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{{Archived-Build|date=22:15, 16 August 2007 (CEST)|reason1=Nerfs to Energy Surge and Spiritual Pain|type1=general|type2=hero|category=good}}
{{tested-build|general}}
 
 
{{TOCright}}
 
{{TOCright}}
This build utilizes high, unconditional damage from the [[Mesmer]]'s [[Domination Magic]] line to deal fast, heavy damage in PvE areas. With many Area-of-Effect damage skills, this build allows for the user to be able to provide ample "Nuking" style damage, comparable to many other popular PvE builds.
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This build utilizes high, unconditional damage from the [[gw:Mesmer|Mesmer]]'s [[gw:Domination Magic|Domination Magic]] line to deal fast, heavy damage in PvE areas. With many Area-of-Effect damage skills, this build allows for the user to be able to provide ample "Nuking" style damage, comparable to many other popular PvE builds.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
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<pvxbig>
{{attributes | Mesmer | Any
 
 
[build prof=mesme/any domina=12+2+1 inspir=10+1 fastca=8+1][Energy Surge][Energy Burn][Spiritual Pain][Wastrel's Worry][Arcane Echo][Auspicious Incantation][Ether Feast][Resurrection Signet][/build]
| Domination Magic | 12 + 1 + 3
 
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</pvxbig>
| Inspiration Magic | 10 + 1
 
| Fast Casting | 8 + 1
 
}}
 
{{skill bar|Arcane Echo|Energy Surge|Mistrust|Energy Burn|Wastrel's Worry|Auspicious Incantation|Ether Feast|Resurrection Signet}}
 
   
 
== Equipment ==
 
== Equipment ==
* Max AL armor with Radiant Insignias are necessary for the extra energy.
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* Max AL armor with [[gw:Radiant|Radiant]] Insignias are necessary for the extra energy.
 
* Runes of Superior Domination Magic, Superior Vigor, Minor Fast Casting, Minor Inspiration Magic.
 
* Runes of Superior Domination Magic, Superior Vigor, Minor Fast Casting, Minor Inspiration Magic.
* An Insightful staff is recommended for the additional energy gain.
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* An [[gw:Insightful|Insightful]] staff is recommended for the additional energy gain, [[gw:Milefaun's Staff|Milefaun's Staff]] is excellent.
   
 
== Usage ==
 
== Usage ==
* Begin by precasting [[Arcane Echo]].
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* Begin by precasting [[gw:Arcane Echo|Arcane Echo]].
* Follow up, targetting usually the center of a party, with [[Energy Surge]].
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* Follow up, targetting usually the center of a party, with [[gw:Energy Surge|Energy Surge]] or [[gw:Spiritual Pain|Spiritual Pain]].
* Activate [[Auspicious Incantation]], then cast the copied version of Energy Surge for a quick boost in your energy. This will negate the longer recharge of that skill, since it will only stay for the remainder of the effects of Arcane Echo.
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* Activate [[gw:Auspicious Incantation|Auspicious Incantation]], then cast the copied version of the previous [[gw:spell|spell]] for a quick boost in your energy. This will negate the longer recharge of that [[gw:skill|skill]], since it will only stay for the remainder of the effects of [[gw:Arcane Echo|Arcane Echo]].
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* Lastly, cast the [[gw:skill|skill]] which has been left last.
* [[Mistrust]] should be placed on offensive casters to provide additional AoE damage.
 
* [[Energy Burn]] should be used on general, standalone targets.
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* [[gw:Energy Burn|Energy Burn]] should be used on generally standalone targets.
* Whenever encountering a Boss monster, do not use the previous combo. Simply spam [[Wastrel's Worry]] for extremely high, unresisted damage. On most end-game bosses, you can easily outdamage any other character by simply using this skill.
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* Whenever encountering a [[gw:Boss|Boss]] [[gw:monster|monster]], do not use the previous combo. Simply spam [[gw:Wastrel's Worry|Wastrel's Worry]] for extremely high, unresisted damage. On most end-game bosses, you can easily outdamage any other character by simply using this [[gw:skill|skill]].
* [[Ether Feast]] can be used for a quick heal.
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* [[gw:Ether Feast|Ether Feast]] can be used for a quick [[gw:heal|heal]].
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* Remember that in areas that contain [[gw:Spirit|Spirit]]s, it is better to use [[gw:Arcane Echo|Arcane Echo]] on [[gw:Energy Surge|Energy Surge]], since [[gw:Spiritual Pain|Spiritual Pain]] will recharge instantly.
   
 
== Counters ==
 
== Counters ==
*If relying on [[Auspicious Incantation]] for Energy gain, beware of skills that remove enchantments. This usually won't be a problem with Fast Casting.
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*If relying on [[gw:Auspicious Incantation|Auspicious Incantation]] for Energy gain, beware of skills that remove enchantments. This usually won't be a problem with Fast Casting.
*Being [[Dazed]] can pose a threat, but with the skills available, its threat is limited.
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*Being [[gw:Dazed|Dazed]] can pose a threat, but with the skills available, its threat is limited.
*[[Diversion]] can be hazardous if more than one skill is hit, but it should not be too much of a problem in most areas.
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*[[gw:Diversion|Diversion]] can be hazardous if more than one skill is hit, but it should not be too much of a problem in most areas.
   
 
== Variants ==
 
== Variants ==
 
*The open secondary profession provides additional flexibility with this build.
 
