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*This variant is run slightly differently.
 
*This variant is run slightly differently.
*Hexes will obviously fall upon you so, use PaH to remove them.
+
*Hexes will obviously fall upon you so, use PnH to remove them.
 
*The length of any subsequent hexes will be extremely short.
 
*The length of any subsequent hexes will be extremely short.
 
*Optionals should be: Feinged Neutrality, Shadow Sanctuary, Heart of Shadow, Dark Prison (more maneuverability).
 
*Optionals should be: Feinged Neutrality, Shadow Sanctuary, Heart of Shadow, Dark Prison (more maneuverability).

Revision as of 14:40, 17 February 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses Blessed Aura to keep Spell Breaker up long enough to run through mobs that use dangerous hexes. It can also run quite fast if your Deldrimor rank is high enough.

Attributes and Skills

<pvxbig> [build prof=mo/a div=12+1+3 shadow=12 prot=3][Dark Escape]["I am Unstoppable!"][Dash][Spell Breaker][Dwarven Stability][Death's Charge][Optional][Blessed Aura][/build] </pvxbig> Optional should be:

  • Shadow Sanctuary
  • Feigned Neutrality
  • Healing Breeze
  • Restful Breeze

Equipment

  • Full Radiant Insignias
  • 20% Enchantment weapon, such as a Totem Axe
  • High energy weapon set
  • Max shield with either a "Leaf on the Wind" inscription or "Luck of the Draw" inscription.

Usage

  • Maintain Blessed Aura.
  • Use Spell Breaker to run safely through mobs that snare with Hexes.
  • Use Dwarven Stability then Dark Escape and Dash to run.
  • Use Death's Charge as your main means of healing. Make sure to shadow step to the foe farthest away in a mob.
  • Use IAU to counter Knock-downs.

Variant

<pvxbig> [build prof=Mo/A DivineFavor=12+1+3 ShadowArts=12][Dark Escape]["I am Unstoppable!"][Dash][Peace and Harmony][Dwarven Stability][Death's Charge][Optional][Optional][/build] </pvxbig>

  • This variant is run slightly differently.
  • Hexes will obviously fall upon you so, use PnH to remove them.
  • The length of any subsequent hexes will be extremely short.
  • Optionals should be: Feinged Neutrality, Shadow Sanctuary, Heart of Shadow, Dark Prison (more maneuverability).