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{{untested-build}}
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{{Archived-Build|date=12:23, 11 December 2006|reason1=Nerfs to practically all skills except resurection signet.|type1=GvG|type2=HA||category=great}}
{{build-stub}}
 
 
{{TOCright}}
 
{{TOCright}}
 
This build is built for use in GvGs and HA this build will help keep the party from taking heavy damage this buid is perfect for an holding build in HA or extra help in GvGs.
 
This build is built for use in GvGs and HA this build will help keep the party from taking heavy damage this buid is perfect for an holding build in HA or extra help in GvGs.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
{{attributes | Paragon | Warrior
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<pvxbig>
| Command | 12 + 1 + 2
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[build prof=parag/warri comman=12+1+2 tactic=8 motiva=8+1 leader=7+1][incoming][stand your ground][watch yourself][shields up][aria of restoration][ballad of restoration][energizing finale][resurrection signet][/build]
| Tactics | 8
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</pvxbig>
| Motivation | 8 + 1
 
| Leadership | 7 + 1
 
}}
 
{{skill bar|"Incoming!"|"Stand Your Ground!"|"Watch Yourself!"|"Shields Up!"|Aria of Restoration|Ballad of Restoration|Energizing Finale|Resurrection Signet}}
 
   
 
== Equipment ==
 
== Equipment ==
* Armor-Survivor or Radiant work best.
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* Armor
* Weapons- Spear with +5 Energy and an Command shield wit +30hp & +1 command 20%
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** Any armor with either Survivor (more health) or Radiant [[gw:Insignia|Insignia]]s (more energy)
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** Shield with +30 Health that also has [[gw:Command|Command]] +1 (Chance 20%)
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* Weapons
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** Spear with +5 Energy mod
   
 
== Usage ==
 
== Usage ==
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== Counters ==
 
== Counters ==
E-dnial and a necro that stops you from using your shouts. [[Vocal Minority]] and [[Well of Silence]].
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* Energy denial
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* [[gw:Necromancer|Necromancer]] that prevents the use of shouts ([[gw:Vocal Minority|Vocal Minority]] or [[gw:Well of Silence|Well of Silence]]).
   
 
== Notes ==
 
== Notes ==
It is important that you hang in the backline so you wont take to much damage and you should use your buffs. Use [["Incoming!"]] to help stop spikes and use [[Energizing Finale]] to give your monk and other casters some energy.
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It is important that you hang in the backline so you won't take to much damage and you should use your buffs. Use [[gw:"Incoming!"|"Incoming!"]] to help stop spikes and use [[gw:Energizing Finale|Energizing Finale]] to give your monk and other casters some energy.
   
<!--[[Category:Category 1]][[Category:Category 2]]-->
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<!--[[Category:PvP builds|P/W Backline Commander]][[Category:HA builds|P/W Backline Commander]]-->

Latest revision as of 20:53, November 2, 2010

This build has been archived as of 12:23, 11 December 2006, for the following reason:

  • Nerfs to practically all skills except resurection signet.

This build had been designed for the following use:

This build was in the category great before being archived.

This build is built for use in GvGs and HA this build will help keep the party from taking heavy damage this buid is perfect for an holding build in HA or extra help in GvGs.

Attributes and Skills Edit

<pvxbig> [build prof=parag/warri comman=12+1+2 tactic=8 motiva=8+1 leader=7+1][incoming][stand your ground][watch yourself][shields up][aria of restoration][ballad of restoration][energizing finale][resurrection signet][/build] </pvxbig>

Equipment Edit

  • Armor
    • Any armor with either Survivor (more health) or Radiant Insignias (more energy)
    • Shield with +30 Health that also has Command +1 (Chance 20%)
  • Weapons
    • Spear with +5 Energy mod

Usage Edit

Just like a monk you hang in the backline and use your buffs.

Counters Edit

Notes Edit

It is important that you hang in the backline so you won't take to much damage and you should use your buffs. Use "Incoming!" to help stop spikes and use Energizing Finale to give your monk and other casters some energy.


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