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{{Archived-Build|date=01:59, 22 March 2009 (UTC)|type1=general|type2=hero|reason1=Replaced by Build:Mo/any Light of Deliverance Hybrid|category=Good}}
 
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Utilising low-cost and low-recharge skills, the '''Patient Light of Deliverance Healer''' always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.
 
 
== Attributes and Skills ==
 
<pvxbig>
 
[build prof=Mo/any healin=12+1+2 protec=3 divine=12+1][Patient Spirit][Dwayna's Kiss][Light of Deliverance][Dismiss Condition][Optional][Healing Seed][Cure Hex][Resurrection Chant][/build]
 
</pvxbig>
 
 
== Equipment ==
 
* '''Insignia''': Radiant
 
* '''Runes''': Attunement
 
* '''Weapon''': Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%)
 
** The [[gw:Divine Ghostly Staff|Divine Ghostly Staff]] is an ideal unique item
 
** The [[gw:Staff of the Forgotten|Staff of the Forgotten]] trades 2 secs of Divine Spirit for +30 HP compared to Divine Ghostly Staff
 
 
== Usage ==
 
*For Hero, set to [[gw:Hero#Combat_modes|Guard]].
 
*Use [[gw:Light of Deliverance|Light of Deliverance]] to:
 
**Maintain party health
 
**Heal multiple allies concurrently
 
**Heal allies out of casting range but in mini-map range (name not grey in party window)
 
*Use [[gw:Patient Spirit|Patient Spirit]] as your primary heal.
 
*Use [[gw:Dwayna's Kiss|Dwayna's Kiss]] on enchanted/hexed allies.
 
*Buff the target being pressured (usually a Melee or main tank) with [[gw:Healing Seed|Healing Seed]].
 
*Use [[gw:Dismiss Condition|Dismiss Condition]] to remove conditions.
 
*Use [[gw:Cure Hex|Cure Hex]] to remove terminal hexes or significant hexes such as [[gw:Empathy|Empathy]] or [[gw:Backfire|Backfire]].
 
*Use [[gw:Resurrection Chant|Resurrection Chant]] in combat to keep a setback from becoming a failure; ensure party is healthy first.
 
 
== Counters ==
 
*Anti-caster skills (Backfire, Dazed, etc.) sans energy denial
 
*Multiple [[gw:Scourge Healing|Scourge Healing]] hexes can make Light of Deliverance lethal for the caster.
 
 
== Variants ==
 
*If additional protection is preferred, take [[gw:Protective Spirit|Protective Spirit]].
 
*For persistent condition removal, take [[gw:Spotless Soul|Spotless Soul]].
 
*An energy-free heal can be provided by [[gw:Signet of Devotion|Signet of Devotion]] or [[gw:Signet of Rejuvenation|Signet of Rejuvenation]].
 
*Take [[gw:Draw Conditions|Draw Conditions]] for effecient stacked condition removal.
 
*For persistent hex removal take [[gw:Spotless Mind|Spotless Mind]].
 
*Frequent hex removal can be provided by [[gw:Remove Hex|Remove Hex]].
 
*Other resurrection skills like [[gw:Rebirth|Rebirth]], [[gw:Restore Life|Restore Life]], [[gw:Resurrect|Resurrect]], [[gw:Death Pact Signet|Death Pact Signet]], [[gw:Flesh of My Flesh|Flesh of My Flesh]] and [[gw:Renew Life|Renew Life]] can be equipped.
 
*Take [[gw:Heaven's Delight|Heaven's Delight]] and/or [[gw:Divine Healing|Divine Healing]] for additional party healing.
 
*Energy management from [[gw:Glyph of Lesser Energy|Glyph of Lesser Energy]] works if needed.
 
*[[gw:Divine Spirit|Divine Spirit]] can provide further energy management as well as a primer for [[gw:Deny Hexes|Deny Hexes]].
 
*Mesmer secondary profession provides access to energy management from skills like [[gw:Power Drain|Power Drain]], [[gw:Waste Not, Want Not|Waste Not, Want Not]], or [[gw:Leech Signet|Leech Signet]].
 
*Other possible forms of energy management include [[gw:Inspired Hex|Inspired Hex]], [[gw:Revealed Hex|Revealed Hex]], [[gw:Drain Enchantment|Drain Enchantment]], [[gw:Ether Signet|Ether Signet]], or [[gw:Hex Eater Signet|Hex Eater Signet]].
 
 
== See also ==
 
*[[Build:Mo/any Holy Haste LoD Healer]]
 
 
<!--[[Category:Multi-campaign builds|Mo/any Light of Deliverance Monk]]-->
 

Revision as of 14:45, 20 October 2010

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