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m (Build:N/Me Depravity Pressure moved to Build:N/E Depravity Pressure: no longer /Me)

Revision as of 12:29, 23 July 2008

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This build has been designed for the following use:

This build uses Depravity to produce ample e-denial and pressure to opposing casters. With the inclusion of various types of cover hexes, this build accomplishes both shut down as well as noteworthy team support.

Attribute and Skills

<pvxbig> [build prof=necro/ele curses=12+1+1 soulre=12+1][Depravity][Parasitic Bond][Rip enchantment][Glyph of Lesser Energy][Optional][Foul Feast][Optional][Resurrection Signet][/build] </pvxbig>

Equipment

  • Radiant armor, highest Vigor rune affordable, Attunement or Vitae runes.
  • A Curses focus with a "Forget Me Not" inscription (for higher chances of hex stacking on more targets) and a Fortitude mod or an Aptitude mod.
  • A curses staff with a HCT incription and an insightful headpiece. The suffix part is up to the player. Fortitude for more health, or mastery for higher curses.
  • Standard Defensive sets.

Usage

  • Moving in, select your target (preferredly a monk) and hex with Depravity. If the monk is already enchanted (probably pre-veiling), quickly use Rip Enchantment and then hex with Parasitic Bond.
  • Hex melee foes with Price of Failure, quickly covering with parasitic.
  • Foul Feast harmful conditions off of your healer, like deep wound, cripple and daze. Make sure to keep blind off of your frontliner as well.
  • Power Drain as an interrupt, as well as e-management.
  • Use Signet of Lost Souls against foes with less than 50% HP for minimum HP and energy gain.

Variants

As with all other Depravity builds, there's quite a few possible variants.

  • Rigor Mortis a nice cover hex, along with making your melee unblockable to target foe.
  • Defile Defenses for an anti-block skill, cover, and large conditional damage.
  • Enfeeble for condition covering for more harmful conditions, such as Deep Wound, Cripple, or Daze.

Optional

  • Price of Failure as general melee hate.
  • Reckless Haste as another melee hate option.
  • Spirit of Failure almost as effective as Price of Failure, with minimal energy regain.
  • Faintheartedness for major relief on melee pressure, as well as minor degen.
  • Plague Sending for sending those nasty conditions back at foes.
  • Plague Touch for more condition removal, with less chance of being effect ed by anti-casters (Migraine, Dazed, annoying rangers), at the cost of being at melee range.
  • Signet of Lost Souls for energy management and minor heals.
  • Insidious Parasite for on-hit life-stealing. While not as long lasting as Price of Failure, it has the added benefit of not being limited by protective enchantments.

Counters

  • Heavy hex removal.
  • General caster hate.
  • Ironically, energy denial.

Notes

This is yet another variant of the depravity builds around, but this one does things a tad bit more aggressively. With the limited party support, as well as being able to severely hamper casters and helpful anti-melee, this build does not one thing very well, but it does several things handily.