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{{Archived-Build|date=15:17, May 12, 2010 (UTC)|type1=RA|type2=AB|type3=CM|reason1=Replaced by [[Build:Mo/W RA WoH|Mo/W RA WoH]]|category=great}}
{{Great-Build|RA|AB|CM}}
 
{{PvP-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
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The [[gw:Word of Healing|WoH]] Arena [[gw:Monk|Monk]] is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.
 
The [[gw:Word of Healing|WoH]] Arena [[gw:Monk|Monk]] is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.
   
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{{mo}} ''/'' {{d}}
 
{{mo}} ''/'' {{d}}
 
* {{icon|Armor of Sanctity}} [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
 
* {{icon|Armor of Sanctity}} [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
* {{icon|Conviction}} [[Conviction@6]: For use with Armor of Sanctity for a substantial armor boost.
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* {{icon|Conviction}} [[Conviction (PvP)@6]: For use with Armor of Sanctity for a substantial armor boost.
 
</pvxbig>
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
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{{equipment-template|data=Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA}}
* Survivor's Insignias, with Runes of Vitae/Vigor
 
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* Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in [[gww:Fort Aspenwood|Fort Aspenwood]] if playing on the Kurzick side.
 
* A high set (a wand and focus with two 15/-1 mods).
 
* A high set (a wand and focus with two 15/-1 mods).
* A 40/20% Protection staff.
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* A 40/20/20% Protection staff.
 
* A 40/40 Heal Set.
 
* A 40/40 Heal Set.
* A spear with +5 energy, +30 hp and a +10 vs "x" shields.
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* Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
 
* Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.
 
* Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.
   
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* [[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Shielding Hands|Shielding Hands]] for a small prot.
 
* [[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Shielding Hands|Shielding Hands]] for a small prot.
 
* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot.
 
* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot.
* [[gw:Signet of Rejuvenation|Signet of Rejuvenation]] provides a nice free heal that works well against pressure.
 
 
* [[gw:Vigorous Spirit|Vigorous Spirit]] for excellent anti-pressure and a cover enchantment for Holy Veil.
 
* [[gw:Vigorous Spirit|Vigorous Spirit]] for excellent anti-pressure and a cover enchantment for Holy Veil.
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* [[gw:Signet of Rejuventaion|Signet of Rejuventaion]] Useful for an emergency heal if having problems with energy management.
 
   
 
{{W}}
 
{{W}}
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{{Me}}
 
{{Me}}
 
* [[gww:Hex Breaker|Hex Breaker]] Tell VoR and Frag Mesmers to gtfo.
 
* [[gww:Hex Breaker|Hex Breaker]] Tell VoR and Frag Mesmers to gtfo.
* [[gww:Physical Resistance|Physical Resistance]] Take 50% physical damage when you need to. Stance into Hex Breaker if that Ele looks at you.
 
 
[[Category:Multi-campaign builds|Mo/any WoH Arena Monk]]
 
[[Category:Multi-campaign builds|Mo/any WoH Arena Monk]]

Latest revision as of 20:22, 1 November 2010

This build has been archived as of 15:17, May 12, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category great before being archived.

The WoH Arena Monk is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.

Attributes and Skills

<pvxbig> [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Guardian][Cure Hex][Holy Veil][Optional][optional][/build]

Monk / Warrior

  • Shield Bash [[Shield Bash@0]: Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
  • Shield Stance [[Shield Stance@8]: A four second blocking skill with a short recharge and no drawbacks.
  • Disciplined Stance [[Disciplined Stance@8]: Provides blocking as well as armor, which also helps against unblockable attacks and spells.
  • Bonetti's Defense [[Bonetti's Defense@3]: Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
  • Dolyak Signet [[Dolyak Signet@0]: For a great anti-kd without any cost and +10 armor, but the movement reduction can hurt.
  • Balanced Stance [[Balanced Stance@8]: Very useful anti knockdown and anti critical. Recommended to combine with Bonnettti's in order to provide the energy management to simply tank damage

Monk / Assassin

  • Return [[Return@6]: to shadowstep to allies and avoid melee.
  • Dark Escape [[Dark Escape@6]: for a great anti-spike as well as IMS.
  • Smoke Powder Defense [[Smoke Powder Defense@6]: to stop massive melee damage for a while.

Monk / Dervish

  • Armor of Sanctity [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
  • Conviction [[Conviction (PvP)@6]: For use with Armor of Sanctity for a substantial armor boost.

</pvxbig>

Equipment

Skillsdisk
The Equipment Template for this build is:
Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA
  • Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
  • A high set (a wand and focus with two 15/-1 mods).
  • A 40/20/20% Protection staff.
  • A 40/40 Heal Set.
  • Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
  • Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.

Usage

  • Preveil necessary targets (yourself, frontliners, etc)
  • Heal with Word of Healing and Patient Spirit
  • Use Guardian and Dismiss Condition as necessary
  • When under pressure, use your secondary skills to protect yourself eg:
  • Shield Bash vs assassin chains.
  • Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
  • Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
  • Dark Escape vs anything to reduce damage.
  • Return vs any melee to snare them and get away.

Counters

  • Standard anti-caster counters
  • Anti-block skills, like Wild Blow and Rigor Mortis

Variants

Monk

Warrior


Assassin

Elementalist

  • Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
  • Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.

Dervish

  • Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
  • Vow of Piety: a useful stance that can be easily maintained.

Mesmer