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+ | {{Archived-Build|date=01:59, 22 March 2009 (UTC)|type1=general|type2=hero|reason1=Replaced by Build:Mo/any Light of Deliverance Hybrid|category=Good}} |
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− | [[Image:Tab Piplup.jpg]] |
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+ | {{TOCright}} |
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+ | Utilising low-cost and low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero. |
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+ | |||
+ | == Attributes and Skills == |
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+ | <pvxbig> |
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+ | [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build] |
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+ | </pvxbig> |
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+ | |||
+ | == Equipment == |
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+ | * '''Insignia''': Radiant |
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+ | * '''Runes''': Attunement |
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+ | * '''Weapon''': Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%) |
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+ | ** The [[gw:Divine Ghostly Staff|Divine Ghostly Staff]] is an ideal unique item |
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+ | ** The [[gw:Staff of the Forgotten|Staff of the Forgotten]] trades 2 secs of Divine Spirit for +30 HP compared to Divine Ghostly Staff |
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+ | |||
+ | == Usage == |
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+ | *For Hero, set to [[gw:Hero#Combat_modes|Guard]]. |
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+ | *Use [[gw:Light of Deliverance|Light of Deliverance]] to: |
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+ | **Maintain party health |
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+ | **Heal multiple allies concurrently |
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+ | **Heal allies out of casting range but in mini-map range (name not grey in party window) |
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+ | *Use [[gw:Patient Spirit|Patient Spirit]] as your primary heal. |
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+ | *Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on enchanted/hexed allies. |
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+ | *Buff the target being pressured (usually a Melee or main tank) with [[gw:Healing Seed|Healing Seed]]. |
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+ | *Use [[gw:Dismiss Condition|Dismiss Condition]] to remove conditions. |
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+ | *Use [[gw:Cure Hex|Cure Hex]] to remove terminal hexes or significant hexes such as [[gw:Empathy|Empathy]] or [[gw:Backfire|Backfire]]. |
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+ | *Use [[gw:Resurrection Chant|Resurrection Chant]] in combat to keep a setback from becoming a failure; ensure party is healthy first. |
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+ | |||
+ | == Counters == |
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+ | *Anti-caster skills (Backfire, Dazed, etc.) sans energy denial |
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+ | *Multiple [[gw:Scourge Healing|Scourge Healing]] hexes can make Light of Deliverance lethal for the caster. |
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+ | |||
+ | == Variants == |
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+ | *If additional protection is preferred, take [[gw:Protective Spirit|Protective Spirit]]. |
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+ | *For persistent condition removal, take [[gw:Spotless Soul|Spotless Soul]]. |
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+ | *An energy-free heal can be provided by [[gw:Signet of Devotion|Signet of Devotion]] or [[gw:Signet of Rejuvenation|Signet of Rejuvenation]]. |
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+ | *Take [[gw:Draw Conditions|Draw Conditions]] for effecient stacked condition removal. |
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+ | *For persistent hex removal take [[gw:Spotless Mind|Spotless Mind]]. |
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+ | *Frequent hex removal can be provided by [[gw:Remove Hex|Remove Hex]]. |
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+ | *Other resurrection skills like [[gw:Rebirth|Rebirth]], [[gw:Restore Life|Restore Life]], [[gw:Resurrect|Resurrect]], [[gw:Death Pact Signet|Death Pact Signet]], [[gw:Flesh of My Flesh|Flesh of My Flesh]] and [[gw:Renew Life|Renew Life]] can be equipped. |
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+ | *Take [[gw:Heaven's Delight|Heaven's Delight]] and/or [[gw:Divine Healing|Divine Healing]] for additional party healing. |
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+ | *Energy management from [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] works if needed. |
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+ | *[[gw:Divine Spirit|Divine Spirit]] can provide further energy management as well as a primer for [[gw:Deny Hexes|Deny Hexes]]. |
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+ | *Mesmer secondary profession provides access to energy management from skills like [[gw:Power Drain|Power Drain]], [[gw:Waste Not, Want Not|Waste Not, Want Not]], or [[gw:Leech Signet|Leech Signet]]. |
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+ | *Other possible forms of energy management include [[gw:Inspired Hex|Inspired Hex]], [[gw:Revealed Hex|Revealed Hex]], [[gw:Drain Enchantment|Drain Enchantment]], [[gw:Ether Signet|Ether Signet]], or [[gw:Hex Eater Signet|Hex Eater Signet]]. |
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+ | |||
+ | == See also == |
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+ | *[[Build:Mo/any Holy Haste LoD Healer]] |
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+ | |||
+ | <!--[[Category:Multi-campaign builds|Mo/any Light of Deliverance Monk]]--> |
Latest revision as of 21:09, 2 November 2010
This build has been archived as of 01:59, 22 March 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
Utilising low-cost and low-recharge skills, the Patient Light of Deliverance Healer always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.
Attributes and Skills
<pvxbig> [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build] </pvxbig>
Equipment
- Insignia: Radiant
- Runes: Attunement
- Weapon: Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%)
- The Divine Ghostly Staff is an ideal unique item
- The Staff of the Forgotten trades 2 secs of Divine Spirit for +30 HP compared to Divine Ghostly Staff
Usage
- For Hero, set to Guard.
- Use Light of Deliverance to:
- Maintain party health
- Heal multiple allies concurrently
- Heal allies out of casting range but in mini-map range (name not grey in party window)
- Use Patient Spirit as your primary heal.
- Use Dwayna's Kiss on enchanted/hexed allies.
- Buff the target being pressured (usually a Melee or main tank) with Healing Seed.
- Use Dismiss Condition to remove conditions.
- Use Cure Hex to remove terminal hexes or significant hexes such as Empathy or Backfire.
- Use Resurrection Chant in combat to keep a setback from becoming a failure; ensure party is healthy first.
Counters
- Anti-caster skills (Backfire, Dazed, etc.) sans energy denial
- Multiple Scourge Healing hexes can make Light of Deliverance lethal for the caster.
Variants
- If additional protection is preferred, take Protective Spirit.
- For persistent condition removal, take Spotless Soul.
- An energy-free heal can be provided by Signet of Devotion or Signet of Rejuvenation.
- Take Draw Conditions for effecient stacked condition removal.
- For persistent hex removal take Spotless Mind.
- Frequent hex removal can be provided by Remove Hex.
- Other resurrection skills like Rebirth, Restore Life, Resurrect, Death Pact Signet, Flesh of My Flesh and Renew Life can be equipped.
- Take Heaven's Delight and/or Divine Healing for additional party healing.
- Energy management from Glyph of Lesser Energy works if needed.
- Divine Spirit can provide further energy management as well as a primer for Deny Hexes.
- Mesmer secondary profession provides access to energy management from skills like Power Drain, Waste Not, Want Not, or Leech Signet.
- Other possible forms of energy management include Inspired Hex, Revealed Hex, Drain Enchantment, Ether Signet, or Hex Eater Signet.
See also
- Build:Mo/any Holy Haste LoD Healer