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(Patient LoD Healer)
 
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{{Untested-Trial|general|hero}}
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{{Archived-Build|date=01:59, 22 March 2009 (UTC)|type1=general|type2=hero|reason1=Replaced by Build:Mo/any Light of Deliverance Hybrid|category=Good}}
 
{{TOCright}}
 
{{TOCright}}
Utilising low-cost low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.
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Utilising low-cost and low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/? hea=12+1+2 pro=3 div=12+1][Light of Deliverance][Patient Spirit][Orison of Healing][Dwayna's Kiss][Divine Spirit][Dismiss Condition][Cure Hex][Resurrection Chant][/build]
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[build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build]
 
</pvxbig>
 
</pvxbig>
Patient Spirit should read, ''"For '''2''' seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for '''120''' Health"'' due to January 17, 2008 update.
 
   
 
== Equipment ==
 
== Equipment ==
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**Heal allies out of casting range but in mini-map range (name not grey in party window)
 
**Heal allies out of casting range but in mini-map range (name not grey in party window)
 
*Use [[gw:Patient Spirit|Patient Spirit]] as your primary heal.
 
*Use [[gw:Patient Spirit|Patient Spirit]] as your primary heal.
*Use [[gw:Orison of Healing|Orison of Healing]] as your primary heal (due to its recharge) while under duress or enchanted with Divine Spirit.
 
 
*Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on enchanted/hexed allies.
 
*Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on enchanted/hexed allies.
*Use [[gw:Dismiss Condition|Dismiss Condition]] to remove significant conditions such as [[gw:Blind|Blind]] on a fighter or [[gw:Dazed|Dazed]] on a caster.
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*Buff the target being pressured (usually a Melee or main tank) with [[gw:Healing Seed|Healing Seed]].
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*Use [[gw:Dismiss Condition|Dismiss Condition]] to remove conditions.
 
*Use [[gw:Cure Hex|Cure Hex]] to remove terminal hexes or significant hexes such as [[gw:Empathy|Empathy]] or [[gw:Backfire|Backfire]].
 
*Use [[gw:Cure Hex|Cure Hex]] to remove terminal hexes or significant hexes such as [[gw:Empathy|Empathy]] or [[gw:Backfire|Backfire]].
 
*Use [[gw:Resurrection Chant|Resurrection Chant]] in combat to keep a setback from becoming a failure; ensure party is healthy first.
 
*Use [[gw:Resurrection Chant|Resurrection Chant]] in combat to keep a setback from becoming a failure; ensure party is healthy first.
*Use [[gw:Divine Spirit|Divine Spirit]] for surge/spam-healing or when critically low on energy. (Don't rez while DS is active.)
 
   
 
== Counters ==
 
== Counters ==
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== Variants ==
 
== Variants ==
{{skill icon|Dismiss Condition}}
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*If additional protection is preferred, take [[gw:Protective Spirit|Protective Spirit]].
:{{skill icon|Spotless Soul}} for persistent, energy-efficient condition removal
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*For persistent condition removal, take [[gw:Spotless Soul|Spotless Soul]].
:{{skill icon|Draw Conditions}} for efficient stacked condition removal (synergises w/LoD)
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*An energy-free heal can be provided by [[gw:Signet of Devotion|Signet of Devotion]] or [[gw:Signet of Rejuvenation|Signet of Rejuvenation]].
{{skill icon|Cure Hex}}
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*Take [[gw:Draw Conditions|Draw Conditions]] for effecient stacked condition removal.
:{{skill icon|Spotless Mind}} for persistent hex removal
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*For persistent hex removal take [[gw:Spotless Mind|Spotless Mind]].
:{{skill icon|Deny Hexes}} for removing up to two hexes concurrently
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*Frequent hex removal can be provided by [[gw:Remove Hex|Remove Hex]].
:{{skill icon|Remove Hex}} for more frequent hex removal
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*Other resurrection skills like [[gw:Rebirth|Rebirth]], [[gw:Restore Life|Restore Life]], [[gw:Resurrect|Resurrect]], [[gw:Death Pact Signet|Death Pact Signet]], [[gw:Flesh of My Flesh|Flesh of My Flesh]] and [[gw:Renew Life|Renew Life]] can be equipped.
{{skill icon|Resurrection Chant}}
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*Take [[gw:Heaven's Delight|Heaven's Delight]] and/or [[gw:Divine Healing|Divine Healing]] for additional party healing.
:{{skill icon|Flesh of My Flesh}} for faster, full-ranged resurrect (use LoD immediately thereafter)
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*Energy management from [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] works if needed.
:{{skill icon|Restore Life}} for a caster-heavy party
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*[[gw:Divine Spirit|Divine Spirit]] can provide further energy management as well as a primer for [[gw:Deny Hexes|Deny Hexes]].
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*Mesmer secondary profession provides access to energy management from skills like [[gw:Power Drain|Power Drain]], [[gw:Waste Not, Want Not|Waste Not, Want Not]], or [[gw:Leech Signet|Leech Signet]].
== Notes ==
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*Other possible forms of energy management include [[gw:Inspired Hex|Inspired Hex]], [[gw:Revealed Hex|Revealed Hex]], [[gw:Drain Enchantment|Drain Enchantment]], [[gw:Ether Signet|Ether Signet]], or [[gw:Hex Eater Signet|Hex Eater Signet]].
*While enchanted with Divine Spirit, you will not consume energy when spamming spells since the 1 casting cost/sec is less than 1.3 energy regen/sec. Casting DS with only 10 energy remaining (cost of two spells) will still permit continuous casting for its duration (~dozen spells).
 
   
 
== See also ==
 
== See also ==
 
*[[Build:Mo/any Holy Haste LoD Healer]]
 
*[[Build:Mo/any Holy Haste LoD Healer]]
*[[gw:Monk|Monk profession]]
 
   
<!--[[Category:Multi-campaign builds|{{subst:PAGENAME}}]]-->
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<!--[[Category:Multi-campaign builds|Mo/any Light of Deliverance Monk]]-->

Latest revision as of 21:09, November 2, 2010

This build has been archived as of 01:59, 22 March 2009 (UTC), for the following reason:

  • Replaced by Build:Mo/any Light of Deliverance Hybrid

This build had been designed for the following use:

This build was in the category Good before being archived.

Utilising low-cost and low-recharge skills, the Patient Light of Deliverance Healer always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.

Attributes and Skills Edit

<pvxbig> [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build] </pvxbig>

Equipment Edit

  • Insignia: Radiant
  • Runes: Attunement
  • Weapon: Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%)

Usage Edit

Counters Edit

  • Anti-caster skills (Backfire, Dazed, etc.) sans energy denial
  • Multiple Scourge Healing hexes can make Light of Deliverance lethal for the caster.

Variants Edit

See also Edit


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