This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

Utilising low-cost low-recharge skills, the Patient Light of Deliverance Healer always has energy and a skill ready to proactively maintain party health and reactively spot-heal allies, functioning well as the party's only Monk--whether player-controlled or Hero.

Attributes and Skills

<pvxbig> [build prof=Mo/? hea=12+1+2 pro=3 div=12+1][Light of Deliverance][Patient Spirit][Orison of Healing][Dwayna's Kiss][Divine Spirit][Dismiss Condition][Cure Hex][Resurrection Chant][/build] </pvxbig> Patient Spirit should read, "For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 120 Health" due to January 17, 2008 update.


  • Insignia: Radiant
  • Runes: Attunement
  • Weapon: Staff with HSR 20%, Enchantments +13% (or higher), Energy +15, Energy +5 (HP>50%)


  • For Hero, set to Guard.
  • Use Light of Deliverance to:
    • Maintain party health
    • Heal multiple allies concurrently
    • Heal allies out of casting range but in mini-map range (name not grey in party window)
  • Use Patient Spirit as your primary heal.
  • Use Orison of Healing as your primary heal (due to its recharge) while under duress or enchanted with Divine Spirit.
  • Use Dwayna's Kiss on enchanted/hexed allies.
  • Use Dismiss Condition to remove significant conditions such as Blind on a fighter or Dazed on a caster.
  • Use Cure Hex to remove terminal hexes or significant hexes such as Empathy or Backfire.
  • Use Resurrection Chant in combat to keep a setback from becoming a failure; ensure party is healthy first.
  • Use Divine Spirit for surge/spam-healing or when critically low on energy. (Don't rez while DS is active.)


  • Anti-caster skills (Backfire, Dazed, etc.) sans energy denial
  • Multiple Scourge Healing hexes can make Light of Deliverance lethal for the caster.


Dismiss Condition Dismiss Condition

Spotless Soul Spotless Soul for persistent, energy-efficient condition removal
Draw Conditions Draw Conditions for efficient stacked condition removal (synergises w/LoD)

Cure Hex Cure Hex

Spotless Mind Spotless Mind for persistent hex removal
Deny Hexes Deny Hexes for removing up to two hexes concurrently
Remove Hex Remove Hex for more frequent hex removal

Resurrection Chant Resurrection Chant

Flesh of My Flesh Flesh of My Flesh for faster, full-ranged resurrect (use LoD immediately thereafter)
Restore Life Restore Life for a caster-heavy party


  • While enchanted with Divine Spirit, you will not consume energy when spamming spells since the 1 casting cost/sec is less than 1.3 energy regen/sec. Casting DS with only 10 energy remaining (cost of two spells) will still permit continuous casting for its duration (~dozen spells).

See also

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