This build has been archived as of 08:34, 12 February 2009 (EST), for the following reason:

  • Shadow arts monks becoming less effective in Arenas

This build had been designed for the following use:

This build was in the category great before being archived.

A Monk designed for Arena and split play.

Attributes and Skills

<pvxbig> [build prof=Mo/A heal=12+1+1 prot=10+1 divine=8+1 shad=2][WoH][Draw Conditions][Mending touch][Guardian][patient spirit][spirit bond][Holy veil][return][/build] </pvxbig>


  • Survivor Insignia
  • Superior Vigor and Recovery Runes
  • Negative energy/defensive set;
    • Crippling Spear(/sword) of Fortitude, with a +15% damage, -5 energy inscription ("Brawn over Brains")
    • 8 Shields, each with a different +10 armor bonus (Fire, Lightning, Cold, Earth, Slashing, Piercing, Blunt and one with reduce cripple inscription for Burning Isle/The Crag matches)
  • Casting/defensive set;
    • Crippling Spear(/sword) of Fortitude, with a +5 energy inscription ("I Have the Power!")
    • Same shields
  • Mid set;
    • 20/20 HCT/HSR Protection Prayers wand/offhand
  • High set;
    • +15e/-1 Wand/Offhand


  • Use Word of Healing as your primary healing skill. It becomes very useful on allies below 50% health.
  • Use Draw Conditions and Holy Veil to remove hexes and conditions as they come.
  • Pre-Veil if you see a dangerous player such as an Augury Spiker or Shadow Prison Assassin.
  • Use Spirit Bond to counter heavy-hitting foes.
  • Use Return to escape from meleers, or to snare a pesky kiter.
  • Use Patient Spirit as a secondary heal or if your WoH is interrupted.
  • Use Guardian on allies getting physically attacked.


  • Standard anti-caster stuff (Daze, various mesmer hexes etc.)


See also

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