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+ | {{Archived-Build|date=15:17, May 12, 2010 (UTC)|type1=RA|type2=AB|type3=CM|reason1=Replaced by [[Build:Mo/W RA WoH|Mo/W RA WoH]]|category=great}} |
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− | {{Great-Build|RA|AB|CM}} |
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− | {{PvP-Meta}} |
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{{TOCright}} |
{{TOCright}} |
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The [[gw:Word of Healing|WoH]] Arena [[gw:Monk|Monk]] is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals. |
The [[gw:Word of Healing|WoH]] Arena [[gw:Monk|Monk]] is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals. |
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== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Word of Healing][ |
+ | [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Guardian][Cure Hex][Holy Veil][Optional][optional][/build] |
+ | |||
+ | {{mo}} ''/'' {{w}} |
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+ | * {{icon|Shield Stance}} [[Shield Stance@8]: A four second blocking skill with a short recharge and no drawbacks. |
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+ | {{mo}} ''/'' {{a}} |
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+ | * {{icon|Smoke Powder Defense}} [[Smoke Powder Defense@6]: to stop massive melee damage for a while. |
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+ | {{mo}} ''/'' {{d}} |
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</pvxbig> |
</pvxbig> |
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− | {{w}} |
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− | * [[gw:Shield Stance|Shield Stance]]: A good, well rounded defense skill for long amounts of blocking. However, the movement reduction can hurt. |
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− | {{a}} |
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− | {{d}} |
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== Equipment == |
== Equipment == |
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+ | {{equipment-template|data=Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA}} |
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− | * Survivor's Insignias, with Runes of Vitae/Vigor |
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+ | * Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in [[gww:Fort Aspenwood|Fort Aspenwood]] if playing on the Kurzick side. |
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* A high set (a wand and focus with two 15/-1 mods). |
* A high set (a wand and focus with two 15/-1 mods). |
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− | * A 40/20% Protection staff. |
+ | * A 40/20/20% Protection staff. |
* A 40/40 Heal Set. |
* A 40/40 Heal Set. |
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− | * |
+ | * Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields. |
+ | * Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield. |
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== Usage == |
== Usage == |
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== Variants == |
== Variants == |
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{{Mo}} |
{{Mo}} |
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− | * [[gw:Shield of Absorption|Shield of Absorption]] for a small prot. |
+ | * [[gw:Shield of Absorption|Shield of Absorption]] or [[gw:Shielding Hands|Shielding Hands]] for a small prot. |
* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot. |
* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot. |
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− | * [[gw:Signet of Rejuvenation|Signet of Rejuvenation]] provides a nice free heal that works well against pressure. |
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+ | * [[gw:Signet of Rejuventaion|Signet of Rejuventaion]] Useful for an emergency heal if having problems with energy management. |
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{{W}} |
{{W}} |
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{{Me}} |
{{Me}} |
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* [[gww:Hex Breaker|Hex Breaker]] Tell VoR and Frag Mesmers to gtfo. |
* [[gww:Hex Breaker|Hex Breaker]] Tell VoR and Frag Mesmers to gtfo. |
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− | * [[gww:Physical Resistance|Physical Resistance]] Take 50% physical damage when you need to. Stance into Hex Breaker if that Ele looks at you. |
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[[Category:Multi-campaign builds|Mo/any WoH Arena Monk]] |
[[Category:Multi-campaign builds|Mo/any WoH Arena Monk]] |
Latest revision as of 20:22, 1 November 2010
This build has been archived as of 15:17, May 12, 2010 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
The WoH Arena Monk is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.
Attributes and Skills
<pvxbig> [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Guardian][Cure Hex][Holy Veil][Optional][optional][/build]
- [[Shield Bash@0]: Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
- [[Shield Stance@8]: A four second blocking skill with a short recharge and no drawbacks.
- [[Disciplined Stance@8]: Provides blocking as well as armor, which also helps against unblockable attacks and spells.
- [[Bonetti's Defense@3]: Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
- [[Dolyak Signet@0]: For a great anti-kd without any cost and +10 armor, but the movement reduction can hurt.
- [[Balanced Stance@8]: Very useful anti knockdown and anti critical. Recommended to combine with Bonnettti's in order to provide the energy management to simply tank damage
- [[Return@6]: to shadowstep to allies and avoid melee.
- [[Dark Escape@6]: for a great anti-spike as well as IMS.
- [[Smoke Powder Defense@6]: to stop massive melee damage for a while.
- [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
- [[Conviction (PvP)@6]: For use with Armor of Sanctity for a substantial armor boost.
</pvxbig>
Equipment
Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA |
- Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
- A high set (a wand and focus with two 15/-1 mods).
- A 40/20/20% Protection staff.
- A 40/40 Heal Set.
- Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
- Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.
Usage
- Preveil necessary targets (yourself, frontliners, etc)
- Heal with Word of Healing and Patient Spirit
- Use Guardian and Dismiss Condition as necessary
- When under pressure, use your secondary skills to protect yourself eg:
- Shield Bash vs assassin chains.
- Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
- Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
- Dark Escape vs anything to reduce damage.
- Return vs any melee to snare them and get away.
Counters
- Standard anti-caster counters
- Anti-block skills, like Wild Blow and Rigor Mortis
Variants
- Shield of Absorption or Shielding Hands for a small prot.
- Protective Spirit or Spirit Bond for a hard prot.
- Vigorous Spirit for excellent anti-pressure and a cover enchantment for Holy Veil.
- Signet of Rejuventaion Useful for an emergency heal if having problems with energy management.
- Sprint in AB
- Feigned Neutrality: powerful spike repellant and minor self-heal.
- Augury of Death: Can assist hugely to a teams damage output especially if you have no physicals.
- Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
- Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.
- Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
- Vow of Piety: a useful stance that can be easily maintained.
- Hex Breaker Tell VoR and Frag Mesmers to gtfo.