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{{archived-Build|date=20:03, April 30, 2010 (UTC)|type1=general|category=Great|reason1=covered in generalised build [[Build:Mo/any Generic Healer]]}}
{{build-stub}}
 
{{untested-build|general}}
 
 
{{TOCright}}
 
{{TOCright}}
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This PvE [[Monk]] build uses [[Healer's Boon]] to cast efficient healing spells. Combined with Glyph of lesser energy, this monk can heal the entire party for 240 HP with only 5 energy cost at 15 points in healing prayers. This monk is very efficient in mitigating party-wide damage and degen. For example this is effective in quickly recovering from searing flames from the ruby djinns.
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This PvE [[gw:Monk|Monk]] build uses [[gw:Healer's Boon|Healer's Boon]] to efficiently cast healing spells. Combined with Glyph of Lesser Energy, this monk can heal the entire party for 240 HP for 15 energy with 15 attribute points in healing prayers. This monk is very efficient in healing through party-wide damage and degen. For example, this is effective in quickly recovering from [[gw:Searing Flames|Searing Flames]] spells cast by Ruby [[gw:djinn|Djinn]].
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== Attributes and Skills ==
 
== Attributes and Skills ==
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<pvxbig>
{{attributes | Monk | E
 
 
[build prof=monk/e healin=12+1+2 protec=6+1 divine=11+1][Dwayna's Kiss][Ethereal Light][Dismiss Condition][Shield of Absorption][Heal Party][Glyph of Lesser Energy][Healer's Boon][Resurrection Chant][/build]
| Healing Prayers | 12 + 1 + 2
 
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</pvxbig>
| Divine Favor | 12 + 1
 
}}
 
{{skill bar|Dwayna's Kiss|Ethereal Light|Healing Touch|Optional|Heal Party|Glyph of Lesser Energy|Healer's Boon|Resurrection Chant}}
 
   
 
== Equipment ==
 
== Equipment ==
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* As a monk, you are expected to be hardy while keeping your party alive; if you die, your party is put in danger. Therefore, a full set of survivor armor and vitae rune will give you the health to remain alive.
* Due to the higher energy requirement of the build, an armor set with Blessed insignia would work the best.
 
* Take a Low energy set such as an weapon and offhand with -5 energy and switch to that set if E-denial is expected.
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* Use a 40/40 healing wand and offhand to maximize your casts
  +
* Change to your +60 health shield sets while taking pressure, swapping to higher energy sets where necessary to get heals off.
* Take a Normal set such as a staff (20/20) healing prayers with +60 HP. Use this set for regular healing.
 
* Take a High energy set such as a wand and off hand that both has a +15 energy -1 regen mod on them. Switch to this set during emergencies but quickly switch back to the normal set as soon as you cast the spell or spells you need.
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* Take a [[gww:Energy hiding|low energy set]] such as a weapon and offhand with -5 energy and switch to that set if [[gww:Energy denial|e-denial]] is expected.
  +
* Take a high energy set such as a wand and offhand that both have a +15 energy -1 regen mod on them. Switch to this set during emergencies. Remember to quickly switch back to the normal set as soon as you cast only the spells you need.
  +
* Take a 40/20/20% Protection staff for casting protection based spells.
   
 
== Usage ==
 
== Usage ==
 
* Remember that all of your Healing Prayers spells' healing capacities are boosted by 50%, so be careful not to over-heal party members with little damage.
* In a PvE teamsetup, this monk works best with a full prot monk in the party.
 
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* Kite away from enemies and heal and protect yourself using [[gw:Ethereal Light|Ethereal Light]] and [[gw:Shield of Absorption|Shield of Absorption]].
* Remember that all your healing prayers spell's healing cpacity is boosted by 50% so becareful not to overheal too much by healing party members with little damage.
 
 
* Make sure you're not taking damage when using [[gw:Ethereal Light|Ethereal Light]]. However, the chances of it getting interrupted are low due to the 1/2 second activation time caused by [[gw:Healer's Boon|Healer's Boon]].
* Kite away from enemies and heal your self using [[Healing Touch]] and [[Ethereal Light]].
 
