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{{Archived-Build|date=18:10, 1 February 2008 (EST)|reason1=Outdated|reason2=Various nerfs, buffs, and campaign releases|reason3=Metagame shifts|reason4=AotL mechanic change|type1=AB|type2=CM|type3=RA}}
 
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This build uses the synergy between [[gw:Dark Aura|Dark Aura]] and damage dealing skills with a sacrifice, such as [[gw:Touch of Agony|Touch of Agony]] and [[gw:Wallow's Bite|Wallow's Bite]], to deliver high levels of armor-ignoring damage.
 
This build uses the synergy between [[gw:Dark Aura|Dark Aura]] and damage dealing skills with a sacrifice, such as [[gw:Touch of Agony|Touch of Agony]] and [[gw:Wallow's Bite|Wallow's Bite]], to deliver high levels of armor-ignoring damage.
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Latest revision as of 21:59, 2 November 2010

This build has been archived as of 18:10, 1 February 2008 (EST), for the following reasons:

  • Outdated
  • Various nerfs, buffs, and campaign releases
  • Metagame shifts
  • AotL mechanic change

This build had been designed for the following use:

This build was in the category No category specified before being archived.

This build uses the synergy between Dark Aura and damage dealing skills with a sacrifice, such as Touch of Agony and Wallow's Bite, to deliver high levels of armor-ignoring damage.

Attributes and Skills

<pvxbig> [build prof=necro/any bloodm=12+1+3 deathm=11+1 soulre=6+1][dark aura][touch of agony][wallows bite][blood renewal][aura of the lich][demonic flesh][consume corpse][resurrection signet][/build] </pvxbig>

Equipment

  • Scar Pattern Armor for additional energy.
  • A 5^50 energy wand with Half Recharge Blood Magic, and a +12 20/20 Blood Magic or Half Recharge Blood Magic +30 HP offhand.

Usage

Counters

  • Snares and/or running away.
  • High levels of degeneration or life-stealing attacks.
  • Enchantment removal.
  • Anti-caster skills like Diversion.
  • No Healer to keep you health up in between Blood Renewal and Consume Corpse

Variants

See Also

Build:N/D Sacrificing Lich Touch An Updated Version of this build.