This build has been archived as of No date specified, for the following reasons:

  • Nerf to Wards
  • No longer favoured over Foul Feast WoD Necros.

This build had been designed for the following use:

This build was in the category No category specified before being archived.

The N/E WoD Warder assists its team with anti-melee and spike support by disabling monks with Wail of Doom.

Attributes and Skills

<pvxbig> [build prof=N/E name="WoD Warder" sou=12+1 cur=10+1+1 ear=8][Wail of Doom][Parasitic Bond][Faintheartedness][Price of Failure][Optional][Ward Against Melee][Glyph of Lesser Energy][Resurrection Signet][/build] </pvxbig>

  • Defile Defenses for anti-block.
  • Grasping Earth to slow down foes.
  • Ward Against Foes for snaring.
  • Reckless Haste for additional melee shutdown.
  • Foul Feast to relieve your party from conditions.
  • Rip Enchantment to remove an enchantment and inflict bleeding.


  • Survivor armor, +1 Curses scar, Minor Curses rune, Minor Soul Reaping rune, Superior Vigor rune, and two other runes of your choice, preferably Vitae.
  • A 40/40 Curses set.
  • A Caster Spear and Defensive shields.
  • A high-energy Curses set.
  • A 40/40 Earth Magic set.


  • Use WoD on spikes and to disable foes for a short time in general.
  • Use Faintheartedness and Reckless Haste for anti-melee.
  • Cover your hexes with Parasitic Bond.
  • Glyph of Lesser Energy to cut down skill costs of 15e skills.
  • Ward Against Foes to slow down opponents. Remember to switch to your 40/40 Earth set before using this one.


  • Heavy hex removal.
  • Shutdown and energy denial.
  • Bad play in general.

See also

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