 
* Use [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] then cast [[gw:Heal Party|Heal Party]] as needed. Each casting will heal the entire party for 112 HP. Unless you have a lot of energy to spare, '''never''' use [[gw:Heal Party|Heal Party]] without using [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] first.
* Make sure you're not under fire when using [[Ethereal Light]]. However, the chances of it getting interrupted is low due to the 1/2 second activation time thanks to [[Healer's Boon]].
 
 
* Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members with enchantments and/or hexes on them to increase its efficiency. With the bonus from [[gw:Healer's Boon|Healer's Boon]], it isn't unusual to see 300+ healing from [[gw:Dwayna's Kiss|Dwayna's Kiss]] on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
* Use [[Glyph of Lesser Energy]] then cast [[Heal Party]] as needed. Each casting will heal the entire party for 120 HP. Unless you have a lot of energy, '''never''' use [[Heal Party]] with out using [[Glyph of Lesser Energy]] first!
 
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* Using [[gw:Shield of Absorption|Shield of Absorption]] on party members right before using [[gw:Dwayna's Kiss|Dwayna's Kiss]] will reduce the damage they take and increase the healing from the spell.
* Use [[Dwayna's Kiss]] on party members with enchantments or hexes on them to increase its efficiency. With the bonus from [[Healer's Boon]] it isn't unusual to see 300+ healing from dwayna's kiss on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
 
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*Use [[GW:Dismiss Condition|Dismiss Condition]] to remove harmful conditions (Deep Wound, Blind, etc.).
* When your enegery is zero, switch to a high energy set and use [[Glyph of Lesser Energy]] and switch back to the normal energy set and then use 2 spells at your leisure.
 
   
 
== Counters ==
 
== Counters ==
* This build is vulnerable to E-denial.
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* Energy denial.
 
* Anti-Caster hexes/conditions.
* Enchantment removal isn't too much of a problem as HB recharges fast and only costs 5 energy.
 
* Anti-spam and Anti-Caster hexes.
 
   
 
== Variants ==
 
== Variants ==
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*Replace [[gww:Ethereal Light|Ethereal Light]] with [[gww:Orison of Healing|Orison of Healing]] or [[gww:Patient Spirit|Patient Spirit]] if you want to spam more and find interruption is a problem.
* Replace [[Dwayna's Kiss]] with another healing spell if hexes are not expected in an area.
 
  +
*Replace [[gw:Dismiss Condition|Dismiss Condition]] or a skill of your choice with:
* Add [[Orison of Healing]] for the optional spell.
 
  +
** [[gww:Vigorous Spirit|Vigorous Spirit]] for melee healing support.
* Dump some points into protection prayers to put in [[Shield of Absorption]] as an optional skill.
 
 
** [[gww:Holy Veil|Holy Veil]] or [[gw:Cure Hex|Cure Hex]] as a hex removal in areas with stronger hexes.
* Add [[Words of Comfort]] in areas with deleterious conditions such as dazed etc.
 
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** [[gww:Healing Whisper|Healing Whisper]] if no conditions are expected in a area.
* Add [[Holy Veil]] as a hex removal in areas with more damaging hexes.
 
* Add [[Dismiss Condition]] as a condition removal.
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** [[gww:Healing Touch|Healing Touch]] as a high-powered self-heal.
* Add [[Extinguish]] and use it with [[Glyph of Lesser Energy]] for a cheap party-wide condition removal.
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** [[gww:Signet of Devotion|Signet of Devotion]] for a free but small heal.
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** [[gww:Infuse Health|Infuse Health]] for a strong, fast heal.
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** [[gww:Healing Seed|Healing Seed]] for good stream of healing under pressure.
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** [[gww:Protective Spirit|Protective Spirit]] if high damage spikes are expected in the area.
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* Re-allocate attributes and replace [[gw:Shield of Absorption|Shield of Absorption]] with:
  +
** [[gww:Holy Haste|Holy Haste]]. It will stack with [[gww:Healer's Boon|Healer's Boon]] and further reduce the casting time of your Healing Prayers spells.
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** [[gww:Seed of Life|Seed of Life]]. It works well at Sunspear Rank 6+ and a +20% enchanting item equipped.
  +
*Replace [[gww:Resurrection Chant|Resurrection Chant]] with [[gw:Rebirth|Rebirth]] for tricky areas you think you may need it in.
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**You may also choose [[gww:Restore Life|Restore Life]] which is slightly faster and has higher energy on res.
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**Gain bar compression with [[gw:Unyielding Aura|Unyielding Aura]] instead of [[gww:Healer's Boon|Healer's Boon]] and [[gww:Resurrection Chant|Resurrection Chant]].
  +
**[[gww:Renew Life|Renew Life]] instead of Restore Life for an earshot heal with higher cost on energy.
   
