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* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot.
 
* [[gw:Protective Spirit|Protective Spirit]] or [[gw:Spirit Bond|Spirit Bond]] for a hard prot.
 
* [[gw:Signet of Rejuvenation|Signet of Rejuvenation]] provides a nice free heal that works well against pressure.
 
* [[gw:Signet of Rejuvenation|Signet of Rejuvenation]] provides a nice free heal that works well against pressure.
* [[gw:Vigorous Spirit|Vigorous Spirit]] for excellent anti-pressure and a cover enchantment for Holy Veil and Spotless Mind.
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* [[gw:Vigorous Spirit|Vigorous Spirit]] for excellent anti-pressure and a cover enchantment for Holy Veil.
   
   

Revision as of 17:08, November 17, 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Metagoldcapelol This build is part of the current PvP meta.
Remove this tag if it no longer exists in the current PvP metagame.

The WoH Arena Monk is designed to cope with the current meta in arenas packing defense through /A skills, /W skills or /D skills while having prot abilities and big heals.

Attributes and Skills

<pvxbig> [build prof=Monk/x HealingPrayers=12+1+1 ProtectionPrayers=7+1 DivineFavor=8+1][Word of Healing][Patient Spirit][Guardian][Dismiss Condition][Cure Hex][Holy Veil][Optional][optional][/build] </pvxbig>

Warrior-icon-small

  • Shield Bash: Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
  • Shield Stance: A good, well rounded defense skill for long amounts of blocking. However, the movement reduction can hurt.
  • Balanced Stance: Very useful anti knockdown and anti critical.
  • Disciplined Stance: Provides blocking as well as armor, which also helps against unblockable attacks and spells.
  • Bonetti's Defense: Energy management as well as 5 seconds of blocking that doesn't require extra attrbute spread.
  • Dolyak Signet: For a great anti-kd without any cost and +10 armor, but the movement reduction can hurt.

Assassin-icon-small

  • Return: to shadowstep to allies and avoid melee.
  • Dark Escape: for a great anti-spike as well as IMS.

Dervish-icon-small

  • Armor of Sanctity: For quick panic button that prots and provides AoE weakness.
  • Conviction: For use with Armor of Sanctity for a substantial armor boost.

Equipment

  • Survivor's Insignias, with Runes of Vitae/Vigor
  • A high set (a wand and focus with two 15/-1 mods).
  • A 40/20% Protection staff.
  • A 40/40 Heal Set.
  • A spear with +5 energy, +30 hp and a +10 vs x shields.

Usage

  • Preveil necessary targets (yourself, frontliners, etc)
  • Heal with Word of Healing and Patient Spirit
  • Use Guardian and Dismiss Condition as necessary
  • When under pressure, use your secondary skills to protect yourself eg:
  • Shield Bash vs assassin chains.
  • Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
  • Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
  • Dark Escape vs anything to reduce damage.
  • Return vs any melee to snare them and get away.

Counters

  • Standard anti-caster counters
  • Anti-block skills, like Wild Blow and Rigor Mortis

Variants

Monk-icon-small


Warrior-icon-small


Assassin-icon-small

Elementalist-icon-small

  • Kinetic Armor: huge armor boost that can be easily maintained, but which is weak to enchantment removal.
  • Glyph of Lesser Energy: if often paired with Kinetic Armor for energy management.

Dervish-icon-small

  • Shield of Force: powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
  • Vow of Piety: a useful stance that can be easily maintained.

Mesmer-icon-small

  • Hex Breaker Tell VoR and Frag Mesmers to gtfo.
  • Physical Resistance Take 50% physical damage when you need to. Stance into Hex Breaker if that Ele looks at you.
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