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== Attribute and Skills ==
 
== Attribute and Skills ==
 
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[build prof=necro/mes curses=12+1+1 soulre=9+1 insp=9][Depravity][Parasitic Bond][Rip enchantment][Power Drain][Optional][Foul Feast][Signet of Lost Souls][Resurrection Signet][/build]
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[build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Optional][Resurrection Signet][/build]
 
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== Variants ==
 
== Variants ==
 
As with all other Depravity builds, there's quite a few possible variants.
 
As with all other Depravity builds, there's quite a few possible variants.
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*[[gw:Web of Disruption|Web of Disruption]] for a secondary cover hex, for depravity in general. It has the added secondary effect of a possible double interrupt.
 
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*[[gw:Rigor Mortis|Rigor Mortis]] a nice cover hex, along with making your melee unblockable to target foe.
 
*[[gw:Defile Defenses|Defile Defenses]] for an anti-block skill, cover, and large conditional damage.
 
*[[gw:Defile Defenses|Defile Defenses]] for an anti-block skill, cover, and large conditional damage.
 
*[[gw:Enfeeble|Enfeeble]] for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.
 
*[[gw:Enfeeble|Enfeeble]] for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.
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*[[gw:Spirit of Failure|Spirit of Failure]] almost as effective as Price of Failure, with minimal energy regain.
 
*[[gw:Spirit of Failure|Spirit of Failure]] almost as effective as Price of Failure, with minimal energy regain.
 
*[[gw:Faintheartedness|Faintheartedness]] for major relief on melee pressure, as well as minor degen.
 
*[[gw:Faintheartedness|Faintheartedness]] for major relief on melee pressure, as well as minor degen.
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*[[gw:Plague Sending|Plague Sending]] for sending those nasty conditions back at foes.
 
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*[[gw:Plague Touch|Plague Touch]] for more condition removal, with less chance of being effect ed by anti-casters (Migraine, Dazed, annoying rangers), at the cost of being at melee range.
 
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*[[gw:Signet of Lost Souls|Signet of Lost Souls]] for energy management and minor heals.
=== N/E ===
 
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*[[gw:Insidious Parasite|Insidious Parasite]] for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.
 
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[build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Signet of Lost Souls][Resurrection Signet][/build]
 
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For a completely different take, with more predictable, and stable energy management.
 
   
 
==Counters==
 
==Counters==

Revision as of 04:14, 23 July 2008

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.

Attribute and Skills

<pvxbig> [build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Optional][Resurrection Signet][/build] </pvxbig>

Equipment

  • Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
  • A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
  • A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
  • Standard Defensive sets.

Usage

  • Moving in, select your target (preferredly a monk) and hex with Depravity. If the monk is already enchanted (probably pre-veiling), quickly use Rip Enchantment and then hex with Parasitic Bond.
  • Hex melee foes with Price of Failure, quickly covering with parasitic.
  • Foul Feast harmful conditions off of your healer, like deep wound, cripple and daze. Make sure to keep blind off of your frontliner as well.
  • Power Drain as an interrupt, as well as e-management.
  • Use Signet of Lost Souls against foes with less than 50% HP for minimum HP and energy gain.

Variants

As with all other Depravity builds, there's quite a few possible variants.

  • Rigor Mortis a nice cover hex, along with making your melee unblockable to target foe.
  • Defile Defenses for an anti-block skill, cover, and large conditional damage.
  • Enfeeble for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.

Optional

  • Price of Failure as general melee hate.
  • Reckless Haste as another melee hate option.
  • Spirit of Failure almost as effective as Price of Failure, with minimal energy regain.
  • Faintheartedness for major relief on melee pressure, as well as minor degen.
  • Plague Sending for sending those nasty conditions back at foes.
  • Plague Touch for more condition removal, with less chance of being effect ed by anti-casters (Migraine, Dazed, annoying rangers), at the cost of being at melee range.
  • Signet of Lost Souls for energy management and minor heals.
  • Insidious Parasite for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.

Counters

  • Heavy hex removal.
  • General caster hate.
  • Ironically, energy denial.

Notes

This is yet another variant of the depravity builds around, but this one does things a tad bit more aggressively. With the limited party support, as well as being able to severely hamper casters and helpful anti-melee, this build does not one thing very well, but it does several things handily.