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{{Great-Build|general}}
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{{archived-Build|date=20:03, April 30, 2010 (UTC)|type1=general|category=Great|reason1=covered in generalised build [[Build:Mo/any Generic Healer]]}}
 
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This PvE [[gw:Monk|Monk]] build uses [[gw:Healer's Boon|Healer's Boon]] to efficiently cast healing spells. Combined with Glyph of Lesser Energy, this monk can heal the entire party for 240 HP for 15 energy with 15 attribute points in healing prayers. This monk is very efficient in mitigating party-wide damage and degen. For example, this is effective in quickly recovering from [[gw:Searing Flames|Searing Flames]] spells cast by Ruby [[gw:djinn|Djinn]].
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This PvE [[gw:Monk|Monk]] build uses [[gw:Healer's Boon|Healer's Boon]] to efficiently cast healing spells. Combined with Glyph of Lesser Energy, this monk can heal the entire party for 240 HP for 15 energy with 15 attribute points in healing prayers. This monk is very efficient in healing through party-wide damage and degen. For example, this is effective in quickly recovering from [[gw:Searing Flames|Searing Flames]] spells cast by Ruby [[gw:djinn|Djinn]].
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
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== Equipment ==
 
== Equipment ==
* Due to the higher energy requirement of the build, an armor set with Radiant insignia would work best. Blessed could also be used.
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* As a monk, you are expected to be hardy while keeping your party alive; if you die, your party is put in danger. Therefore, a full set of survivor armor and vitae rune will give you the health to remain alive.
* Take a low energy set such as a weapon and offhand with -5 energy and switch to that set if E-denial is expected.
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* Use a 40/40 healing wand and offhand to maximize your casts
* Take a normal set such as a staff (20/20) healing prayers with +60 HP. Use this set for regular healing.
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* Change to your +60 health shield sets while taking pressure, swapping to higher energy sets where necessary to get heals off.
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* Take a [[gww:Energy hiding|low energy set]] such as a weapon and offhand with -5 energy and switch to that set if [[gww:Energy denial|e-denial]] is expected.
 
* Take a high energy set such as a wand and offhand that both have a +15 energy -1 regen mod on them. Switch to this set during emergencies. Remember to quickly switch back to the normal set as soon as you cast only the spells you need.
 
* Take a high energy set such as a wand and offhand that both have a +15 energy -1 regen mod on them. Switch to this set during emergencies. Remember to quickly switch back to the normal set as soon as you cast only the spells you need.
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* Take a 40/20/20% Protection staff for casting protection based spells.
   
 
== Usage ==
 
== Usage ==
* In a PvE team setup, this monk works best with a full prot monk in the party.
 
 
* Remember that all of your Healing Prayers spells' healing capacities are boosted by 50%, so be careful not to over-heal party members with little damage.
 
* Remember that all of your Healing Prayers spells' healing capacities are boosted by 50%, so be careful not to over-heal party members with little damage.
 
* Kite away from enemies and heal and protect yourself using [[gw:Ethereal Light|Ethereal Light]] and [[gw:Shield of Absorption|Shield of Absorption]].
 
* Kite away from enemies and heal and protect yourself using [[gw:Ethereal Light|Ethereal Light]] and [[gw:Shield of Absorption|Shield of Absorption]].
 
* Make sure you're not taking damage when using [[gw:Ethereal Light|Ethereal Light]]. However, the chances of it getting interrupted are low due to the 1/2 second activation time caused by [[gw:Healer's Boon|Healer's Boon]].
 
* Make sure you're not taking damage when using [[gw:Ethereal Light|Ethereal Light]]. However, the chances of it getting interrupted are low due to the 1/2 second activation time caused by [[gw:Healer's Boon|Healer's Boon]].
* Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] then cast [[gw:Heal Party|Heal Party]] as needed. Each casting will heal the entire party for 135 HP. Unless you have a lot of energy to spare, '''never''' use [[gw:Heal Party|Heal Party]] without using [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] first.
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* Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] then cast [[gw:Heal Party|Heal Party]] as needed. Each casting will heal the entire party for 112 HP. Unless you have a lot of energy to spare, '''never''' use [[gw:Heal Party|Heal Party]] without using [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] first.
 
* Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members with enchantments and/or hexes on them to increase its efficiency. With the bonus from [[gw:Healer's Boon|Healer's Boon]], it isn't unusual to see 300+ healing from [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
 
* Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members with enchantments and/or hexes on them to increase its efficiency. With the bonus from [[gw:Healer's Boon|Healer's Boon]], it isn't unusual to see 300+ healing from [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
 
* Using [[gw:Shield of Absorption|Shield of Absorption]] on party members right before using [[gw:Dwayna's Kiss|Dwayna's Kiss]] will reduce the damage they take and increase the healing from the spell.
 
* Using [[gw:Shield of Absorption|Shield of Absorption]] on party members right before using [[gw:Dwayna's Kiss|Dwayna's Kiss]] will reduce the damage they take and increase the healing from the spell.
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== Counters ==
 
== Counters ==
* This build is vulnerable to E-denial.
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* Energy denial.
* Anti-spam and Anti-Caster hexes.
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* Anti-Caster hexes/conditions.
   
 
== Variants ==
 
== Variants ==
*Replace [[gw:Dismiss Condition|Dismiss Condition]] or a skill of your choice and...
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*Replace [[gww:Ethereal Light|Ethereal Light]] with [[gww:Orison of Healing|Orison of Healing]] or [[gww:Patient Spirit|Patient Spirit]] if you want to spam more and find interruption is a problem.
** Add [[gw:Holy Veil|Holy Veil]] or [[gw:Cure Hex|Cure Hex]] as a hex removal in areas with stronger hexes.
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*Replace [[gw:Dismiss Condition|Dismiss Condition]] or a skill of your choice with:
** Add [[gw:Healing Whisper|Healing Whisper]] if no conditions are expected in a area.
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** [[gww:Vigorous Spirit|Vigorous Spirit]] for melee healing support.
** Add [[gw:Healing Touch|Healing Touch]] as a high-powered self-heal.
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** [[gww:Holy Veil|Holy Veil]] or [[gw:Cure Hex|Cure Hex]] as a hex removal in areas with stronger hexes.
** Add [[gw:Signet of Devotion|Signet of Devotion]] for a free but small heal.
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** [[gww:Healing Whisper|Healing Whisper]] if no conditions are expected in a area.
** Add [[gw:Infuse Health|Infuse Health]] for a strong, fast heal.
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** [[gww:Healing Touch|Healing Touch]] as a high-powered self-heal.
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** [[gww:Signet of Devotion|Signet of Devotion]] for a free but small heal.
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** [[gww:Infuse Health|Infuse Health]] for a strong, fast heal.
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** [[gww:Healing Seed|Healing Seed]] for good stream of healing under pressure.
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** [[gww:Protective Spirit|Protective Spirit]] if high damage spikes are expected in the area.
 
* Re-allocate attributes and replace [[gw:Shield of Absorption|Shield of Absorption]] with:
 
* Re-allocate attributes and replace [[gw:Shield of Absorption|Shield of Absorption]] with:
** [[gw:Holy Haste|Holy Haste]]. It will stack with [[gw:Healer's Boon|Healer's Boon]] and further reduce the casting time of your Healing Prayers spells.
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** [[gww:Holy Haste|Holy Haste]]. It will stack with [[gww:Healer's Boon|Healer's Boon]] and further reduce the casting time of your Healing Prayers spells.
** [[gw:Seed of Life|Seed of Life]]. It works well at Sunspear Rank 7+ and a +20% enchanting item equipped.
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** [[gww:Seed of Life|Seed of Life]]. It works well at Sunspear Rank 6+ and a +20% enchanting item equipped.
*Replace [[gw:Resurrection Chant|Resurrection Chant]] with [[gw:Rebirth|Rebirth]] for tricky areas you think you may need it in. You can also choose to use [[gw:Restore Life|Restore Life]], for higher energy on res, and a slightly faster res.
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*Replace [[gww:Resurrection Chant|Resurrection Chant]] with [[gw:Rebirth|Rebirth]] for tricky areas you think you may need it in.
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**You may also choose [[gww:Restore Life|Restore Life]] which is slightly faster and has higher energy on res.
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**Gain bar compression with [[gw:Unyielding Aura|Unyielding Aura]] instead of [[gww:Healer's Boon|Healer's Boon]] and [[gww:Resurrection Chant|Resurrection Chant]].
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**[[gww:Renew Life|Renew Life]] instead of Restore Life for an earshot heal with higher cost on energy.
   
