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+ | {{Archived-Build|category=Good|type1=general|type2=hero|reason1=Outdated|date=05:07, November 19, 2009 (UTC)}} |
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− | {{Great-Build|general}} |
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{{TOCright}} |
{{TOCright}} |
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− | This ranger can spam blindness through the combo [[gw:Ebon Dust Aura|Ebon Dust Aura]] |
+ | This ranger can spam blindness through the combo of [[gw:Ebon Dust Aura|Ebon Dust Aura]] and [[gw:Volley|Volley]]. Only two skills are needed to achieve this, so this build allows for great flexibility in its [[Build:R/D_Ebon_Dust_Aura_Volley#Variants|variants]]. |
== Attributes and Skills == |
== Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=R/D exp=11 |
+ | [build prof=R/D exp=11+1 mar=10+1+1 earthp=10][Ebon Dust Aura][Volley][Distracting Shot][Savage Shot][Called Shot][Sloth Hunter's Shot][Lightning Reflexes][Resurrection Signet][/build] |
</pvxbig> |
</pvxbig> |
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== Equipment == |
== Equipment == |
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+ | *An [[gw:Ebon|Ebon]] [[gw:Bow|Bow]] [[gw:Of Enchanting|of Enchanting]] is best while casting EDA. A maximum damage 15^50 Ebon Bow of Fortitude is best at all other times. |
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+ | *Maximum health armor (ideally: Superior Vigor Rune, Survivor Insignia, and as many Vitae Runes as possible). |
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+ | == Usage == |
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− | Any [[gw:Ebon|Ebon]] [[gw:Bow|Bow]] [[gw:Of Enchanting|of Enchanting]]. |
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⚫ | |||
− | Survivor Insignia are recommended to compensate for the loss of HP due to the bow grip of enchanting. |
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+ | |||
+ | Always stay at range and away from Mesmers, enchantment removal is the worst thing that can happen to this build. Use a cover enchantment after EDA in areas where enchantment removal is unavoidable (see variants section below for suggestions). |
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== Variants == |
== Variants == |
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+ | *Both [[gw:Point Blank Shot|Point Blank Shot]] and its duplicate [[gw:Zojun's Shot|Zojun's Shot]] for more damage to targets at close range |
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− | |||
+ | *[[gw:Keen Arrow|Keen Arrow]] is particularly effective when there is an increased chance of a critical hit (such with higher Marksmanship or when a teammate uses [[gw:"Go for the Eyes!"|"Go for the Eyes!"]]) |
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− | *[[gw:Screaming Shot|Screaming Shot]] and [[gw:Signet of Infection|Signet of Infection]] to cause bleeding and disease |
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− | *[[gw:Sloth Hunter's Shot|Sloth Hunter's Shot]] for more damage |
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− | *[[gw:Lightning Reflexes|Lightning Reflexes]] and/or [[gw:Whirling Defense|Whirling Defense]] |
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*[[gw:Aura of Thorns|Aura of Thorns]] to cripple multiple foes |
*[[gw:Aura of Thorns|Aura of Thorns]] to cripple multiple foes |
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*[[gw:Vital Boon|Vital Boon]] to trick the AI into attacking lower health targets |
*[[gw:Vital Boon|Vital Boon]] to trick the AI into attacking lower health targets |
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+ | *[[gw:Signet of Infection|Signet of Infection]] with [[gw:Screaming Shot|Screaming Shot]] to cause bleeding and disease. |
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− | *Any other useful PvE skill |
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+ | *[[gw:Sunspear Rebirth Signet|Sunspear Rebirth Signet]] in place of Resurrection Signet. |
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− | *You can lower Earth Prayers safely to 8/9 and increase other attribute lines or Marksmanship/Expertise |
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+ | *[[gw:Dust Cloak|Dust Cloak]] works as a cover enchant, and converts damage to earth if you lack an ebon bowstring. |
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+ | *[[gw:Crossfire|Crossfire]] instead of [[gw:Called shot|Called Shot]]. |
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+ | Practically any Stance skill can also be used. [[gw:Conviction|Conviction]] takes advantage of the investment in Earth Prayers to give +24 armor while EDA is active, which can be continuously. |
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− | == |
+ | ==Notes== |
+ | *Avoid skills with high energy costs since it is particularly important to avoid running out of energy when using this build. |
