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+ | {{Archived-Build|date=01:59, 22 March 2009 (UTC)|type1=general|type2=hero|reason1=Replaced by Build:Mo/any Light of Deliverance Hybrid|category=Good}} |
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− | {{Untested-Trial|general|hero}} |
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− | Utilising low-cost low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero. |
+ | Utilising low-cost and low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero. |
== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1 |
+ | [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build] |
</pvxbig> |
</pvxbig> |
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== Variants == |
== Variants == |
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+ | *If additional protection is preferred, take [[gw:Protective Spirit|Protective Spirit]]. |
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*For persistent condition removal, take [[gw:Spotless Soul|Spotless Soul]]. |
*For persistent condition removal, take [[gw:Spotless Soul|Spotless Soul]]. |
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*An energy-free heal can be provided by [[gw:Signet of Devotion|Signet of Devotion]] or [[gw:Signet of Rejuvenation|Signet of Rejuvenation]]. |
*An energy-free heal can be provided by [[gw:Signet of Devotion|Signet of Devotion]] or [[gw:Signet of Rejuvenation|Signet of Rejuvenation]]. |
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*For persistent hex removal take [[gw:Spotless Mind|Spotless Mind]]. |
*For persistent hex removal take [[gw:Spotless Mind|Spotless Mind]]. |
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*Frequent hex removal can be provided by [[gw:Remove Hex|Remove Hex]]. |
*Frequent hex removal can be provided by [[gw:Remove Hex|Remove Hex]]. |
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− | *Other resurrection skills like [[gw:Rebirth|Rebirth]], [[gw:Restore Life|Restore Life]], [[gw:Resurrect|Resurrect]], [[gw:Death Pact Signet|Death Pact Signet]], [[gw:Flesh of My Flesh]] and [[gw:Renew Life|Renew Life]] can be equipped. |
+ | *Other resurrection skills like [[gw:Rebirth|Rebirth]], [[gw:Restore Life|Restore Life]], [[gw:Resurrect|Resurrect]], [[gw:Death Pact Signet|Death Pact Signet]], [[gw:Flesh of My Flesh|Flesh of My Flesh]] and [[gw:Renew Life|Renew Life]] can be equipped. |
*Take [[gw:Heaven's Delight|Heaven's Delight]] and/or [[gw:Divine Healing|Divine Healing]] for additional party healing. |
*Take [[gw:Heaven's Delight|Heaven's Delight]] and/or [[gw:Divine Healing|Divine Healing]] for additional party healing. |
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*Energy management from [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] works if needed. |
*Energy management from [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] works if needed. |
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*[[Build:Mo/any Holy Haste LoD Healer]] |
*[[Build:Mo/any Holy Haste LoD Healer]] |
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− | <!--[[Category:Multi-campaign builds| |
+ | <!--[[Category:Multi-campaign builds|Mo/any Light of Deliverance Monk]]--> |
Latest revision as of 21:09, 2 November 2010
This build has been archived as of 01:59, 22 March 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
Utilising low-cost and low-recharge skills, the Patient Light of Deliverance Healer always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.
Attributes and Skills
<pvxbig> [build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build] </pvxbig>
Equipment
- Insignia: Radiant
- Runes: Attunement
- Weapon: Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%)
- The Divine Ghostly Staff is an ideal unique item
- The Staff of the Forgotten trades 2 secs of Divine Spirit for +30 HP compared to Divine Ghostly Staff
Usage
- For Hero, set to Guard.
- Use Light of Deliverance to:
- Maintain party health
- Heal multiple allies concurrently
- Heal allies out of casting range but in mini-map range (name not grey in party window)
- Use Patient Spirit as your primary heal.
- Use Dwayna's Kiss on enchanted/hexed allies.
- Buff the target being pressured (usually a Melee or main tank) with Healing Seed.
- Use Dismiss Condition to remove conditions.
- Use Cure Hex to remove terminal hexes or significant hexes such as Empathy or Backfire.
- Use Resurrection Chant in combat to keep a setback from becoming a failure; ensure party is healthy first.
Counters
- Anti-caster skills (Backfire, Dazed, etc.) sans energy denial
- Multiple Scourge Healing hexes can make Light of Deliverance lethal for the caster.
Variants
- If additional protection is preferred, take Protective Spirit.
- For persistent condition removal, take Spotless Soul.
- An energy-free heal can be provided by Signet of Devotion or Signet of Rejuvenation.
- Take Draw Conditions for effecient stacked condition removal.
- For persistent hex removal take Spotless Mind.
- Frequent hex removal can be provided by Remove Hex.
- Other resurrection skills like Rebirth, Restore Life, Resurrect, Death Pact Signet, Flesh of My Flesh and Renew Life can be equipped.
- Take Heaven's Delight and/or Divine Healing for additional party healing.
- Energy management from Glyph of Lesser Energy works if needed.
- Divine Spirit can provide further energy management as well as a primer for Deny Hexes.
- Mesmer secondary profession provides access to energy management from skills like Power Drain, Waste Not, Want Not, or Leech Signet.
- Other possible forms of energy management include Inspired Hex, Revealed Hex, Drain Enchantment, Ether Signet, or Hex Eater Signet.
See also
- Build:Mo/any Holy Haste LoD Healer