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== Equipment ==
 
== Equipment ==
 
{{equipment-template|data=Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA}}
 
{{equipment-template|data=Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA}}
* Survivor's Insignias, with Runes of Vitae/Vigor; run Wanderer's in [http://wiki.guildwars.com/wiki/Fort_aspenwood FA] if playing on the Kurzick side.
+
* Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in [[gww:Fort Aspenwood|Fort Aspenwood]] if playing on the Kurzick side.
 
* A high set (a wand and focus with two 15/-1 mods).
 
* A high set (a wand and focus with two 15/-1 mods).
* A 40/20% Protection staff.
+
* A 40/20/20% Protection staff.
 
* A 40/40 Heal Set.
 
* A 40/40 Heal Set.
* A spear with +5 energy, +30 hp and a +10 vs "x" shields.
+
* Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
 
* Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.
 
* Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.
   

Revision as of 12:19, 26 April 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Metagoldcapelol This build is part of the current PvP meta.
Remove this tag if it no longer exists in the current PvP metagame.

The WoH Arena Monk is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.

Attributes and Skills

<pvxbig> [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Patient Spirit][Word of Healing][Dismiss Condition][Guardian][Cure Hex][Holy Veil][Optional][optional][/build]

Monk / Warrior

  • Shield Bash [[Shield Bash@0]: Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
  • Shield Stance [[Shield Stance@8]: A four second blocking skill with a short recharge and no drawbacks.
  • Disciplined Stance [[Disciplined Stance@8]: Provides blocking as well as armor, which also helps against unblockable attacks and spells.
  • Bonetti's Defense [[Bonetti's Defense@3]: Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
  • Dolyak Signet [[Dolyak Signet@0]: For a great anti-kd without any cost and +10 armor, but the movement reduction can hurt.
  • Balanced Stance [[Balanced Stance@8]: Very useful anti knockdown and anti critical. Recommended to combine with Bonnettti's in order to provide the energy management to simply tank damage

Monk / Assassin

  • Return [[Return@6]: to shadowstep to allies and avoid melee.
  • Dark Escape [[Dark Escape@6]: for a great anti-spike as well as IMS.
  • Smoke Powder Defense [[Smoke Powder Defense@6]: to stop massive melee damage for a while.

Monk / Dervish

  • Armor of Sanctity [[Armor of Sanctity@6]: For quick panic button that prots and provides AoE weakness.
  • Conviction [[Conviction (PvP)@6]: For use with Armor of Sanctity for a substantial armor boost.

</pvxbig>

Equipment

Skillsdisk
The Equipment Template for this build is:
Pk5hSNz6TjgMvKSFIUEpJGZUEZJYTMF5IKDUEZYNNUEpnA
  • Survivor's Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
  • A high set (a wand and focus with two 15/-1 mods).
  • A 40/20/20% Protection staff.
  • A 40/40 Heal Set.
  • Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
  • Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.

Usage

  • Preveil necessary targets (yourself, frontliners, etc)
  • Heal with Word of Healing and Patient Spirit
  • Use Guardian and Dismiss Condition as necessary
  • When under pressure, use your secondary skills to protect yourself eg:
  • Shield Bash vs assassin chains.
  • Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
  • Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
  • Dark Escape vs anything to reduce damage.
  • Return vs any melee to snare them and get away.

Counters

  • Standard anti-caster counters
  • Anti-block skills, like Wild Blow and Rigor Mortis

Variants

Monk

Warrior


Assassin

Elementalist

  • Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
  • Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.

Dervish

  • Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
  • Vow of Piety: a useful stance that can be easily maintained.

Mesmer

  • Hex Breaker Tell VoR and Frag Mesmers to gtfo.
  • Physical Resistance Take 50% physical damage when you need to. Stance into Hex Breaker if that Ele looks at you.