*The open secondary profession provides additional flexibility with this build.
**If your secondary is [[Elementalist]], you can take advantage of [[Glyph of Lesser Energy]] for energy conservation.
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**If your secondary is [[gw:Elementalist|Elementalist]], you can take advantage of [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] for energy conservation.
**[[Ranger]] secondaries can speed up skill recharge with [[Serpent's Quickness]].
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**[[gw:Ranger|Ranger]] secondaries can speed up skill recharge with [[gw:Serpent's Quickness|Serpent's Quickness]].
**With a [[Monk]] or [[Ritualist]] secondary, different resurrection options are available to you.
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**With a [[gw:Paragon|Paragon]], [[gw:Ritualist|Ritualist]], or [[gw:Monk|Monk]] secondary, different resurrection options are available to you.
*[[Backfire]] is almost always recommended for areas where casters are plenty. It is especially potent if used in combination with [[Arcane Echo]]. In combination with [[Auspicious Incantation]], this provides even higher Energy Gain.
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*[[gw:Backfire|Backfire]] is almost always recommended for areas where casters are plenty. It is especially potent if used in combination with [[gw:Arcane Echo|Arcane Echo]]. In combination with [[gw:Auspicious Incantation|Auspicious Incantation]], this provides even higher Energy Gain.
*Another option is [[Empathy]], which is excellent against fast attackers.
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*Another option is [[gw:Empathy|Empathy]], which is excellent against fast attackers.
*Your Energy Recovery skills are quite flexible. If you dislike [[Auspicious Incantation]], you may wish to choose from other skills from your [[Inspiration Magic]] line.
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*Your Energy Recovery skills are quite flexible. If you dislike [[gw:Auspicious Incantation|Auspicious Incantation]], you may wish to choose from other skills from your [[gw:Inspiration Magic|Inspiration Magic]] line.
**A skill such as [[Power Drain]] can quickly refill your Energy pool, providing you make the interrupt.
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**A skill such as [[gw:Power Drain|Power Drain]] can quickly refill your Energy pool, providing you make the interrupt.
**[[Energy Tap]] provides less energy gain, but it is unconditional. Beware of interrupts if using this skill, since its cast time is quite lengthy compared to your other skills.
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**[[gw:Energy Tap|Energy Tap]] provides less energy gain, but it is unconditional. Beware of interrupts if using this skill, since its cast time is quite lengthy compared to your other skills.
**In areas where Monster Skills are used, and they just happen to be Hexes or Enchantments, you will want to use [[Inspired Enchantment]]/[[Revealed Enchantment]], or [[Inspired Hex]]/[[Revealed Hex]].
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**In areas where Monster Skills are used, and they just happen to be Hexes or Enchantments, you will want to use [[gw:Inspired Enchantment|Inspired Enchantment]]/[[gw:Revealed Enchantment|Revealed Enchantment]], or [[gw:Inspired Hex|Inspired Hex]]/[[gw:Revealed Hex|Revealed Hex]].
**Element-based energy recovery can be useful in specific PvE areas, so you may want to use [[Mantra of Frost]], [[Mantra of Flame]], [[Mantra of Earth]], or [[Mantra of Lightning]].
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**Element-based energy recovery can be useful in specific PvE areas, so you may want to use [[gw:Mantra of Frost|Mantra of Frost]], [[gw:Mantra of Flame|Mantra of Flame]], [[gw:Mantra of Earth|Mantra of Earth]], or [[gw:Mantra of Lightning|Mantra of Lightning]].
**In combination with party members' evasive stances or blinding, [[Spirit of Failure]] can provide excellent energy gain in PvE situations.
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**In combination with party members' evasive stances or blinding, [[gw:Spirit of Failure|Spirit of Failure]] can provide excellent energy gain in PvE situations.
*[[Ether Feast]] can be dropped entirely if your team provides ample healing, but it is always nice to have a means of self-healing.
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*[[gw:Ether Feast|Ether Feast]] can be dropped entirely if your team provides ample healing, but it is always nice to have a means of self-healing.
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*Using [[gw:Mistrust|Mistrust]] can be deadly in end-game zones. [[gw:Energy Burn|Energy Burn]] should be replaced here.
 
==Templates==
 
{{skills-template|data=AFMAgCP6cCUB4UZwSQ0hCEAA}}
 
   
 
[[Category:Multi-campaign builds|Me/any PvE Domination Mesmer]]
 
[[Category:Multi-campaign builds|Me/any PvE Domination Mesmer]]

Latest revision as of 21:09, 2 November 2010

This build has been archived as of 22:15, 16 August 2007 (CEST), for the following reason:

  • Nerfs to Energy Surge and Spiritual Pain

This build had been designed for the following use:

This build was in the category good before being archived.

This build utilizes high, unconditional damage from the Mesmer's Domination Magic line to deal fast, heavy damage in PvE areas. With many Area-of-Effect damage skills, this build allows for the user to be able to provide ample "Nuking" style damage, comparable to many other popular PvE builds.

Attributes and Skills

<pvxbig> [build prof=mesme/any domina=12+2+1 inspir=10+1 fastca=8+1][Energy Surge][Energy Burn][Spiritual Pain][Wastrel's Worry][Arcane Echo][Auspicious Incantation][Ether Feast][Resurrection Signet][/build] </pvxbig>

Equipment

  • Max AL armor with Radiant Insignias are necessary for the extra energy.
  • Runes of Superior Domination Magic, Superior Vigor, Minor Fast Casting, Minor Inspiration Magic.
  • An Insightful staff is recommended for the additional energy gain, Milefaun's Staff is excellent.

Usage

Counters

  • If relying on Auspicious Incantation for Energy gain, beware of skills that remove enchantments. This usually won't be a problem with Fast Casting.
  • Being Dazed can pose a threat, but with the skills available, its threat is limited.
  • Diversion can be hazardous if more than one skill is hit, but it should not be too much of a problem in most areas.

Variants