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{{Archived-Build|date=18:25, June 15, 2010 (UTC)|category=good|type1=RA|reason1=Outdated}}
{{Great-Build|RA|TA|CM}}
 
 
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Optional][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][mantra of persistence][Resurrection Signet][/build]
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[build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build]
 
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== Usage ==
 
== Usage ==
 
*In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
 
*In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
*Spam Conjure Nightmare to apply degen and keep up the Mantra all the time to enhance your pressure.
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*Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team.
*While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net gain of 10 energy.
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*While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10.
 
*Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
 
*Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
*Use Distortion if you take it along to rage physicals and avoid interrupts.
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*Use Distortion to piss off physicals and avoid interrupts.
   
 
== Counters ==
 
== Counters ==
 
*General caster hate.
 
*General caster hate.
 
*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
 
*Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
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*Using Drain Delusions on Illusion of Pain (removal of IoP)
 
 
== Variants ==
 
== Variants ==
 
For filling the optional slot or in place of any other non-elite skill, some possibilities are:
 
For filling the optional slot or in place of any other non-elite skill, some possibilities are:
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*[[gw: Shrinking Armor|Shrinking Armor]] instead of [[gw:Conjure Phantasm|Conjure Phantasm]].
*[[gw:Conjure Phantasm|Conjure Phantasm]] or [[gw: Shrinking Armor|Shrinking Armor]] to be able to spread degeneration on ALL opponents or to cover Conjure Nightmare.
 
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*[[gw:Signet of Humility|Signet of Humility]] to disable elite skills that poses a lot of threat to your team e.g. [[gw:Peace and Harmony|Peace and Harmony]].
*[[gw:Distortion|Distortion]] instead of the Mantra. The energy loss is no problem with Lyssa´s Aura.
 
*[[gw:Signet of Humility|Signet of Humility]] for general annoyance.
 
 
*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users.
 
*[[gw:Spirit of Failure|Spirit of Failure]], [[gw:Spirit Shackles|Spirit Shackles]] or [[gw:Clumsiness|Clumsiness]] to annoy attackers. [[gw:Soothing Images|Soothing Images]] will neutralize adrenaline users.
 
*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments.
 
*An enchantment removal such as [[gw:Feedback|Feedback]] or [[gw:Discharge Enchantment|Discharge Enchantment]]. The hexes in the build would allow for Discharge Enchantment to rapidly remove enchantments.
 
*[[gw:Ether Feast|Ether Feast]] for a strong self heal that also drains energy.
 
*[[gw:Ether Feast|Ether Feast]] for a strong self heal that also drains energy.
*You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with Drain Delusions.
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*You can bring [[gw:Web of Disruption|Web of Disruption]] for a double interrupt when paired with [[gw:Drain Delusions|Drain Delusions]].
*[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of Drain Delusions.
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*[[gw:Phantom Pain|Phantom Pain]] or [[gw:Accumulated Pain|Accumulated Pain]] if you want a [[gw:Deep Wound|Deep Wound]]. Phantom Pain's DW can be timed through the use of [[gw:Drain Delusions|Drain Delusions]].
*[[gw:Imagined Burden|Imagined Burden]], [[gw:Ethereal Burden|Ethereal Burden]], and [[gw:Kitah's Burden|Kitah's Burden]] to snare for long periods in combination with Mantra of Persistance.
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*[[gw:Imagined Burden|Imagined Burden]], [[gw:Ethereal Burden|Ethereal Burden]], and [[gw:Kitah's Burden|Kitah's Burden]] to snare for long periods in combination with [[gw:Mantra of Persistence|Mantra of Persistence]].
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*[[gw:Conjure Phantasm|Conjure Phantasm]] over IoP
*A Hard Rezz such as [[gw:Flesh of my Flesh|Flesh of my Flesh]] or [[gw:Death Pact Signet|Death Pact Signet]]
 
*[[gw:Rend Enchantments|Rend Enchantments]] as a spike assist
 
   
 
==Notes==
 
==Notes==

Latest revision as of 21:15, 2 November 2010

This build has been archived as of 18:25, June 15, 2010 (UTC), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category good before being archived.

This build utilizes Lyssa's Aura to spam hexes, pressuring through degeneration and energy denial.

Attributes and Skills

<pvxbig> [build prof=Mes/any Ins=12+1+1 Ill=10+1 Fas=8+1][Conjure Nightmare][Illusion of Pain][Ether Phantom][Drain Delusions][Ether Lord][Lyssa's Aura][distortion][Resurrection Signet][/build] </pvxbig>

Equipment

  • Full Survivor armor, and a Superior Vigor rune.
  • 40/40 Inspiration and Illusion sets.
  • Defensive set with -5e.
  • High energy set.

Usage

  • In the beginning of the fight, cast Lyssa´s Aura. If Lyssa´s Aura gets stripped, recast it as soon as possible.
  • Spam Conjure Nightmare and Illusion of Pain to apply degen pressure on the enemy team.
  • While spamming the degeneration, use your energy denial on either the enemy healer or other energy-reliant priority targets. Do this by casting Ether Phantom and immediately remove it with Drain Delusions. The enemy will lose 10 energy and you will have a net energy gain of 10.
  • Ether Lord is a very strong energy denial and due to Lyssa´s Aura´s amazing energy management, you can use it often. Switch to your negative set to counteract energy loss.
  • Use Distortion to piss off physicals and avoid interrupts.

Counters

  • General caster hate.
  • Getting disenchanted all the time will slow you down, but due to your other energy managing skills you will still be able to hex your enemies.
  • Using Drain Delusions on Illusion of Pain (removal of IoP)

Variants

For filling the optional slot or in place of any other non-elite skill, some possibilities are:

Notes

Drain Delusions has been updated. It gives 4 energy instead of 2.