drain Delusions.
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*[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of [[gw:Drain Delusions|Drain Delusions]].
 
*[[gw:Imagined Burden|Imagined Burden]], [[gw:Ethereal Burden|Ethereal Burden]], and [[gw:Kitah's Burden|Kitah's Burden]] to snare for long periods in combination with [[gw:Mantra of Persistence|Mantra of Persistence]].
*In place of Mantra of Persistance, [[gw:Distortion|Distortion]] can serve as a powerful blocking stance that is almost maintainable. Its energy loss is not a problem with Lyssa's Aura.
 
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*[[gw:Conjure Phantasm|Conjure Phantasm]] over IoP
*[[gw:Imagined Burden|Imagined Burden]], [[gw:Ethereal Burden|Ethereal Burden]], and [[gw:Kitah's Burden|Kitah's Burden]] to snare for long periods in combination with Mantra of Persistance.
 
   
 
==Notes==
 
==Notes==
[[gww:Lyssa's Aura|Lyssa's Aura]] has not been updated, click on the skill to see it's new description.
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[[gww:Drain Delusions|Drain Delusions]] has been updated. It gives 4 energy instead of 2.

Latest revision as of 21:15, 2 November 2010

This build has been archived as of 18:25, June 15, 2010 (UTC), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category good before being archived.

This build utilizes Lyssa's Aura to spam hexes, pressuring through degeneration and energy denial.

Attributes and Skills

<pvxbig> [build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build] </pvxbig>

Equipment

  • Full Survivor armor, and a Superior Vigor rune.
  • 40/40 Inspiration and Illusion sets.
  • Defensive set with -5e.
  • High energy set.

Usage

  • In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
  • Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team.
  • While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10.
  • Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
  • Use Distortion to piss off physicals and avoid interrupts.

Counters

  • General caster hate.
  • Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
  • Using Drain Delusions on Illusion of Pain (removal of IoP)

Variants

For filling the optional slot or in place of any other non-elite skill, some possibilities are:

Notes

Drain Delusions has been updated. It gives 4 energy instead of 2.