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== Attribute and Skills == |
== Attribute and Skills == |
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− | [build prof=necro/ |
+ | [build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Optional][Resurrection Signet][/build] |
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== Variants == |
== Variants == |
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As with all other Depravity builds, there's quite a few possible variants. |
As with all other Depravity builds, there's quite a few possible variants. |
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− | *[[gw:Web of Disruption|Web of Disruption]] for a secondary cover hex, for depravity in general. It has the added secondary effect of a possible double interrupt. |
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+ | *[[gw:Rigor Mortis|Rigor Mortis]] a nice cover hex, along with making your melee unblockable to target foe. |
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*[[gw:Defile Defenses|Defile Defenses]] for an anti-block skill, cover, and large conditional damage. |
*[[gw:Defile Defenses|Defile Defenses]] for an anti-block skill, cover, and large conditional damage. |
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*[[gw:Enfeeble|Enfeeble]] for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze. |
*[[gw:Enfeeble|Enfeeble]] for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze. |
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*[[gw:Spirit of Failure|Spirit of Failure]] almost as effective as Price of Failure, with minimal energy regain. |
*[[gw:Spirit of Failure|Spirit of Failure]] almost as effective as Price of Failure, with minimal energy regain. |
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*[[gw:Faintheartedness|Faintheartedness]] for major relief on melee pressure, as well as minor degen. |
*[[gw:Faintheartedness|Faintheartedness]] for major relief on melee pressure, as well as minor degen. |
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+ | *[[gw:Plague Sending|Plague Sending]] for sending those nasty conditions back at foes. |
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+ | *[[gw:Plague Touch|Plague Touch]] for more condition removal, with less chance of being effect ed by anti-casters (Migraine, Dazed, annoying rangers), at the cost of being at melee range. |
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+ | *[[gw:Signet of Lost Souls|Signet of Lost Souls]] for energy management and minor heals. |
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− | === N/E === |
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+ | *[[gw:Insidious Parasite|Insidious Parasite]] for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments. |
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− | <pvxbig> |
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− | [build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Signet of Lost Souls][Resurrection Signet][/build] |
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− | </pvxbig> |
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− | For a completely different take, with more predictable, and stable energy management. |
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==Counters== |
==Counters== |
Revision as of 04:14, 23 July 2008
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.
Attribute and Skills
<pvxbig> [build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Optional][Resurrection Signet][/build] </pvxbig>
Equipment
- Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
- A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
- A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
- Standard Defensive sets.
Usage
- Moving in, select your target (preferredly a monk) and hex with Depravity. If the monk is already enchanted (probably pre-veiling), quickly use Rip Enchantment and then hex with Parasitic Bond.
- Hex melee foes with Price of Failure, quickly covering with parasitic.
- Foul Feast harmful conditions off of your healer, like deep wound, cripple and daze. Make sure to keep blind off of your frontliner as well.
- Power Drain as an interrupt, as well as e-management.
- Use Signet of Lost Souls against foes with less than 50% HP for minimum HP and energy gain.
Variants
As with all other Depravity builds, there's quite a few possible variants.
- Rigor Mortis a nice cover hex, along with making your melee unblockable to target foe.
- Defile Defenses for an anti-block skill, cover, and large conditional damage.
- Enfeeble for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.
Optional
- Price of Failure as general melee hate.
- Reckless Haste as another melee hate option.
- Spirit of Failure almost as effective as Price of Failure, with minimal energy regain.
- Faintheartedness for major relief on melee pressure, as well as minor degen.
- Plague Sending for sending those nasty conditions back at foes.
- Plague Touch for more condition removal, with less chance of being effect ed by anti-casters (Migraine, Dazed, annoying rangers), at the cost of being at melee range.
- Signet of Lost Souls for energy management and minor heals.
- Insidious Parasite for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.
Counters
- Heavy hex removal.
- General caster hate.
- Ironically, energy denial.
Notes
This is yet another variant of the depravity builds around, but this one does things a tad bit more aggressively. With the limited party support, as well as being able to severely hamper casters and helpful anti-melee, this build does not one thing very well, but it does several things handily.