 
==Notes==
 
==Notes==
 
* Enchantment removal isn't too much of a problem as HB recharges quickly and costs only five energy
 
* Enchantment removal isn't too much of a problem as HB recharges quickly and costs only five energy
 
 
[[Category:Multi-campaign builds|Mo/E GoLE Healer's Boon Healer]]
 
[[Category:Multi-campaign builds|Mo/E GoLE Healer's Boon Healer]]

Latest revision as of 21:23, November 2, 2010

This build has been archived as of 20:03, April 30, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

This PvE Monk build uses Healer's Boon to efficiently cast healing spells. Combined with Glyph of Lesser Energy, this monk can heal the entire party for 240 HP for 15 energy with 15 attribute points in healing prayers. This monk is very efficient in healing through party-wide damage and degen. For example, this is effective in quickly recovering from Searing Flames spells cast by Ruby Djinn.

Attributes and Skills Edit

<pvxbig> [build prof=monk/e healin=12+1+2 protec=6+1 divine=11+1][Dwayna's Kiss][Ethereal Light][Dismiss Condition][Shield of Absorption][Heal Party][Glyph of Lesser Energy][Healer's Boon][Resurrection Chant][/build] </pvxbig>

Equipment Edit

  • As a monk, you are expected to be hardy while keeping your party alive; if you die, your party is put in danger. Therefore, a full set of survivor armor and vitae rune will give you the health to remain alive.
  • Use a 40/40 healing wand and offhand to maximize your casts
  • Change to your +60 health shield sets while taking pressure, swapping to higher energy sets where necessary to get heals off.
  • Take a low energy set such as a weapon and offhand with -5 energy and switch to that set if e-denial is expected.
  • Take a high energy set such as a wand and offhand that both have a +15 energy -1 regen mod on them. Switch to this set during emergencies. Remember to quickly switch back to the normal set as soon as you cast only the spells you need.
  • Take a 40/20/20% Protection staff for casting protection based spells.

Usage Edit

  • Remember that all of your Healing Prayers spells' healing capacities are boosted by 50%, so be careful not to over-heal party members with little damage.
  • Kite away from enemies and heal and protect yourself using Ethereal Light and Shield of Absorption.
  • Make sure you're not taking damage when using Ethereal Light. However, the chances of it getting interrupted are low due to the 1/2 second activation time caused by Healer's Boon.
  • Use Glyph of Lesser Energy then cast Heal Party as needed. Each casting will heal the entire party for 112 HP. Unless you have a lot of energy to spare, never use Heal Party without using Glyph of Lesser Energy first.
  • Use Dwayna's Kiss on party members with enchantments and/or hexes on them to increase its efficiency. With the bonus from Healer's Boon, it isn't unusual to see 300+ healing from Dwayna's Kiss on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
  • Using Shield of Absorption on party members right before using Dwayna's Kiss will reduce the damage they take and increase the healing from the spell.
  • Use Dismiss Condition to remove harmful conditions (Deep Wound, Blind, etc.).

Counters Edit

  • Energy denial.
  • Anti-Caster hexes/conditions.

Variants Edit

NotesEdit

  • Enchantment removal isn't too much of a problem as HB recharges quickly and costs only five energy
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