 
==Notes==
 
==Notes==
 
* Enchantment removal isn't too much of a problem as HB recharges quickly and costs only five energy
* Silimar to [[Build:Mo/Me Inspiration Boon Healer|Mo/Me Inspiration Boon Healer]].
 
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[[Category:Multi-campaign builds|Mo/E GoLE Healer's Boon Healer]]

Latest revision as of 21:23, 2 November 2010

This build has been archived as of 20:03, April 30, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Great before being archived.

This PvE Monk build uses Healer's Boon to efficiently cast healing spells. Combined with Glyph of Lesser Energy, this monk can heal the entire party for 240 HP for 15 energy with 15 attribute points in healing prayers. This monk is very efficient in healing through party-wide damage and degen. For example, this is effective in quickly recovering from Searing Flames spells cast by Ruby Djinn.

Attributes and Skills

<pvxbig> [build prof=monk/e healin=12+1+2 protec=6+1 divine=11+1][Dwayna's Kiss][Ethereal Light][Dismiss Condition][Shield of Absorption][Heal Party][Glyph of Lesser Energy][Healer's Boon][Resurrection Chant][/build] </pvxbig>

Equipment

  • As a monk, you are expected to be hardy while keeping your party alive; if you die, your party is put in danger. Therefore, a full set of survivor armor and vitae rune will give you the health to remain alive.
  • Use a 40/40 healing wand and offhand to maximize your casts
  • Change to your +60 health shield sets while taking pressure, swapping to higher energy sets where necessary to get heals off.
  • Take a low energy set such as a weapon and offhand with -5 energy and switch to that set if e-denial is expected.
  • Take a high energy set such as a wand and offhand that both have a +15 energy -1 regen mod on them. Switch to this set during emergencies. Remember to quickly switch back to the normal set as soon as you cast only the spells you need.
  • Take a 40/20/20% Protection staff for casting protection based spells.

Usage

  • Remember that all of your Healing Prayers spells' healing capacities are boosted by 50%, so be careful not to over-heal party members with little damage.
  • Kite away from enemies and heal and protect yourself using Ethereal Light and Shield of Absorption.
  • Make sure you're not taking damage when using Ethereal Light. However, the chances of it getting interrupted are low due to the 1/2 second activation time caused by Healer's Boon.
  • Use Glyph of Lesser Energy then cast Heal Party as needed. Each casting will heal the entire party for 112 HP. Unless you have a lot of energy to spare, never use Heal Party without using Glyph of Lesser Energy first.
  • Use Dwayna's Kiss on party members with enchantments and/or hexes on them to increase its efficiency. With the bonus from Healer's Boon, it isn't unusual to see 300+ healing from Dwayna's Kiss on party members in areas with a fair number of hexes. Dervishes and Elementalists usually reap the highest benefit from this spell as they use enchantments on themselves fairly consistently.
  • Using Shield of Absorption on party members right before using Dwayna's Kiss will reduce the damage they take and increase the healing from the spell.
  • Use Dismiss Condition to remove harmful conditions (Deep Wound, Blind, etc.).

Counters

  • Energy denial.
  • Anti-Caster hexes/conditions.

Variants

Notes

  • Enchantment removal isn't too much of a problem as HB recharges quickly and costs only five energy