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This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.
 
This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.
   

Revision as of 06:31, 19 July 2008

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.

Attribute and Skills

<pvxbig> [build prof=necro/mes curses=12+1+1 soulre=9+1 insp=9][Depravity][Parasitic Bond][Rip enchantment][Power Drain][Optional][Foul Feast][Signet of Lost Souls][Resurrection Signet][/build] </pvxbig>

Equipment

  • Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
  • A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
  • A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
  • Standard Defensive sets.

Usage

  • Moving in, select your target (preferredly a monk) and hex with Depravity. If the monk is already enchanted (probably pre-veiling), quickly use Rip Enchantment and then hex with Parasitic Bond.
  • Hex melee foes with Price of Failure, quickly covering with parasitic.
  • Foul Feast harmful conditions off of your healer, like deep wound, cripple and daze. Make sure to keep blind off of your frontliner as well.
  • Power Drain as an interrupt, as well as e-management.
  • Use Signet of Lost Souls against foes with less than 50% HP for minimum HP and energy gain.

Variants

As with all other Depravity builds, there's quite a few possible variants.

  • Web of Disruption for a secondary cover hex, for depravity in general. It has the added secondary effect of a possible double interrupt.
  • Defile Defenses for an anti-block skill, cover, and large conditional damage.

Optional

Counters

  • Heavy hex removal.
  • General caster hate.
  • Ironically, energy denial.

Notes

This is yet another variant of the depravity builds around, but this one does things a tad bit more aggressively. With the limited party support, as well as being able to severely hamper casters and helpful anti-melee, this build does not one thing very well, but it does several things handily.