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⚫ | |||
+ | *Attributes can be adjusted, but be mindful of breakpoints. Earth Prayers 6 (or higher) allows for EDA to be maintained effectively (due to the enchanting +20% mod; when using another mod such as fortitude, 8 or higher is required). |
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− | |||
+ | *Ebon Dust Aura can be used to blind foes that cannot be targeted by spells (for example, those under the effects of [[gw:Vow of Silence|Vow of Silence]] or [[gw:Spell Breaker|Spell Breaker]]). These foes cannot be targeted by spells that cause blindness (such as [[gw:Blinding Surge|Blinding Surge]]). |
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− | Always stay at range and away from Mesmers, enchantment removal is the worst thing that can happen to this build. Use [[gw:Aura of Thorns|Aura of Thorns]] not only to cripple, but as cover enchantment. Ebon Dust Volley works especially well versus all Dervishes with [[gw:Vow of Silence|Vow of Silence]] that cannot be blinded by [[gw:Blinding Surge|Blinding Surge]] Elementalists, [[gw:Madness Titan|Madness Titans]] and [[gw:Arm of Insanity|Arms of Insanity]]. |
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== Counters == |
== Counters == |
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− | |||
*Enchantment removal |
*Enchantment removal |
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*Mobs unaffected by blindness |
*Mobs unaffected by blindness |
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+ | *Energy denial severe enough to prevent the use of the attack skills (which makes EDA useless as well). |
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+ | *Note: Heroes do not use Elite Skill Ebon Dust Aura, thus you will have to micro-manage heroes usage of spell. |
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+ | [[Category:Multi-campaign builds|R/D Ebon Dust Aura Volley]] |
Latest revision as of 21:04, 2 November 2010
This build has been archived as of 05:07, November 19, 2009 (UTC), for the following reason:
This build had been designed for the following use: This build was in the category Good before being archived. |
This ranger can spam blindness through the combo of Ebon Dust Aura and Volley. Only two skills are needed to achieve this, so this build allows for great flexibility in its variants.
Attributes and Skills
<pvxbig> [build prof=R/D exp=11+1 mar=10+1+1 earthp=10][Ebon Dust Aura][Volley][Distracting Shot][Savage Shot][Called Shot][Sloth Hunter's Shot][Lightning Reflexes][Resurrection Signet][/build] </pvxbig>
Equipment
- An Ebon Bow of Enchanting is best while casting EDA. A maximum damage 15^50 Ebon Bow of Fortitude is best at all other times.
- Maximum health armor (ideally: Superior Vigor Rune, Survivor Insignia, and as many Vitae Runes as possible).
Usage
Important: Only Attack Skills cause blindness with Ebon Dust Aura. Using normal attacks will not cause blindness.
Always stay at range and away from Mesmers, enchantment removal is the worst thing that can happen to this build. Use a cover enchantment after EDA in areas where enchantment removal is unavoidable (see variants section below for suggestions).
Variants
- Both Point Blank Shot and its duplicate Zojun's Shot for more damage to targets at close range
- Keen Arrow is particularly effective when there is an increased chance of a critical hit (such with higher Marksmanship or when a teammate uses "Go for the Eyes!")
- Aura of Thorns to cripple multiple foes
- Vital Boon to trick the AI into attacking lower health targets
- Signet of Infection with Screaming Shot to cause bleeding and disease.
- Sunspear Rebirth Signet in place of Resurrection Signet.
- Dust Cloak works as a cover enchant, and converts damage to earth if you lack an ebon bowstring.
- Crossfire instead of Called Shot.
Practically any Stance skill can also be used. Conviction takes advantage of the investment in Earth Prayers to give +24 armor while EDA is active, which can be continuously.
Notes
- Avoid skills with high energy costs since it is particularly important to avoid running out of energy when using this build.
- Attributes can be adjusted, but be mindful of breakpoints. Earth Prayers 6 (or higher) allows for EDA to be maintained effectively (due to the enchanting +20% mod; when using another mod such as fortitude, 8 or higher is required).
- Ebon Dust Aura can be used to blind foes that cannot be targeted by spells (for example, those under the effects of Vow of Silence or Spell Breaker). These foes cannot be targeted by spells that cause blindness (such as Blinding Surge).
Counters
- Enchantment removal
- Mobs unaffected by blindness
- Energy denial severe enough to prevent the use of the attack skills (which makes EDA useless as well).
- Note: Heroes do not use Elite Skill Ebon Dust Aura, thus you will have to micro-manage heroes usage of spell.